Big plug, but it might be the last event I'll get to host with my buddy Niko. Work's getting hectic, life's moving on. Hope to see those whom I know, there
Event information 17 December 2022, Saturday
Server on Layout Racing League / Password lay0uts / Server is online! Qualifying - 1530 UTC
Race - 1600 UTC
Event Format :
Glendale Australia Street Circuit (Grid S3 LA1X)
25 Minute Qualifying
Some sort of break for uNite to get a drink
Short Briefing
4 Lap Sprint
14 lap Feature (1 hour time limit), no pit required (Standard racing rules apply, penalties apply, SC apply)
Post event banter >Furthest to roll the SOAPBOX BARREL car BAF17C down Westhill's Hill WE1Y
>Fastest UF ROBIN car 42B264 around Martinsville roval BL4X
>Lawn Jump Car Darts (open to all cars) at AU1X
>Other stuff uNite wishes to add
Car Class : Mod FXO Supercar by nikopdr
Pit lane Speed N/A
ALL drivers do not need to be in Teamspeak, just come to LRL Discord voice lobby "paddock" and join the fun , via https://discord.gg/E6mjZvBj
Ever wanted to try your hands on an Indycar here on Live for Speed? Now you can! This event will take place this Saturday, 16th April 2022 on the renowned Long Beach circuit, raced just last Sunday by the actual Indy series! Have a go at taming the streets. Signups remain open below! (Car number and name only, no skins required)
Perhaps for each event listing, if the event is passworded, there can be a sentence saying "Read forum for attending" or something like that? Or "Event is Private - read forum for details"
Been out of LFS for 2 months just enjoying what life has outside Sim Racing. Have to say I now see why people might not want to attend leagues in the long run - consistency and results...
If I was not capable of reaching points, and had a busy schedule, there would be little incentive for me to continue racing. At least, that's the train of thought I have. There are much more things out there to do.
I believe the way forward is reliable stewarding, regular broadcasts for PR, interesting combos (to circumvent the lack of tracks at the mo)... and a (consistent) set of ballast to bring the field closer together.
That being said, ballast is a hot topic on its own so we have to find other ways to retain the participant rate. Hope someone else shares my point or is able to shed an alternate perspective.
Also with that being said above, Layout Racing League is heading into its 4th season. The first races always had close to 30 racers, but we've been able to maintain close to 20-ish throughout the season. I'm hoping that stays the same this year... New tracks, Indy events and classic combos from Season 1 remain, I really hope LRL S4 can hold its own this year. Props to Jp and Jp2 for sticking with it
Is anyone so able to make a 2022 Indycar carmod? Deadline will be by early April. Will also accept body-only mod over the existing FO8 chassis and engine, and can be with or without aero screen. Mod quality will not be judged upon harshly, as long as the looks are decent and it doesn't bug out (i.e spaz out or shapeshift when impacted).
Unfortunately there will not be a monetary incentive, but your name and effort will be mentioned during the event of which the car will be used in.
Thanks to the 50+ guys who came to try their hand on piloting in LFS
Server should still be up as long as there's one guy left. Otherwise, see you next time!
Just under 3 hours before the Bismark "flying academy" starts! Buckle in! Tutorial on flight below !
The Bismark requires a long distance set up to traverse the far end airports. To steer using front rudder, input direction is reversed. Hence, to bank the plane to the left, you have to steer right, and vice versa. Steering is sluggish and slow, so when you make an input, wait for the plane to respond.
When the plane leaves neutral level flight and starts to lose speed, it will propogate in the roller coaster manner. When that point is achieved, you are able to use differential throttle and brake to maintain pitch of the plane. Brakes will lower the nose, while throttle will raise the plane slowly (it will dive down first).
LFS Scavier Airport Day 2 will (hopefully) be open later when I'm back from work at 1615 UTC! Now with ability to make round trip from one end of the map to the other, and back , with the Bismark plane!
Make (or steal) the World Record set up and fly long distance, or try airport hopping along the way.
Stay tuned for "LFS Scavier Airport" server later today!
Damn. I would love to see this implemented... For us layoutters, and even more so ones like me and Michal who devote time to creating scaled and close replicas of real tracks, using 40 objects just to create a grandstand or a building object is way too much. The object limit either needs to go up, or there needs to be these "standalone" and "basic" object items like trees, tent, spectator stands or buildings, so we don't waste parts aimlessly.
Even creating Long Beach was a stretch at 2400 objects, I barely made the grid and pit start points work.
And also, side note, the current 0.25 step increment in height, rotation and length is also too limiting. Even kiddo game like Roblox has the ability of infinite X-Y-Z editor movement for individual objects, so I don't see why LFS can't do the same in the future. At least I hope it can, if not, LFS Editor is missing a huge ball here.
Servers are OK right now, thankfully! Pings are stable as before (from MRc fbm server at least)
Also, apparently some one or some thing took initiative to counter DoS voldemort server .. not sure if that'll result in anything but just thought you should be aware of that
The following is very accurate depiction of cyberwar summary
Currently still down, 2nd day running Master's back up. Just asking though, during the attacks, are you able to get access to your server console terminal (to the i3D master server) for a force IP swap? Or totally unable/unadvisable?