@Scawen Will those start light pylons be removed in open X config? My layouts (Lmaoring) goes through those stuff currently in "old" drag strap, so if the locations of those poles are moved then I will have to reconfig the track and the entire structures around it (Marcus Memorial stadium) which would be a PITA imo.
Also, as people pointed out, there seems to be a rise/elevation at the far end of the strip. Will this also render layouts on the current flat drag strip incompatible??
@Eclisped
I think it is indeed a uphill runoff area near the end of the strip.
I guess its fine if you edit it and use it yourself and only post general videos regarding your escapades - and not share the actual track/environment widespread on the forum, however I do suppose that any piece of game or property is shielded by some kind of content rights/property rights that prohibit extensive altering of the game to some extent..
"This means that mods are “legal” only insofar as game developers suffer them to be so; the moment a developer finds a mod distasteful, it can be found to infringe copyright."
Sometimes the game itself may not necessarily state anything in the T&Cs regarding modding or game alterations but instead the game and developers themselves are covered already by mainstream rules.
In short, if the developers/moderators think what you are posting/doing is somewhat not allowed, then its illegal abd automatically deemed so - even if it wasn't originally stated
Looks like there might be a object incursion problem with the drag strip poles and the Lmaoring "Marcus Memorial stadium arena".. I hope this doesn't cause the demise of the layout
Means quite a lot to some people so I hope Lmaoring will be able to stay as it is and perhaps even take an extended route on the left side of drag area now
"Official" modding (not just VOB) in any game isn't easily available and is not easy to get licencing for just purely because of the mass of possibilities one has. Thats why games like rF, F1 (Codies), and many others that enable track, car or modelling are non official and are done at own risk.
BeamNG seems to have done it but then again they must have some damn good rules for developers and modders to prevent licencing issues or copyrighted material reaching the next build.
What LFS is and has been doing is like every other game - completely disregarding and disallowing modding, and having concequences for it (i.e getting banned online, account revoked (c Vanos) and so on).
Yes, people will still do it, and plenty do many great things. But notice they all run their mods offline or in cracked and tweaked servers and whenever they come online to a normal server... they can't. At least with VOB mods. And if they can, some admin or someone will boot them away.
So we end up siphoning out the runts and have a clean community base. Those who mod can have their own private offline base. But never in the near future do I see modding capability as an official in game allowed thingy. Far too many legal stuff to go through and then you'll end up having the mod base better than the game itself. And at that point Scawen will probably end the development since the game would already be modded to obvilion.
So no. In short.
Modding can be great but the dangers and risks far outweigh the possibilities. Also noting the fact that black sheep tarnish the reputation of "good intented" modders (by bringing mods and tweaks online, crashing others, having negative influencesp and we can't really view it positively anymore.
By allowing something there will almost always have consequences. Most may work fine, but you will always have a small percentage causing hitbox problems or multiplayer conflict.
Most of the VOB modders who have been found out use really fancy mods that alter car characteristic and the body. Seldom do we see little VOB mods - when people mod, they go big.
So to reducd the chance of issues its just better to kerb it completely.
Then theres also the clear issue of copyright infringement and ownership - the devs definitely want this to purely be their work and theirs only, and modding the game will just deter further progress because; why should they continue to develop a "made in free time" game when people are already doing their own to mske the game better?
Hey. I think you've mistaken my comment. I'm referring to crashers. There is a difference between crashers and newbies.
We don't insta-ban either; like AA, MRc or any demo-based server really, we do give newbies (not crashers) chances before taking action. Most admins I know, even outside of AA, do not take overly-harsh admin actions.
I myself rarely issue any bans and even so they are extremely short if such (again, aside from crashers).
Adopting the role of Team Manager for Air Support I am very sure I know what I am doing in terms of how I approach newcomers and how to deal with bad driving behaviour. I know how to draw the line between giving chances and issuing a kick/ban, mind you.
Besides speaking to newcomers in server, giving them tips, I also encourage them to spend more time practicing offline to sharpen their skills (if they cannot stay on track).
