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MicroSpecV
S3 licensed
Quote from PikaTutoriales18 :Anyone want to edit my profile picture?





Where's your S1 S2 licence?
Last edited by MicroSpecV, .
Nova's Layouts Part 17
MicroSpecV
S3 licensed




Mini AVUS Autobahn Circuit







The AVUS circuit was a popular high-speed track used in motorsports until 1998. It was famous for its banked turns in the earlier versions and the fast-paced nature of the course. Relive the Touring-car history and embrace the speed in this scaled-down concept version of the AVUS circuit.

Pick a slower car like the XRG and enjoy close racing, or step it up and hop in the GTRs for some speedy draft action! Do you have the balls to tackle the Turn 3 chicane concept? Good luck!


*Certain layouts have now been updated to include more newer versions of each track. Those are either labelled "V3" or "LRL".


Recommended vehicles
GTR
GTi
FBM
Every other car!




Cheers


The reward is in the passion

Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
https://www.youtube.com/watch?v=ONFy_8kqPj4
Join Apex Online Racing today!
https://apexonlineracing.com/community/

AA™| AOR Nova
MicroSpecV
S3 licensed
Awesome, 3 way fight, will be interesting! C'mon Trespasser indeed
MicroSpecV
S3 licensed
Quote from johneysvk :avus? :]]

Quote from UnknownMaster21 :MicroSpecV, you should do something fast paced layout! I think it is finally a time! ( Like seriously fast paced! )

MicroSpecV
S3 licensed
Quote from mbutcher :Neat. Come on Tres, show me what you've got.

Come on Simox too! He's the one tussling it out with you Hug
MicroSpecV
S3 licensed
Quote from k_badam :I am noob but i spectate in time to not take some people out. Could have been a fun race, i started to get faster right as quali had finished lol

Yeah! Botsi, Pete and I were on the braking limit at turn 9, I thought when you sent one down the inside that it was pretty ambitious, proper butt clenching stuff for me and Pete I guess. Nod

Pity, you looked like you had nice early race pace, would have loved to seen you up with us in the later stages of the race.
MicroSpecV
S3 licensed
Great racing today, absolutely worth it staying up to 4am. Defended my heart out on Pete and Kardol - thanks for the great race Smile


Last edited by MicroSpecV, .
LRL Summer Break - Season review thus far
MicroSpecV
S3 licensed
The latest article for LRL is now out in the news! Featuring interviews from several drivers as well as a understanding of how exciting the end of the season will be!

To view this article, head over to https://www.lfs.net/news/1299.
MicroSpecV
S3 licensed
Quote from GT4_PL :Review <3



where leaderboard?

Leaderboard is now up! SIMOX takes over the lead of the championship with GT4tube advancing after a brilliant 4th position. [MRc] Michal leaps to 7th in the standings after a good finish in Round 7.

Round 8 is at Hong Kong Eprix on the 31st of August this month - car selection will be now solely XFG due to the pace difference between the two cars. See you then!
Nova's Layouts Part 16.5
MicroSpecV
S3 licensed


Hi dedicated layout racers!

Rony's Kyoto Figure-8 Track





Presenting the reversed layout for the Rony Figure 8/Oval 8-Track previously used in Rony's Tuesday Fun Race (original) and the recent Layout Racing League! Originally created by veteran league host Eclisped, the Figure-8 track is a high speed circuit with overtaking opportunities and a spacious racing surface.

Go hammer and thong in a fast TBO car or play it safe with GTi cars for a close, exciting draft battle! May the best driver win!


*Layout Racing League Round 7 Review :
https://www.lfs.net/forum/post/1950146#post1950146

Also, certain layouts have now been updated to include more newer versions of each track. Those are either labelled "V3" or "LRL".


Recommended vehicles
TBO
UFR
GTi
Every other car!




Cheers


The reward is in the passion

Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
https://www.youtube.com/watch?v=ONFy_8kqPj4
Join Apex Online Racing today!
https://apexonlineracing.com/community/

AA™| AOR Nova
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from bbman :snip

eh, might be, I wrote that late at night whilst multi tasking so I may have lost the point there. Nevermind, just ignore that bit, was trying to explain the OP but guess I strayed away from the purpose. Did I Say That?

When I meant by slide I don't mean a little oversteer or exit loss of traction, I mean something more similar to an XRG in Turn 1 at BL1 or Turn 2 + the middle sector in WE1R. That kind of controlled, extended sliding.
MicroSpecV
S3 licensed
Quote from NumberTwo :But im interested now. What you do differently?

