Yes, I could see. Great animation
Any plans on doing one for Round 2? Would be interesting to see the front runners tussling and the shuffling of position during the pit stops and Safety Car period.
And of course if there's one for myself climbing from P38, because honestly I've forgotten my progress in the race
Eh, actually, I don't know either. I think I typed that during work lunch when I was pissed about my own work lol
Probably its just me still finding out the difference between "way too aggressive" and "aggressive enough". To me if my own manoeuvre was controlled enough to me its a natural thing for me to defend my stance on something (being #asian and ridiculously stubborn in everything doesn't help) and I guess the dive I did being controlled enough was probably my focal point in the offence.
But yeah. It means a lot to change a particular style - I think I solved my defence shenanigans that I was told off for, but now I'll have to fix the way I attack I guess.
I'll refrain from commenting, don't think it's helping the situation. Still maintain it's not fully my fault but I should stop sending dives since people seem to sacrifice themselves to done-deal passes lol
In essense, I would have made the corner and be able to hug the apex and still not run into him if I wasn't door shut as if I could have just disappeared. I wasn't locking the fronts or overspeeding, and made the beginning of the corner at basically the same speed as Adam, and at the same steering angle. Only difference and I guess fighting point (from a neutral steward pov) is that I was on the slide pretty badly right at the point of apex...
Which of course I defend with the fact that I had to continue hard braking all the way till contact (when I should have been letting off and feathering at the change to 2nd gear to prevent axle tramp/rear lock) because I wasn't left any room by the apex point, and in the braking zone he was tightening from his slow early move across the track.
It's not a barge pass as I didn't intend to go for a gap and use the car ahead as a chalk block, and it wasn't an out of control move as I wasn't entering too hot, or unable to stop. And at the point of no return where I had only >1 car width to the apex before contact, I was slowed sufficiently and was past the rear axle and at the B pillar - resultant of my controlled dive.
I guess yeah, but I'm locked up 3/4 in only because I realise he's going shallow and moving across where my car should (or would) have been at. Sure, I could have not locked up and broke straighter but I would have clobbered him earlier then.
Similad with Piropo, isn't the prohibition of "moving under braking" what a overtaking driver needs to trust and to believe in for him to make a passing maneuver? Divebomb or not, the attacker shouldn't need to worry about a car suddenly squeezing or cutting across the track.
The importanr bit is, basically, if I'm aren't allowed to move under braking (and I was copped for it heavily), then shouldn't I be safe in the knowledge that others wouldn't as well, and that my controlled dives wouldn't be met with movement in the braking zone? Doesn't this one rule then indirectly dictate and enable me to dive, be it safely and controlled, without the need for avoiding action? This is the issue I want to see attended to.
Phrasing this isn't the best, I can't find more describing words lol
I dont think i turned right and pointed into you, more to the issue that you came down so early on that I had to keep going shallower at the end to not collect you - yes it waw a dive, but I did a handful of them in the past 55 laps and always, always pulled up in time and if I recall, on two instances even was able to go side by side into t3 with the driver I was fighting against. That's why I was kinda miffed that the contact happened, because I was darn sure I got it stopped more than good enough, but had to brake harder at the end and turn in and mount the kerb as you chose to clip the first apex as if i was not going to be there. Yes, you broke late, but that was not late to me. I was braking close to 80 the entire race and closer to 70 on previous dives and made the apex just fine with no sliding or lockups.
The normal racing line is a mid to late apex clipling the eric kerb, the 2nd one. Your line basically meant if you continued with it, you'd be going straight, then making a second turn movement to meet eric kerb. Certainly thats not normal line..
I've re-watch and rethought about this, typing this part 2 after 2 hours of sleep, guess its better than blabbering at 5am, here's my next-day thoughts
I'd have to say it is partially my fault as well, dives and late braking stuff come with lots of risk so I hold a lot of responsibility there. The axle lockup right at the crucial turn in point probably did not help my case for sure. But then again, I had been doing such moves since lap 1, charging from the back. Think I did the same kind of move on a couple of guys like Homela, Jarod, Spiky, and each time I pulled the car up fine and made the corner with no contact.
Perhaps my car's braking ability this race empowered me to make those moves, however in context and balance, I doubt the faint move in the braking zone by Adam was necessary. I was coming in whether he liked it or not, and pinching me tight on the apex was just detrimental either way at that point... plus, if you take me out of the equation and play the clip and imagine his car's position on the T2 double apex, he'd basically have to steer away from the 2nd apex - that was how shallow he ran himself.
I get that late braking maneuvers aren't really liked, and the responsibility falls heavily on the attacker, but I keep rewatching the video and see myself arriving controlled unlike with Piropo's block & contact situation. (I didn't make the move with intent to barge either, not like I wanted to punt Adam lol.) Then I continue and put myself in Adam's spot, and think how on earth the reactive block and shallow apex would be beneficial in that scenario. Yeah..
