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MicroSpecV
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Quote from Eclipsed :You realize that it's some sort of spambot/spammer,who does not care about posts and it's age here?

Mild bump, but...

Damn! It's Niels!.... NIELS!!!



boi.

also, 1000th post. amaze
MicroSpecV
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The event has started with Free Practice session. Qualifying in 30 minutes at 1515 UTC! Make your way to the server soon!
Scawen's Racetrack 2015 vs 2020
MicroSpecV
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And what we have today...



1445 UTC, 20th June 2020 only at Layout Racing League
MicroSpecV
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Quote from sinanju :Running a race has never appealed to me for some reason - maybe it's the administration of it all.

But if you fancy doing it with one of my unused layouts, I could give you my Lockdown Layout #4.



It would be better for racing than the first 3 layouts, and this one includes a pit area.

Might add this to LRL Season 3 if it's race ready form Smile
Reminds me greatly of a V8SC style track, might be exciting to watch the FZR GT2 go around


gogo!
MicroSpecV
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Those are very polished looking layouts! Neat annd tidy, love it. Big grin
MicroSpecV
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For a teaser and race highlights of the event ran in Season 1 in 2019, head over to :

https://www.lfs.net/forum/post/1949498#post1949498
MicroSpecV
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Well, if league racing is your thing, there are plenty going on right now, as well as active rotate track servers and demo servers. Cruise is also a big thing, although not reflected well in the stats.

We're also racing around
Quote from Scawen :

's own creation in LRL this coming Saturday https://www.lfs.net/forum/post/1957656#post1957656 , if you've gone around to get a licence Tongue
LRL Round 4 Details - Scawen's Racetrack / 20 June 2020
MicroSpecV
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Join the Layout Racing League Discord and communication channels
https://discord.gg/JNF3GFH




If you are unable to view the event poster above, here are the event details :

Layout Racing League revisits a classic - the much loved high speed Scawen's Racetrack circuit, situated in the outskirts of the Westhill main track. Experience the draft and the overtaking and possibly the largest grid in Season 2!

Round 4 - Scawen's Racetrack (WE2X Westhill)

20th June 2020, Saturday
Free Practise - 14:45 UTC
Event Qualifying - 15:15 UTC
Event Race - 15:50 UTC

Event Format :
20 Minute Qualifying
5 Minute Break
10 Minute Driver's Briefing, Q&A
22 Lap Race, 1 compulsory Pitstop

Car Class
: LX4

BRIEFING HELD AFTER QUALIFYING
NO SIGNUPS REQUIRED
107% QUALIFYING RULE
Points for race : (P1) 20, 15, 12, 10, 8, 6, 4, 3, 2, 1 (P10)
1 point for Fastest Lap
Server link - Layout Racing League
Server Password: lay0uts
Rules
Season Calendar

See you on the track!
Last edited by MicroSpecV, .
MicroSpecV
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Niko always together Heart
LRL R3 Montage & Race Summary - Round 3, Schwarzwald
MicroSpecV
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Join the Layout Racing League Discord and communication channels
https://discord.gg/JNF3GFH




LFS's very own brother of the Nordschiefe - The Schwarzwald, is the venue for Round 3 and provided us with action packed racing all round!



Qualifying

Qualifying was an unknown for most of the drivers, with most struggling to get to grips the long and twisting nature of the fierce track. TRR's Trespasser, the round favourite, set the early pace ahead of returning driver Getrag, whilst others like Race Green's Maciek sat in the middle of the field. To the surprise of many, it was not Trespasser on pole, but Getrag; setting the best lap to beat his rival.



Race

The race began with most drivers exiting the normal Blackwood circuit in qualifying format, with some drivers making moves, such as Art2's BRO, whose opportunistic driving saw him leap a few spots. Down into Turn 7's uphill hairpin, Cabezon out braked himself, slamming first into the inside retaining wall, before colliding with PitlaneRacer, both able to continue.

The race up front was tight between the top 5, with the cars split by less than 4 seconds. Further back, TC Racing's Elmo held up the queue, of which LLM's Sobis dropped out after grabbing a bush with his bumper. LCS-R's Onur ran into trouble and fell towards the back of the field with Cabezon. Lap 3 saw two incidents, both flips by (ironically) the same pair who collided on Lap 1 - PitlaneRacer and Cabezon, with the latter retiring out of bounds.

As the race drew on, Trespasser pounced on a mistake by Getrag to snatch the lead, of which he would hold to the end. The battle for P6 took to the pit lane, with Elmo and Maciek locked in battle. Sobis, who was recovering slowly, found himself battling with his team mate to the flag, whilst Elmo slowly slipped backwards into the clutches of the other Race Green machine of Redbot.

Ultimately, it was Trespasser taking 3 straight wins to extend his advantage on the top of the championship standings! Is anyone able to put an end to his winning streak?



Full race results and Driver's Championship Standings can be found at https://www.lfs.net/forum/post/1955979#post1955979
Join us next time on the 20th of June for Round 4 at Scawen's Racetrack!
Last edited by MicroSpecV, .
MicroSpecV
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Quote from jsrk :#30 last round special skin Smile

you're actually running this

holy shit lol Dead banana
MicroSpecV
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This issue all really just stems from the handling model, particularly the rear slip as I've mentioned a few times across several threads.

The way you go fast here is you balance the throttle to let the rear assist the car in pivoting in a slide around the corner to gain laptime. In certain cases especially in quali it's downright dumb when you see an XRR or XRG in a 4 wheel drift and somehow going around the corner quicker just because the tire model promotes rear steer.