All to do with ride height and rear stiffness.

Quote from bishtop :Most new drivers lose time due to factors such as incorrect braking points and bad lines and also to do with a setup that better suits there driving style.

Yes, but the problem itself is the setups that suit their driving styles may not be as fast as the setups getting WR or faster laps (the set ups that encourage rear sliding). For another example, in WE1R XRG, you have to slide the car literally every corner in order to get under sub 2:03. A new driver may choose to set his car up different from said Default setup, in order to make it handle more stable, but, it may not be the fastest way.

That's the point and issue I'm raising. The fastest set up shouldn't be ones that involve any degree of sliding/mario karting/powersliding/lateral slide at all. It's not realistic and it ruins racing.

About the XRR, did I mention it in South City? I believe I only mentioned FOX at South City Tongue
MicroSpecV
S3 licensed
Quote from bbman : While there is definitely things to be improved upon, I feel MicroSpec's post makes it seem worse than it is - and surely not something that should spoil good, close racing! Smile

Well, for the faster drivers who can adapt to cars and tracks relatively quickly, it isn't much of an issue and hence you may feel it doesn't warrant a huge discussion or resolve. However, for slower or newer LFS members, it may be really puzzling and frustrating wondering where the laptime is slipping from and how drivers are able to seemingly caress a car through a corner with ridiculous speed and a controlled slide.

I know this because I felt this frustration myself back then and constantly see drivers get trumped by the unrealistic car handling.

If it's racing amongst the best drivers then I guess it wouldn't spoil the racing, but let's face it, LFS just isn't as big now and we have a greater mix of drivers with varying skill level than ever before. It's only right that we give everyone a handling model that cannot be exploited and is able to be driven as close to what a real car would handle, or at least, what good handling feels like to the average joe.

You can see this in action by viewing any of the "professional" sim racers on Youtube who review LFS and drive, they are only at best just beating Pro AI and what do you know - all of their driving styles are the point and turn, non sliding style that is present in other sims. They drive the LFS vehicles like how they best know a car should handle and react. And none of them would instintively go "hey, I think sliding around a corner is faster!". Even Jimmy Broadbent in a XRR doesn't bang in a 4 wheel powerslide at BL1 Turn 1. Go figure..

Linking back to the original point, so yes. It does ruin the racing, sad to say. Even for a relatively experienced driver myself, I just am not able to wrap my head around mario karting through corners and have since ignored this driving style to just focus on my own style, and it worked out well, although I am never as fast as the WR or sliding drivers.




P.s It has become so annoying that I have resorted to exploiting another flaw in the handling model to basically replicate realistic handling (rear following front, no powersliding to gain time) through altering the set up drastically, and it's coming quite close to being as fast as the sliding sets, although I have yet to master this new set up trick on all cars but I can assure that it is definitely a flaw in the handling and is probably as dumb as the OP topic on the sliding advantage.

But... there's no point elaborating on this set up style because no dev has hopped into this thread yet to shed some light and I just don't want to waste time attempting to raise concern for a handling model that's quite meh.
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Congrats to Litti for the comeback and the win! Great drive and outpaced everyone really. Apologies for the Turn 1 crash Litti, but nothing I could do because you outbroke yourself and slid right across me.

Couple shit decisions and a lag crash ruined my race down to P7 but nice battling this round. Thanks for event!
MicroSpecV
S3 licensed
Quote from bishtop :Any source on that, i know they said they had not been happy with the physics but nothing in much detail Smile

I only drive FBM and quite honestly do not see such an issue, obviously quite different than the road cars so expected

@microspecV Showing a still image does not really show what you mean in action, any chance of showing it being done and showing the time advantage given in any possible way Smile thanks dude

It doesn't seem like an issue for those very quick drivers who have already grown accustomed to the driving style the physics and tire model require (FBM is a great example).

I'm not in town today but I'll create some kind of visualisation to compare with, but essentially, if we take the FBM as a case study, a downforce equipped car should not really be driven consistently through corners by powersliding and having a neutral steering position. These cars should, in theory and real life, be cornering with the rear following the front in a grip-reliant manner, instead of causing the rear to slip slightly in order to pivot the rear around the front (acting as a pivot to shorten the radius of the corner and converting natural understeer into controlled oversteer, which is unrealistic).

