@michal I'd say Mid-Town Ring. Check it out in layout forum, it will host better race than the EPrix circuit
I rank my layouts in terms of race grade. Eprix is a Grade B (C being the lowest). Mid Town is a A, it has better appointments and is better suited to host larger races. Even has its own marshalling wall gaps!
But that being said, I'd love to see the Eprix getting another run, would be much more interesting seeing if the XRGs produce a tighter race than the slippy LX6s!
I've returned for a brief respite in Layoutting this year. This might be my one and only layout this time; I am indeed busy with other projects around Adobe, Sketchup, 3Ds, aaand you get the point!
Nova's Really Good Circuit Layouts Vol. 10
Norisring
"This is a track I've always wanted to redo, having done a smaller version on Autocross.
Chosen location is Aston - the backdrop and scenery very much suits the environment of the actual track!
DTM does some crazy races here, and Norisring is steeped in history as one heck of a small rocket circuit. Blitz around the track in the GTRs for that authentic DTM feeling, or take something like
the FBM and relive the European FBM Series.
The track is accurately scanned and outlined before put up in LFS. It is correctly scaled, and
all environment objects like buildings, grandstands and cranes are exact to real life."
Norisring Small Update 1 (V3)
Small update to Norisring layout, with full pit lane with pit boxes, along with a podium.
Also added is a first - prototype "gravel" trap in Turn 1 run-off zone.
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A fully scaled and scanned DTM Norisring circuit... all coming up in the next edition
Scenery such as cranes and buildings will be at later date!
Just realised Turn 7 and 8 are slightly misscaled. Will adjust and put the scenery in! This will be nice!
Absence is key... haha. Sorry for the lack of posts!
You can't because normal web language chars are unicode or something, and lfs doesnt recogonise it because lfs uses its own language system. That's why they appear as question marks.
You went into the corner way too shallow and something like 10ks too fast.
You couldn't have made the chicane at all - should have committed to cutting the tire bundles and avoided a silly incident and save the race. ..
If you were in the right in your driving then at least you have some kind of redemption for your vulgarity (not that it's nice).
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But it wasn't, so the rant that followed was laughable lol
No hard feelings just my view as I can sometimes be quite expressive in the chat too.
Yup, but I'd rather have a hovercraft and gradual movement rather than unexpected jumps. At least with the hovering/smoother netcode in iR or Codies you at most get sideswiped or pushed off.
In LFS if you attempt to run alongside a laggy car or KB tapper, and he makes one (longer than usual) press, you're dead instantly.
I've always wondered why LFS uses less accurate netcoding/path reading for cars.
Its not that apparent with someone having 50 ping or less, but anything above 100 and a opponents driving gets jittery (i.e car flicks left to right and skips a "frame", it seems).
Why has there not been an update to better the vehicle path/coding to rival something like iR or the Codies F1 franchise-type of netcode? The car reactions there are much smoother and don't jitter as often, almost as if the system predicts movement, or the position reading is much better. Although with very laggy people the cars tend to "float and glide", but even that is better than having an <example> Turk with 600 ping suddenly jitter and flick you into obvlion down a straight.
Would love to see more precise or compound path vectoring/netcoding for mp cars. Multiplayer especially in demo suffers from this the most, with less accurate drivers, laggier people, or people using KB. Especially a KB user with 400 ping. Not nice. Also seems that LFS likes to overcompensate car positions with laggy people. Which is observed when a car keeps flicking left to right as the driver makes *tiny* steering adjustments.
Anyone have an explaination as to why we're still stuck with this jittery netcoding system? (No hard feelings, just want to know why haha)
Right, so you personally attack one dude because you and your friend (whom, hey, you've yet to introduce) have some problems with the forum ban system, and have now turned sour over the situation and appear to represent the large amount of monstrously angry banned forumers (oh, where are they..)
Kris is just doing what he has to do and what he think is right. If you feel your friend deserves his unban, follow what Kris says, and contact a Mod or even Kris himself in PM. This whole thread is extremely unecessary and just showcases your upmost immaturity (ddosing the forum means you and your friend can't use it either, so it doesn't resolve the issue does it lol)
Just take the words lightly and heed the instructions, its not that hard.
//
Anyway, you've been demo since 2013, even longer than I was. You're missing out on a lot of stuff in the licenced world of LFS. Going off topic a little but, you should consider grabbing S2 if you can. Don't let some fiddley forum situation stop the passion
Yeah. Even though I'm representing my family AirAttack (AA), don'matter where the DDoS occurs. It's just plain bad for the whole community. Wish to keep those stuff away from LFS platform, not just a few servers.
DDoSers are not tolerated by me and I'm sure everyone here in the community as a whole. Just shitty child's play. Not the first time.
That being said, they do have fair mileage, but no idea why they would do the attack apart from getting the ban from your servers itself. Ddosing the server just because of a ban is just plain dumb, lol
If the user migrates and patronises demo racing servers instead, if anyone is free or racing with him, do keep track of his actions and whether he uses the hack again.
If he attempts to hack or cause disruption in any Airio server (mainly AA, but B2R, MRC etc considered), do update on this very thread preferbly with a replay. Will see to it and will push for an issue of a full global ban on every Airio run server.
It is our job to counter this, by any means necessary. Getting annoying that the frequency of attacks is increasing, including the TC stuff as well as the recent LFS attacks.
@Lucas
Throttle blipping should be something you learn and instinctively do, not done by a computer It will never get it right.
@Scawen Would love to see the winged FSAE car in LFS. Is it possible, just in the next official update, however small it may be, to have the "winged" aka modern fsae car in? You guys should still have the vehicle model and so forth for it, I hope?
Would open up league or race choices, as the current MRT is a little shoebox with bad front grip in high speed.
Hmm, any comment on this? Has been in the brewing for quite a while, as Lewis said - wasn't going to be a good plan from the start.
Any actions to be taken for future updates, like a more stringent check between the master server <> LFS copy, or IP blocking him from accessing the LFS webpage (to prevent downloading of a copy of LFS, and hence potential cracking)?
Might seem too excessive, I'm just giving my opinion, heh.
I certainly hope that LFS will be crack-proof for next patches.. or at least in the future.
Rout's evidence seems undeniably solid... and ridiculous from Skinzinho; Reseller or not. Nice catch, Rout.
I smell another BrLok coming...