+1
Well, I myself can't wait for the day of Track Editor privilages. After 10 years of tooling with object editor I'm sure I've hit creativity limits due to its limitations.... I have endless track ideas and can pretty much draft a (well thought out) track config out in 15 minutes... But I can dream
Would definitely wish I can transpose any of these into actual track environments with the elevation and camber I originally dreamt of.
And a few more work-in-progress stuff yet to be released 😎
I mean... I've been layoutting custom driver oriented tracks since 2016, and perhaps it is just my creativity and knowledge of track flow but I've rarely had to resort to stealing ideas from other irl existing tracks, unless I'm making... an irl track - but I still don't see the need to rip tracks directly off sims. that's just wrong.
This is yet to be published 😁 It will debut on this year's Layout Racing League...
And this as well...
Or this...
In short... not everyone has the institutional intuitive sense to poop out tracks. Only a few people I know can as well (shoutout to Michal... Rony... 9397... Niko and so forth). So if there WERE to be a track editor, it can't be made public domain for every user to use. It takes way more coordination and effort to craft (yes, craft, not simply make) a layout.
Still, I'll await the day LFS Track editor is a thing.... tons of tracks in the waiting...
//
To this, I suggested that if there were to be a new mouse steer adaptation for deadzone and the changes mentioned, to please keep the current legacy mouse controls as the default and have the new addition as an option - as everyone's whos on mouse would dearly not want to relearn how to drive again after a decade of muscle memory and would rather not continue racing here.... plus, this is a racing simulator, and if someone has to have a mouse deadzone to keep the car going straight its either a) for cruise or b) someone who hasn't grasped mouse steering properly.
Maybe others can share their sentiments on having mouse steering reworked or if its good as it is currently!
Thanks for delete @Scawen, I have repurposed this to the correct subforum for all to see and discuss 😁
So yeah... ever since the mods came out, it's pretty much impossible to run out of new things to try. Yes, the tracks have remained the same apart from cosmetic changes, but then again there are layouts aplenty, and nice ones at that. It's the mindset that matters
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Counter Protest
Session: Race
Lap AND MPR timecode of incident: L4 / 11:05
Car(s) involved: 88, 98
Location of Incident: T16
Brief Description of Incident:
1.1 Car 98 has room (1 - 1.5 car widrh) on left outer side of circuit but chooses to hold tighter line (fair tactic) however, my car was already alongside on the inside on corner entry, and as I adjusted accordingly to compensate for Car 98 line change.. when applying power on exit and with regular minor counter steering movement, due to lag had exaggerated the car placement and caused Car 98 lag contact, flick upward and pivot around my front bumper.
1.1.2 It was not in my best interests to P.i.t someone into a spin, let alone have car contact that way,
1.1.3 Steering movement from my car was not heavy or abrupt, although I try to predict and compensate my steering in advance of the netcode hitbox, I am not able to reliably do so especially when the car ahead is not predictable...
1.2 Sorry Jarod, but I don't know what else I could've done beside ceasing acceleration completely to wave you by :/ Didn't think the actual contact could've been anything more than a 0.4x cc but the ping must've made it worse as your car jumped up off the ground
That's all -