A visual example would be Turn 1 and 2 in Blackwood Historic, where WR setters and very fast drivers essentially drift the car through the corner with little to no steering input, apart from a small turn or scandinavian flick at the start accompanied with rear brake. It's just not... correct. It may be fun and faster, but if LFS is striving for a physics and tire model that best replicates a real-life scenario then it's pretty far from it. The FBM should actually be a little understeery, and the XRG shouldn't even be sliding on any track to gain time, to be fair.

It's pretty evident in lower powered cars where they have a grip defiency and this exploit of the tire model affects far more greatly. Similar to what you quoted METEORIDW stated yesterday in greater detail.
Last edited by MicroSpecV, .
Physics model - Major issue that needs resolving?
MicroSpecV
S3 licensed
Hi, I've not come up with a strong enough argument nor found the will to actually right this down because there's every chance the dev team would turn a deaf ear, but I feel in order for the Sim to progress and gather a wider array of drivers and lesser skill gap, the following has to change.

What should be changed, you ask?

Powersliding to gain time. "Mario Karting", drifting, soap bar cornering, however you name it.

B2r Rayman, [FM] GTi Thursday BL1X

This may be a constant annoyance I am sure for those drivers who race in multiple sims - having to adjust the driving style to suit the physics model that encourages an unrealistic handling of the car is definitely not right.

What is powersliding/mario karting, you may ask?
In LFS, slower cars, or cars with lesser downforce require the driver to rotate the car using the rear in order to maintain a higher corner speed and exit. This is only possible with a set-up that is remotely fast. You may see this in tracks with quick, sweeping corners, or in slower cars, particularly the XRG. If you maintained a more realistic and normal driving style by entering the corner neutral, you will often see your time delta fade away compared to the faster men and women. The faster you go, the more exaggerated this maneuver becomes.

Faster cars are not spared either! Seen a BF1 lap of a fast driver around Blackwood, FOX at South City, or a FXR on Westhill yet? Same thing, same problem.



On the contrary, yes, you can indeed drive the cars with a traditional driving style, being slow in, fast out, rear following the front, and still be quite fast on your own accord. But, would you be nearly as fast as the world record holders or faster racers?
Well.... no. It's physically (heh, pun!) impossible in LFS.
To add on to that, in certain tracks, the abuse of the handbrake to lock up the rear axle to promote more frontal rotation just makes the entire immersion and realism of driving quickly in the sim just a chore and not a fun experience for those whom stay true to their driving style and are unable to change it to suit what LFS offers currently. Every car just feels like it wants to be trashed around like a Rotax Go Kart.

For me, after several years of racing here on LFS, I have somewhat grown accustomed to the powersliding style that gains time. However, I find it hard to transition quickly from car to car or track to track and be quick on the spot - even when I consider myself pretty adaptable to different cars. Coming from a good racing knowledge background and watching tons of races across several leagues, it's hard to wrap the brain around the LFS car handling at times.


To end off, this is an example of how cars should behave, and what LFS should aim for in terms of realistic handling.

I'd rather have an slightly understeery, more true to "real-life" base handling physics that set ups could work to improve, rather than a model that encourages the exploitation of lateral grip. Where's the slip limit gone for the rears in LFS?


Slow-ish Toyota GT86s around a fast sweeping Phillip Island

What are your thoughts, and do you think the next major update for the tire physics/handling model should resolve or make changes to this issue?
Last edited by MicroSpecV, .
LRL Round 7 Event Results
MicroSpecV
S3 licensed

Layout Racing League - Round 7, Rony Sprint 8, Race Summary


The fast-paced roval crafted by layoutter Rony holds Round 7 for Layout Racing League! With the [TC] Gumball 2019 as well as holiday activities kicking off, it was opportunities galore for the drivers who turned up for the race before the mid-season Summer break! [6S] SIMOX claims another fantastic win to leap into the top of the standings!




Qualifying



With traction and braking being key to the fast lap, drivers set out to find the best line possible. It was [MRc] Michal who set the early pace before Teho Ngottini pipped him. Shortly after followed [6S] SIMOX, fresh from his victory the round before, who slowly chipped away the pole time right down into the sub-1 minute times - the only driver to do so!