I'm sorry for the move I guess, if we go by the book that everything falls on the attacking driver, but surely if so, there has to be a clearer rule between aggressive movement under braking, faint reactive movement under braking and closing off the apex of an attacker knowingly to cause contact. Because if not then I could have ran away from most of my penalties in TBOC (e.g Joni, me. Kyoto infield double left where I got cut off and spun the both of us)
Race, Main Server
Lap 16, MPR 26:55.00
Car(s) involved : 18 K.Piropo, 88 S.Lee
Location of Incident : Turn 2 end of oval
Brief Description of Incident : (Aggressive moving under braking ,Car 18)
Race, Main Server
Lap 56, MPR 1:34:00.24
Car(s) involved : 16 A.Brown, 88 S.Lee
Location of Incident : Turn 2 end of oval
Brief Description of Incident : (Moving under braking ,Car 16)
Car 88 sends a totally legitimate controlled divebomb of which had been made over 3-4 times in the length of the race (climbing from P38th and last) with no issue. Car 16 moves in reaction to attacking car, slowly fainting across the track and past the center-line, until the T2 line was amazingly shallow for himself not just Car 88. Due to the track sweep movement of 16, Car 88 lost straight braking and clear track, and had to go shallower and steer earlier - thus reducing braking action, resulting in the collision. Note position of Car 16 relative to other cars ahead and behind, and compare corner entry lines.
Explanatory video in case you've think I've gone beserk
I'm at my max braking capacity on every move I make down into T2, and am fully committed. If 16 drives me shallow like that after I've made my initial move, I cannot avoid the subsequent collision.
If this results in a penalty I'll sure as hell appeal, because I've done these braking point defensive blocking moves before and been penalised for those countless times prior. (not that coming from last to 8th meant anything either :/ ) I got coped for that in TBOC, and so did Niko at TBOC too at the Kyoto round - his was equally as faint of a "moving under braking" and running shallow, as this instance by Car 16
Side note : Sorry Adam, if the stewards deem this my fault then I am sorry. Said in the server already, but after checking mpr yeah. You did move and cut me off so shallow I was on the kerb on entry. Been braking at 80-75m for the entire race, was able to pull the car up on previous moves just fine. But I guess if I get the penalty then squeezing a car in the braking zone is... different from moving under braking?Rules need definition then.
//
I've re-watch and rethought about this, typing this part 2 after 2 hours of sleep, guess its better than blabbering at 5am, here's my next-day thoughts
I'd have to say it is partially my fault as well, dives and late braking stuff come with lots of risk so I hold a lot of responsibility there. The axle lockup right at the crucial turn in point probably did not help my case for sure. But then again, I had been doing such moves since lap 1, charging from the back. Think I did the same kind of move on a couple of guys like Homela, Jarod, Spiky, and each time I pulled the car up fine and made the corner with no contact.
Perhaps my car's braking ability this race empowered me to make those moves, however in context and balance, I doubt the faint move in the braking zone by Adam was necessary. I was coming in whether he liked it or not, and pinching me tight on the apex was just detrimental either way at that point... plus, if you take me out of the equation and play the clip and imagine his car's position on the T2 double apex, he'd basically have to steer away from the 2nd apex - that was how shallow he ran himself.
I get that late braking maneuvers aren't really liked, and the responsibility falls heavily on the attacker, but I keep rewatching the video and see myself arriving controlled unlike with Piropo's block & contact situation. Then I continue and put myself in Adam's spot, and think how on earth the reactive block and shallow apex would be beneficial in that scenario. Yeah..
I'm sorry for the move I guess, if we go by the book that everything falls on the attacking driver, but surely if so, there has to be a clearer rule between aggressive movement under braking, faint reactive movement under braking and closing off the apex of an attacker knowingly to cause contact. Because if not then I could have ran away from most of my penalties in TBOC (e.g Joni, me. Kyoto infield double left where I got cut off and spun the both of us)
Good day all, sort of late follow up. But here they are nonetheless, Version 2 of the NDR skin pack, this time with visible logos and correct proportions.
Attached below are the high res JPG of each base NDR-optimised skins. The number panels are blank for your own use and application of race number, should you not have Photoshop (e.g using Paint.net, GIMP, or other software) to overlay the numbers.
Also below are the working files in .PSD, if you need to make a quick skin to pass the regs for signup.
Ah sorry, didn't mean for it to come across that way. But happy to the pps update, hopefully that relives some percentage of the issue.
I'm pushy by nature because sometimes people get all media/idealist centric and don't actually listen - not just here but in most games as well. I guess it takes someome to say something direct for action to be taken; action in the right course that is.
Again, didn't mean for it to say your work is trash, not sure how it went past my head that way but keep up the good work so far, everything is good and looking forward to the mega-super-big update when it comes
Just as a reference on why we need to focus on having better pps and refresh rates.... well, it was not a pretty opening corner for GT2c yesterday.
Coming from a background of horrendous ping (I'm semi-OK now, at 190ms), the refresh/netcode is trash. At a ping of anything higher than 250, if you drive any other way than totally smooth, the car overreacts to any side to side steering movement and way too slowly for smooth, side to side racing.
At a lower ping like 190, it's manageable, but really, other platforms are able to give more decent netcoding that allows even people from the ends of the earth to race semi-well.
I personally do not think putting knobblies on GTR cars should take precedence over a more major issue like pps which... well, affects "racing" - isn't that what this sim was designed for anyway? Not trashing the drifters, I love drifting too, but we're barking up the wrong tree now. What's the use of brilliant graphics and physics if the boys can't race reliably with each other?
I understand the game USP isn't great graphics but the physics and simplicity, but if we're going to shift to target a market that prefers a more visually stunning and physically-accurate sim platform, why are we not amending the netcode/packet delivery system that allows for clean, mass racing in the first place?