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MicroSpecV
S3 licensed
There's a reason why you learn how to save... money.

iRacing although being the far superior sim, it also is superior in its monetary charges for content. One year of racing in iR can set you back hundreds.
NRGCL Vol 11
MicroSpecV
S3 licensed
Nova's Really Good Circuit Layouts Vol. 11Looney

The Pavement Run Challenge





As the description may hint, this is a rather fun and stressful challenge. Viral it could be; but definitely one to try out
on a boring Sunday. If you are a Pikes Peak or Goodwood fan, this is a must try!

Simple idea - run a fast car along the sidewalk of Blackwood yard with next to no run off. Challenge your
friends to the fastest time possible! No preview this time - try it out to find out!



-
Don't want to miss an update? Subscribe to this thread!



Cheers!

The reward is in the passion

https://www.youtube.com/watch?v=DjvWFeXADgY
AA™| AOR Nova
Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
73 laps! Ooh, tasty. Like a proper touring car enduro event. Mmmmm
MicroSpecV
S3 licensed
Quote from Mikus1212 :Oki mb, btw
"Predicted Pole laptime : 1:01.60" - i think its overextended xd
1.01.8x is barely impossible atleast for me. You are probably depending on tb's, but its impossible to get those 2 best sectors
at once.

That's why its a pole predicted time Mik Tongue

If tb is possible, actual time is definitely possible.
MicroSpecV
S3 licensed
+1 if this was a suggestion.

But then LFS will have to adopt a stop marker style (AC?) or F1 codie's Auto grid. Either way, too much work I think for the Devs. But very nice idea
MicroSpecV
S3 licensed
30 pole positions... like Rallycross..... but on steroids!
Ok
MicroSpecV
S3 licensed
Someone else has been doing this for ages (well, cruise at least) - our resident noobist, GT4Tube.
He edits the clips, edits the replays, times everything. Not sure how you can work with pre-recorded clips mate.


https://www.youtube.com/user/GT4tube

Good luck with your compilation anyway. Rofl
MicroSpecV
S3 licensed
@Rony

Check your PM. This is refurbished EPrix with safety measures in SC2 and not-as-awkward grid positionings. No physical track changes, you can drop the layout right in with no problem.

Refer to attached below, cheers Smile
MicroSpecV
S3 licensed
Quote from Eclipsed :Combo for next race loaded in server Ronys Tuesdays Fun Race for testing purposes - since it's not a standart combination,possible laptimes have to be found out for distance calculation.
Combo is XRG at Autocross Hong Kong E-Prix (AU1)

Combo will stay until next RTFR race (scheduled for 24th july) will be set up.

Estimate sheet *will be updated as times roll

Qualifying
Predicted Pole laptime : 1:01.60
*Physical Best laptime (Mikke) : 1:01.94
Predicted 10th Place laptime : 1:03.00

Predicted mid-field laptime : 1:03.70
Predicted backmarker laptime : 1:05.8
Worst-possible laptime cutoff to participate : 1:07.0

Race
Estimated laps for 1 hour (60 minutes) of racing
58 laps Non-inclusive of Pitstop
Estimated Top Race pace (Averaged Laptime) : 1:03.10

Possible incident areas at race start
Turns 3-4-5
Turn 10
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
@michal I'd say Mid-Town Ring. Check it out in layout forum, it will host better race than the EPrix circuit Smile

I rank my layouts in terms of race grade. Eprix is a Grade B (C being the lowest). Mid Town is a A, it has better appointments and is better suited to host larger races. Even has its own marshalling wall gaps!

But that being said, I'd love to see the Eprix getting another run, would be much more interesting seeing if the XRGs produce a tighter race than the slippy LX6s!
Last edited by MicroSpecV, .
NRGCL Vol 10
MicroSpecV
S3 licensed
I've returned for a brief respite in Layoutting this year. This might be my one and only layout this time; I am indeed busy with other projects around Adobe, Sketchup, 3Ds, aaand you get the point!

Nova's Really Good Circuit Layouts Vol. 10Petals

Norisring






"This is a track I've always wanted to redo, having done a smaller version on Autocross.
Chosen location is Aston - the backdrop and scenery very much suits the environment of the actual track!

DTM does some crazy races here, and Norisring is steeped in history as one heck of a small rocket circuit.
Blitz around the track in the GTRs for that authentic DTM feeling, or take something like
the FBM and relive the European FBM Series.


The track is accurately scanned and outlined before put up in LFS. It is correctly scaled, and
all environment objects like buildings, grandstands and cranes are exact to real life."

Norisring Small Update 1 (V3)
Small update to Norisring layout, with full pit lane with pit boxes, along with a podium.

Also added is a first - prototype "gravel" trap in Turn 1 run-off zone.





-
Don't want to miss an update? Subscribe to this thread!



Cheers!

The reward is in the passion

https://www.youtube.com/watch?v=DjvWFeXADgY
AA™| AOR Nova
Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
A fully scaled and scanned DTM Norisring circuit... all coming up in the next edition Omg omg omg




Scenery such as cranes and buildings will be at later date!
Just realised Turn 7 and 8 are slightly misscaled. Will adjust and put the scenery in! This will be nice!

