Practice Sprint Races at [AA] S2 Server will be underway in 45 minutes
Taking place at 1800 UTC (6pm)
Two 10-lap sprint races, TRR crew will be marshalling this practice event. All available teams wanting race practice please make your way to the server.
ONLY REGISTERED TRR ENDURANCE DRIVERS TO RACE 1ST RACE WILL BE PRIORITY TO DRIVERS TAKING 1ST STINT
2ND RACE WILL BE OPEN TO OTHER DRIVERS
> ROLLING START, Trespasser will be taking Safety Car
> Pete will be streaming over on https://www.twitch.tv/tc_pete
7.2 No driver in a car with two or more drivers may drive more than 2h30m,
or 2 straight stints at one time.
Please clarify - more than 2 back-to-back stint is illegal, or 2 back-to-back stint itself is illegal?
6.2 Drivers have up to 10 seconds to slow their pace to a maximum of 100
kph from the deployment. Drivers then must maintain 100 kph maximum until
the VSC is cancelled.
This is very self-interpretable. Wouldn't it be better to just say "Drivers to turn on hazards immediate when seeing RCM message, and turn on pit limiter". This would cancel out any chances of speeding, varying time of speed slowing, as well as drivers gaining time rushing into pitlane before 10 secs is over.
7.1 Start procedure: Rolling start, start under safety car, before 2 last
corners cars need to start going 2wide, polesitter gets to chose left or
right; all drivers in odd file follow him, even takes the other until
finish line.
It is safer and easier to understand, to always start the polesitter on the inside line (right, for Aston Historic) based off into T1.
I second this, I have high ping and have had several really nice battles anywho. @OP here's some examples - take note my ping ranges from 210 to 300 here
Drivers:
Sean "Nova" Lee (AA| AOR Nova)
Frank "Fwanky" Sinchety ([6S] Fwank) Tom "Demon" Speed (AS| Demon)(provisional)
Santtu "Fatal" Sara (AA| Fatal)
The Fern Bay circuit has always had a tarmac zone just past the main straight of the Club layout. Making use of it births a new course - Club Long! For older racers, a similar configuration using the guise Fern Bay Cadet would have been routed this way.
This course, which is an extended version of the standard Club configuration that takes drivers down the left through the 180 degree right corner behind the trees before emerging onto the now longer start/finish straight!
A track with many overtaking opportunities and a slipstream delight, choose your car to race!
Don't get me wrong, adjusting the AOA of the rear to rake the car out is something I've been exploring since last year and I'm sure it does.... something.
For me, I thoroughly disapprove of the mario karting/rear wheel steering/powersliding character of yhe handling model that makes the cars go quicker around corners. I've raced in other sims and used a full-motion rf1 cockpit before, and I till today cannot properly get around sliding cars around corners. Especially in high downforce cars like the GTRs or Formulas.
Hence, I've been playing around with rear ride height to give the car more front grip and adjusting the spring rates and abr to make the rear stable. I've had both success and failure with this apptoach, sometimes it works wonders and feels like I'm driving a totally different car in a different handling model - I qualified 4th for a VERL Kyoto FO8 race, which I normally can't with the pace up front.
It's a numbers game and most certainly not affected by any downforce physics at all (not that LFS has simulated downforce levels or active air flow capabalities). But rake does work to some extent. Just need the patience to wrap the head around how to set the car up, and baring in mind this would need a different driving style (it suits my original style, hence I feel right at home).
/edit
This is a lap using my custom raked set; I use mouse, so notice the stability and corner exits and lack of rear sliding. It's a laptime I would never be able to replicate when using the WR set.
Apologies for the major throwback and thread revival but nice engine notes from V4! I have also made a new version strictly for external footage, which sounds like.... this
This is a revamp of a custom layout first pioneered by cargame then the Master Race Car (MRc) team for the [MRc] FBM Saturday event this Saturday, 29th February. A refurbished chicane, retaining walls and an overall fast and snappy layout makes for close racing with plenty of overtaking spots!
The 6hrs Endurance at Kyoto has concluded! Thank you to the commentary team and Pete for the stream.
Qualifying saw the number 88 machine in 7th, reaching the lofty heights of 2nd by the first sector at the start.
Consistency in the opening stints saw an average of 5th, however unfortunate incidents saw us fall back and finish in 9th by the race end.
Thank you to all drivers who took their time out and participated in this event, and to our car's drivers, namely, AA|Demon, AA|Berdy and Guest Super-sub driver, [6S] Fwank.
Watch the race start here!
Battle for 2nd Krin vs Pedro, 4th Nova vs Fast, Ayoub
Hey Rock! Are you able to upload the TRR event skin overlay as a png (transparent) 2048x2048 here? As the PC I'm running LFS on and doing the skin is unable to properly run Psd without chugging.
If it's possible, that'd be much appreciated! Thank you!
As we roll into 2020, I'd like to thank everyone for your continued support! This year may be a slow one for me, hence I don't expect much as of late in terms of time to make new layouts.
Ideation takes time and I'm sure I will have the opportunity to craft more circuits. With the ongoing work being done by the Scavier team, I look forward to porting over the layouts or creating new, more dynamic ones to complement the lighting system next year.
I hope you have enjoyed my layouts, and, once again, thank you!