AA|Kadir made a comeback to the lead, qualifying a respectable 3rd ahead of Michal who was unable to find time. Behind came AS|Swiftz, [LCS-R] Texas and a surprisingly quick GT4tube. AA|Rane made a return to the series, putting his XRT in a lowly 12th with little practice, just ahead of {PROJECT}, who failed to qualify under the 107% minimum time.


Race

10. JereLoco +5L Technical
11. AS|Swiftz +35L Did Not Start
12. [DMs] Drift Monkey +35L Did Not Start
13. {PROJECT} +35L Did Not Start

Fastest Lap : [6S] SIMOX - 1:00.96
Penalties :
JereLoco - DRIVE THROUGH PENALTY - Causing a Collision


Green flag for Round 7!


Side by side into Turn 1!

The flag dropped to the sound of tire squeal as the drivers put the power down off the grid, with Kadir getting an excellent launch to pass Ngottini into the braking zone, with several drivers coming close to contact as the field navigated the first turn. The leaders exited the turn 3 wide, with AA|Kadir getting the best traction to take the lead away from SIMOX as they headed into the Chicane.



Late braking goes wrong for newcomer JereLoco

As the front of the field departed, further to the back, an incident saw front-runner Ngottini get spun around by an out-of-control JereLoco after a misjudgement, with the latter receiving a Drive-Through Penalty for his actions.

JereLoco would later put himself out of the race after attempting to illegally, and impossibly, complete his compulsory pit during his penalty - getting stuck on his pit box due to an LFS glitch, suffering the same fate as SIMOX earlier in the season, forced to retire on Lap 5.

Meanwhile in all of this, GT4tube saw himself lose a spot to the fast-starting [LCS-R] Texas, as he got tangled up in the crash, with Texas now right up with the leading duo, with Kadir and SIMOX tussling it out before a small gap formed.



Kadir leads the field on Lap 3

With SIMOX seemingly unable to match the early pace of Kadir, he kept watch of his tires, weary of the high-demands of the circuit, with [MRc] Michal briefly getting past Texas down into the hairpin before the LCS-R driver retook third position.

Further down the field, GT4Tube held down 5th ahead of AA|Rane in 6th, who found himself elevated from 12th during the first lap calamity. At the back, victim of Lap 1 incident Ngottini took the chance to pit to clear his compulsory stop and to emerge in clear track, with his sights set for an ambitious podium. He followed this up with blistering early pace, threatening the mid-pack!



Weak defense sees a lead change

As the first stint of the race extended, it was obvious that the early pace of Kadir was shortlived, spending his tires too fast, falling back into the clutches of SIMOX who took the pass for the lead on Lap 7, around the outside of Turn 1 in swashbuckling fashion.



Mid-field battles during the pit stops

The race entered a lull period, with most drivers evidently choosing to pit later in the race, choosing to make time on track. Kadir was unable to keep his tires in check, falling back from SIMOX, as Texas slowly caught up. Behind, Michal, GT4Tube and Rane were all on their own piece of track as the field spread out.

Mid way through the race however, the mid-field suddenly spiced up, with Texas making a blunder into Turn 1, gifting 3rd to Michal, barely defending 4th from GT4tube into the final hairpin.



Comedy of errors see [LCS-R] Texas drop behind GT4tube in the mid field battle

A few laps passed before we saw more action, with Michal faintly defending his position from Texas, with the latter braking too late, creaming into the side of the MRc driver, sending both sideways and slowing down massively, with GT4Tube simply taking a wider line to sweep past Texas to elevate himself up to 4th, where he would hold to the end of the race for his best finishing position to date.

With only 3 laps to go, Michal was now clear of GT4tube by a margin, with Texas behind the Cruise racer, unable to close in. Behind them lay the charging Ngottini, who by now was within earshot of a podium once the drivers in front pitted.

Towards the rear, Rane and [WCL] T.Soini were in 7th and 8th, positions which they would hold to the end to finish what was a uneventful event for them. Behind, [F1] Speed'D! ran in 9th, running 2 laps down after a slow pit stop.



The pit stops saw battles near the end of the race

Lap 33 saw GT4Tube blink first, choosing to pit and emerge in a gap to attempt to fend off Ngottini. With this, it all but denied Texas an undercut, of which he should have taken much earlier if he stood a chance of leapfrogging GT4tube and possibly Michal; however, it was not to be, with Texas pitting the lap after along with Michal.