Our new Air Support division is made up of young talent who not only strive to race better, but also to take up the challenge of learning the ropes to being an admin, and how to make correct on-the-spot decisions in a crowded server through correct coaching and mentoring.
To lessen the need for in-game conflict and misinterpretation of rules, a server itself should have clear rules - no matter how basic they may be; where's Blue Flag, Racing room, Bump drafting, and so on? Vague rules encourage rowdy driving which can negatively influence the overall experience within a server.
Then how about admin duty rules? How does one go about stopping a rouge vote-ban (like OP)? How will the admin handle a crasher?
Things like this need to be set right from the beginning so everyone can hit the ground running and not bump into problems. We wouldn't have Dankx's issue then.
Crashers however, need no introduction to bans and I don't think there should be any more leniency.
I reiterate again, crashers are not the same as newcomers/newbies.
I agree with you on almost every point otherwise.
I'm not telling and ordering you how to run your server. This is your decision to make. I can only advise on the community's behalf on how the server can be more condusive. Whether you take it as constructive criticism or negative feedback; that's up to you.
We only voice out so your server can be better. We go to servers we think are patronisable and we normally have great times there.
Problem arises when server is run without requirement of any rules. There is a difference between ignorance and fun.
For instance, a crasher ploughed through the pack in Turn 1, and then pitted and rejoined. Admin present expressed little to no action, instead opting to wait and then talk to the crasher; whom at that point had departed. Followup action was to "wait for him to return and then talk to him".
And due to the nature of the server having more newcomers, no vote was started, hence responsibility should fall to the limad on duty.
An admins duty in any team or server, no matter type, should always put player comfort and server cleaniness as top priority.. If not, this will soon turn into France Pro Crash fpc..
Part of hosting or even administrating demo servers is definitely to encourage new users to race and to remain in the community pool of LFS. However, a line has to be drawn between extreme leniency and strictness, of which your current protocol is slightly towards the lapsed side, resulting in... unfavourable race situations.
I'm sure Simon will agree with certain points here whether they are harsh or not, but we definitely hope to see better racing conditions on ALM so we can all have fun.
I apologise if my statement earlier was unclear or too blunt. Cheers.
1:50 for bug and then repeat few seconds later. Is easily repeatable bug once you get timing right. @Immudia @Scawen
Any fix for this? Is a definite bug in multiplayer that can ruin close races if someone were to change tires in 0 seconds...
NOTE: Course aesthetics have improved since above video. Return stage routes have been widened, and stages color coded.
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Mhm. Even more obvious if you have a busted shock or suspension. Repair is literally instant and if you get the hang of the timing its very repeatable... not good
Didn't know Insim counts it as no work. That's a bigger bug than I thought... so in leagues fastest pitstopper would be... 0 seconds? not 1.21?
I'm a mouse driver, and FO8 is lethal to drive. No steering input feeling but pushing right to the limit and staying off deadly kerbs..
Looking forward to (hopefully) make Round 1!
@Dank
There are drivers in S1-S3 that race, but just maybe different timezones, or different servers. Sometimes B2R's S2 server and [FM] and Rony's get filled too. Join one and wait a little, or just have fun!
Timing is key, you have to stop in the box and just as you ground to a halt the pit request has to go from Red (changing) to Yellow (Updated). Has to be synchronised right down to the milisecond.
Have recreated it a couple of times and its quite easy once you get the timing and initial idle speed right
ALM's server doesn't have racing rules as a requirement, and from what I see their limad team isn't the most competent in dealing with incidents quickly; which results in immature bans like that by trollers, Dankx. @simon Have you experienced it?
You should take it lightly however, these things happen. Unless an admin went on to perma-ban you, vote bans last only half a day and you should be unbanned soon. Just make sure to have enough drive time to know what to do into turn 1 and not bore the brunt of the banhammer.
There are many other servers hidden in server list like AA, MRc, B2R, FM GTi ectra that you can participate in. Don't feel sad!