Absence is key... haha. Sorry for the lack of posts!

Who's pumped for this track?
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
You can't because normal web language chars are unicode or something, and lfs doesnt recogonise it because lfs uses its own language system. That's why they appear as question marks.
MicroSpecV
S3 licensed
Quote from MagicFr :Ahah, I'm just back in Sim Racing last month. Check the flags near my name Wink
I guess you never left LFS haha Smile

Hi fellow Singaporean Smile
MicroSpecV
S3 licensed
@Ped7g Mikey bumped a 5 year old thread - I highly suspect OP has left the game by now. Rofl
MicroSpecV
S3 licensed
@brony

destroy 3dsmax
MicroSpecV
S3 licensed
Quote from AWAKE7 :Funny, someone like this being a reseller.

Funny, someone who just joined today with 1 forum post commenting from the same country as the user mentioned in OP. Lol.
MicroSpecV
S3 licensed
Quote from lucaf :That was my perspective in yesterdays race at Aston Club Rev


@Sarlin

You went into the corner way too shallow and something like 10ks too fast.

You couldn't have made the chicane at all - should have committed to cutting the tire bundles and avoided a silly incident and save the race. ..

If you were in the right in your driving then at least you have some kind of redemption for your vulgarity (not that it's nice).
.
.
But it wasn't, so the rant that followed was laughable lol

No hard feelings just my view as I can sometimes be quite expressive in the chat too.


Feelsbadman, Tex Shrug
MicroSpecV
S3 licensed
Yup, but I'd rather have a hovercraft and gradual movement rather than unexpected jumps. At least with the hovering/smoother netcode in iR or Codies you at most get sideswiped or pushed off.

In LFS if you attempt to run alongside a laggy car or KB tapper, and he makes one (longer than usual) press, you're dead instantly.

Meh.
MicroSpecV
S3 licensed
Quote from Gutholz :Singleplayer replays are more accurate. The car's movement is saved excactly as it happend, that is important for the hotlap validation. In multiplayer replays the paths of the cars are a bit "compressed", because clients only send their car position a few times per second. (Would be too much traffic to send car position dozen or hundred times per second)
That is smooth enough for online racing but for the hotlap validation it needs to be more accurate, for example to decide if a wall was touched or missed by 1mm.

Most popular usecase for singleplayer replays is probably hotlaps, there you only have a few laps per replay and the slower rewinding does not matter so much.

ps:
There is also this unofficial analyzer for multiplayer races:
https://www.lfs.net/forum/thread/85079

Going OT a bit to respond to your sp/mp info,

I've always wondered why LFS uses less accurate netcoding/path reading for cars.
Its not that apparent with someone having 50 ping or less, but anything above 100 and a opponents driving gets jittery (i.e car flicks left to right and skips a "frame", it seems).

Why has there not been an update to better the vehicle path/coding to rival something like iR or the Codies F1 franchise-type of netcode? The car reactions there are much smoother and don't jitter as often, almost as if the system predicts movement, or the position reading is much better. Although with very laggy people the cars tend to "float and glide", but even that is better than having an <example> Turk with 600 ping suddenly jitter and flick you into obvlion down a straight.

Would love to see more precise or compound path vectoring/netcoding for mp cars. Multiplayer especially in demo suffers from this the most, with less accurate drivers, laggier people, or people using KB. Especially a KB user with 400 ping. Not nice. Also seems that LFS likes to overcompensate car positions with laggy people. Which is observed when a car keeps flicking left to right as the driver makes *tiny* steering adjustments.

Anyone have an explaination as to why we're still stuck with this jittery netcoding system? (No hard feelings, just want to know why haha)


Cheers
MicroSpecV
S3 licensed
Right, so you personally attack one dude because you and your friend (whom, hey, you've yet to introduce) have some problems with the forum ban system, and have now turned sour over the situation and appear to represent the large amount of monstrously angry banned forumers (oh, where are they..)

Kris is just doing what he has to do and what he think is right. If you feel your friend deserves his unban, follow what Kris says, and contact a Mod or even Kris himself in PM. This whole thread is extremely unecessary and just showcases your upmost immaturity (ddosing the forum means you and your friend can't use it either, so it doesn't resolve the issue does it lol)

Just take the words lightly and heed the instructions, its not that hard.


//
Anyway, you've been demo since 2013, even longer than I was. You're missing out on a lot of stuff in the licenced world of LFS. Going off topic a little but, you should consider grabbing S2 if you can. Don't let some fiddley forum situation stop the passion Na-na

(unless you're an alt, then ggwp)
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from turbotron :Well, my friend was banned from here loooong ago as well (maybe 2010). TL;DR

Well, to put it simply - tough luck.

Also, since everyone below is pisstaking on my light hearted opinion earlier, I'll just use the meme Luc has posted.


ok
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Idk, is Vano's banned or back to life? Smile

Can't see his profile yet Tongue
FGED GREDG RDFGDR GSFDG