This then causes imbalance between the LFS control methods, as with mouse steer, one can make quicker reactions and essentially drive off muscle memory on how the rear pitches in, which am not saying is impossible using wheel, but it is easier on mouse.

Then this is where the "mouse is already quicker, rule out Button Clutch to slow them down" comes in. Yes, mouse is quicker in some cases, but when you don't have brake and throttle axis application it evens everything out already.

This shambles could all be resolved when someone realises cars don't go around corners in a skid to go quicker (yes, in some cases IRL like BTCC, but in lfs its exaggerated way too much). When the handling model promotes more realistic "by the book" handling then the mousers would lose the advantage they have in terms of agility to manipulate the rear, and hence Button Clutch would not be as much of an advantage, perhaps even giving back what the mouse/kb users have now lost.
MicroSpecV
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Quote from Botswanan Salama :"The use of button clutch is not allowed during the events. Drivers shall use auto clutch or, if they use H-shifters, axis clutch. Drivers found to have used the button clutch during the event will be excluded from the session."

I'm asking the same thing as Nova last year. Does this mean that you can manually press the clutch only at the start of the race and when leaving the pit stand. Otherwise you can use manual clutch only if you use a H-shifter too, right? I just want this to be clear as I have now witnessed that some people do use manual clutch even when auto clutch is set to "Yes" and they benefit from it.

Yes, I was asking if when set Auto clutch to Yes, would we still be allowed to press a key assigned to the clutch. This would override the autoclutch as you clutch in before you hit the gear.


Quote from IsaacPrice :Can't speak for others of course, but back in 2011 people using clutch on downshifts in XRR was a thing too. But when I tried it, I didn't find it gave me any laptime advantage even though obviously it changes the balance under braking. Sort of like blipping, but more control using the throttle to do this rather than a clutch button.

For the first question earlier about benefits or why one would go around pressing Clutch, I think its a memory thing. I've raced with BC in lfs since I first started out and its something both my fingers, brain and driving style have grown accustomed to, with using BC. If I were to ditch the manual clutch in and just tap the shift up and down keys with auto clutch, I would lose gear sync and the clutch dies in 4 corners (lol)

Also, you cannot really time the throttle blip on downshifts when you have auto clutch. You will need the gear button, clutch and of course throttle. With auto clutch the clutching is instant along with the gear shift (depending on your button rate), which doesnt leave any clutch on-off where you would usually dump the throttle. Also, with keyboard or mouse controls, we already lose the ability to apply throttle and brake in increments, hence each person would have grown accustomed to his or her own button clutch and shift style and button rate speed, which is why when you put Auto clutch as the rule to follow all it really does is screw everyone who has been racing with BC.

Second question about clutching the XRR - similar to the above, the braking with mouse or kb means theres no axis or as gradual of a control of application. With the xrr being a squirmy car on the rear, on certain ocassions when we feel the rears lock on the brakes and cause axle tramping or skipping on the downshifts, we blip the XRR with clutch to eradicate it. Not saying that's faster, its not. Just that I rather not skid off into the gravel.
MicroSpecV
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Updated skin for final round of GT2C
Changes : Additional sponsor

Filename FZR_AORNRKyoto
MicroSpecV
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Quote from gu3st :One thing I'd note about your post is that iRacing has made a lot of strides to be not quite as snappy. It's a bit more snappy than LFS is, but much more forgiving than it was 1 year ago.

Yep. In that post I was just using iR and other sims as a comparison since trying to explain everything using words is kind of a .... mouthful in many terms (d'oh!)
MicroSpecV
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Quote from kart-36 :Will we be using the new layout that was on the server last night? Looked a lot better and drove better too

Yes, we should be using the new Boothy. Unless kerbs got nicked by pirates overnight Tongue

The old Boothy will remain on Pre Q for consistency as the session began with it.
Last edited by MicroSpecV, .
GT2 Challenge 2020 Finale - Streamed live at simbroadcasts.tv/ via Twitch
MicroSpecV
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Probably one of the greatest showdowns this month on LFS - who will be crowned the champion of the NDR GT2 season? Event live-streamed on race day at https://www.simbroadcasts.tv/ .

Promotional Poster GT2C Finale
MicroSpecV
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*Resolved circuit name
Last edited by MicroSpecV, .
MicroSpecV
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yes/88/microspecv
MicroSpecV
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Big grin

exciting!
MicroSpecV
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Quote from Ziomek21 :Snip

You can also find my crusade against the handling model (mainly the rear slip angle and lack of mechanical front grip) and how I've exploited the car characteristics to force cars to behave like their IRL counterparts (or at least how they should be have if you go "by the book").

https://www.lfs.net/forum/post/1956377#post1956377
MicroSpecV
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Free Practice session has begun. Quali will start at 1515 UTC, race at 1550 UTC.

Race will be 40 minutes, standard race distance. Apologies about the incorrect inforgraphic.
MicroSpecV
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Quote from MicroSpecV :



Martinsville Speedway - NASCAR XFINITY 2020


**Attached below : new "accurate track width (V4) version".

Martinsville Speedway has been re-released in Version 4, with the correct S/F and back straight width as well as new start zone (unable to drive backwards to grab Checkpoint 1. Have fun!
MicroSpecV
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The race will be timed session or 12 laps, whichever ticks over first. There will be no safety car due to the track length.
MicroSpecV
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+1
FGED GREDG RDFGDR GSFDG