Texas pitted on the penultimate lap, and emerged behind Ngottini, which summed up a bad outing for the LCS-R racer. Ngottini on the other hand, put pressure on GT4Tube to the end, however, he had to settle for 5th, which in itself was a great comeback, considering he was facing the wrong way on Lap 1 in last place - proving once more the importance of a good strategy here in LRL!




In what was a display of prowess and great management, [6S] SIMOX takes yet another victory to vault himself up into the lead of the standings! Kadir finished in 2nd citing bad tires as the cause of his failure to mount a challenge, finishing over 12 seconds behind the winner and only a couple of seconds ahead of 3rd place man, [MRc] Michal.

Driver's Championship as of Round 7






With Pete now behind SIMOX by a hair and Trespasser now on the back foot heading into the the summer break, the racers will surely be reflecting on their season and plotting a strategy to win the next race! Who will be victorious on our return for the final 2 races of LRL Season 1?


Round 8 - Hong Kong E-Prix Circuit, XFG (31 August 2019)
Round 9 - Norisring, TBO (7 September 2019) SEASON FINALE

..
Rules & Regulation Update For Season 1
Below stated are the updated or additional ruling by Stewarding officials
Index for Updated Ruling
1 Safety Car Procedure
1.1 Under Safety Car, the entire circuit will be under Yellow. No passing is to take place.
2 Pit Stop Procedures
2.1 During a pit stop, there should not be any driver changes. The driver whom qualifies the car must finish the race.
3 Penalties
3.1 A driver must not undertake any pit stop during serving of a issued Penalty in-race.
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from GT4_PL :report review?

Coming up soon!
MicroSpecV
S3 licensed
Hopefully able attend this! Looking forward...

LRL Round 7 - RTFR Rony Sprint 8
MicroSpecV
S3 licensed


A custom reversed version of the Rony Sprint 8 circuit will be used for today's Layout Racing League, Round 7.
A fast, relentless circuit that will hopefully produce one of the series' closest qualifying session!

Thank you to Rony (Eclisped) and 9397 (lucaf) for the layout and edits!

Qualifying begins today ,1515 UTC!
MicroSpecV
S3 licensed
Qualifying for LRL Round 7 will begin soon in 28 minutes time, 1515 UTC today, 3rd August 2019. Let's go racing!
Round 7 - Rony Sprint 8 Qualifying Reminder
MicroSpecV
S3 licensed

Qualifying for LRL Round 7 takes place at 15:15 UTC today, 3 August 2019.
USA, Washington DC - 11:15
United Kingdom - 16:15
Tokyo - 00:15
Australia - 1:15
Finland - 18:15
Server connect URL: Layout Racing League
Round 7 server password : lay0uts
Server is passworded 30 minutes before Qualification!


Server is open and practice session is underway
Series Rules & Regulations : https://www.lfs.net/forum/post/1948610#post1948610






Join the Layout Racing League Discord at https://discord.gg/JNF3GFH
LRL Round 7 INFO
MicroSpecV
S3 licensed



Round 7 confirmed will be this Saturday 3rd August at Rony Sprint 8.



High speed action awaits us at the Sprint 8 track by Rony!




KY2X_Rony_Figure_8
Laps: 35
Cars: XRT
Wind: Off
Weather: Clear Day
Server PW: lay0uts
Mandatory pitstop: Yes
Track Record:
Previous Event: STARL 2019 - Kyoto 150
Server connect URL: Layout Racing League
Round 7 Event News Article : N/A


Provisional LRL Event Calander - Subject to changes
Round 7 - Rony RGE Sprint 8 Reversed, Car Class: XRT (3 August 2019)

15:15 UTC - Start of 20 minute qualifying session
15:35 UTC - 5 minute break
15:40 UTC - Drivers briefing
15:45-15:50 UTC - Race Session start

Rules > https://www.lfs.net/forum/post/1948610#post1948610


Round 8 - Hong Kong E-Prix Circuit, GTi (31 August 2019)
Round 9 - Norisring, TBO (7 September 2019) SEASON FINALE

********
Round 7 confirmed
********

Points system -
Top 12
(P1) 18-14-12-10-8-7-6-5-4-3-2-1 (P12)
1 point for Fastest Lap
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Race Onboard Highlights by M@CI3K

Thank you SRT, thank you Tankslacno!
MicroSpecV
S3 licensed
This is not a good read for me, I was myself wondering too where did SRT events go... Sad. Will miss the challenging race days!





Reliving the good moments for me... Frown

FGED GREDG RDFGDR GSFDG