Moved from gen Discussion
RE
Attention to Scawen or Eric who does coding,
When you attempt to pit on pit-box; if I open pit menu and change let's say Damage Repair to yes, so color goes from Yellow to Red and transitions back to yellow as setting is saved.
Meantime, if I stop on the pit-box while this pit setting is saved, I can get a free 0 second pit stop, no matter the severity of damage.
This occurs only if timing is right - your car has to stop, then there is a 0.3 second wait before GUi "PIT STOP :" comes up. If the pit-setting goes from Red to Yellow (saved) just as the GUi appears, pit-stop magically happens and you get repaired car.
Although requires almost inhuman timing, I have replicated this glitch twice in single player and again twice in online. Half of those were premeditated.
Please resolve this issue, it might be a race or battle breaker if it happens mid-race.
I find it weird you only brought this issue up after 3 years like Sinanju said. Why not earlier?
Even if your "friend" only recently failed to return the account to you - it cannot be, since you had this new demo account since 2017; and still only bothered to bring it up in 2018.
I don't think Scawen would entertain someone who lent his account and details to other people expecting them to return it back. Risks like that aren't supposed to be taken by anyone. Your account runs under your name and your info, and you should be the only one using it; the only one wholly accountable for actions taken within the game or externally regarding account sharing.
(Just a long message so others don't repeat the same mistake.)
tl;dr
your account your responsibility.
Read my above wishlist and you'll find out one of the wishes is to have cmyk color options for a "plain part". No more concrete, red barrier, white barrier. All achieved using texture list. And for plain part object it can be colored in tbe color wheel of cmyk.
Also needs ability to free select and group multiple objects (or an entire layout track) as one model and be able to import or export. @Lucaf would help, yes?
In future we would like to see 1x1 free expandable objects via 8 way axis that allows us to manipulate this "object" into however shape we like. And then need a cmyk paint tool as well as texture and polygon editor.
In short:
Group select and group model
Import/export and/or ability to export to external program like 3ds or Sketchup ectra
Paint tool
Polygon/plane tool
Texture editor
Single object 8 point resziable
Gyro rotation for each object
Ability to select precision of movement, instead of current 1 stud to 1 stud maybe 1 stud, 0.5 and infinite.
Ability to alter part friction and reflection
Ability to mesh objects
Pretty nice wallpaper ish picture ratio already, but maybe some unexpected edit.
Rain would be cool, although I'm way too noob with Psd to do anything with edits. Ho.
Seems the fastest, Pete! Maybe after hours of tweaking you can go faster.
Anyway, to everyone still subscribed to this fancy pancy layout thread,
Thank you for your continuous support. It really honestly means a lot to see people enjoying my work and it's rewarding even though there isn't much league usage (yet). Gives me the drive to continue thinking and crafting each track with joy and I hope I can continue to do so!
Every track from start to current has had a facelift and/or grid expansion. All of these updated race-spec courses have been uploaded with "V3" in the name. Do have a look!
Personal Favourites? I'll have to say Monaco, Norisring, Mid-Town Ring.
And of course, the Lmaoring - named for the fun we had with our late racer in LCS-R, Marcus, who sadly passed on last year. In his honor, the updated inner stadium section now features the finalised Marcus Arena structure.
Because LFS AI are programmed to a single path and they rarely veer off that trajectory. Unlike games like Raceroom or rF where the AI are active (as in alive and able to calculate driving themselves) and "react" to situations, in LFS they just join the preset path.
So if you push them onto the grass their first reaction is to steer in the direction of the race path and then hammer the throttle to attempt to get on tarmac. Which doesn't work, of course.
Same reason why they don't move for blue flags or react to a stalled car fast enough.
AI in LFS is definitely passable in a race scenario but otherwise I'm sure they"re dude an update or two.
This is one track from the older archives! Been almost 2 years, forgot I even had this stored somewhere
Here is a mini-version of one of Indonesia's discreet race tracks.
Located just off capital Jarkata, this track provides close racing in lesser powered cars, and can also be a decent drifting circuit!
Less popular to us, it may prove an interesting challenge with the twisty middle sector. Have fun!
Credits to ltras for suggesting this!
Recommended vehicles GTi
TBO
XFR
MRT
Every other car!
South City will have an expansion for sure. I'm certain.
Aston has the potential as well, to branch out several new courses. Given the size currently I'd say any decent expansion and it can be a mini Nordschleife.
Looking forward mainly to SO facelift and West wing development. SO needs it badly.
A 3D Kerb object in the editor would help massively, will enable turns to be done smoother and kerbs to be placed more accurately. Although it doesn"t resolve all the purposes of putting underground concrete parts, it does solve the majority of issues regarding "Ramp kerbs".
Impressive! @Scawen that's an amazing job on the graphics, finally Aston gets a facelift.
Are you able to hint whether a new track is in the works for the near future?
Also, for the layouts created in Aston sky/Autocross here https://www.lfs.net/forum/thread/90485-Nova%27s-really-good-circuit-layouts ,
Will I be able to transfer the track file and placement direct into the new environment? Or will it be another Blackwood situation where the coords will be different?
Anyhow, this graphical overhaul is dfinitely worth an discussion update over at AOR. Looking forward for the responses, as well as taking a spin in the updated tracks
Great race! Timezone nearly had me.
Missed qualifying, had to start p23 dead last with no practice at all. Fun as heck slicing my way through the pack to p4. Thanks for all the battles, ding dong with you lucaf and the race, looking forward to the next one
@Scawen
I don't know if the following is related or relevant, but in redacted a popular server (check edit logs to read thanks), the server was able to be crashed and subsequently poached if a user attempts to connect from the same account from two seperate PCs or seperate IPs at the same time.
It happened pre-update and I think its fixed now and doesn't happen, but this unknown IP thing seems to gel really well with this theory.
Happens real quick too, two same usernames connected appear in the chat and then server instantly crashes. Hm.
There's a reason why you learn how to save... money.
iRacing although being the far superior sim, it also is superior in its monetary charges for content. One year of racing in iR can set you back hundreds.