This is nice, makes it a bit easier to see what's going on for sure, and the logos to the broadcasts is a nice touch.
I wonder if it could skip to the current day, or somehow highlight it a bit more obviously, or dim everything in the past rather than just the previous month?
Either way, this is a nice improvement, thanks both!
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The current AS2 second chicane tempts you in two wide, only to throw you out onto the grass if you're still two wide at the apex, followed by the armco if you're driving AS2R and over a huge grassy jump after that. The alterations we see in the remodelled chicane should stop that happening so often. The first chicane has its problems too with people being far too brazen, so I like the look of these calming measures.
The far hairpin on the GP/GT/North circuit becoming two separate apexes needs a drive before we can determine whether the original flow of the circuit is changed to the point where it impacts the enjoyment of the lap. Either way, you're right, it doesn't appear to fit the rest of the track.
The different coloured tarmac is a nice touch, you can see other interesting changes to the corkscrew section and the GP/GT entry into the corkscrew section to slow cars down as well as the final sweeper which is tighter akin to the infield at Westhill. GP/GT T1 is also a huge change, to make it much more like the Monza parabolica except with less run-off before you meet a tyre wall after the apex. Looking forward to driving it.
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I'm sorry, but how else are we meant to interpret the following other than as an accusation/attack:
The only thing we accused you of was in response to you potentially thinking we did any of this to deliberately enable account sharing, which, as Chris has explained, we realise you did not intend.
All any of us is trying to do here is help. That's all we've ever tried to do.
You can't fight fire with fire, especially towards people who are on your side.
The account rental/account hacking problems are the result of illegal activity by a small minority, not [TC].
We were rendering 40 x Maximum (and as Scawen eluded to, over-maximum) cars with an NVidia T4 GPU and look at what that did to the frame rate. The collision mesh of this mod is also extremely detailed and LFS was never designed to cope with that level of detail, especially with such a huge pile-up.
This is the first time we've experienced this level of lock-up in 351 broadcasts, and there's very little anyone (except mod creators) can do to improve the performance. Game engines like UE5 would struggle with this problem. The mod is just far too detailed.
That's because LFS is currently single-threaded. LFS normally waits until you're stationary before loading a skin to avoid issues associated with loading the texture. Hopefully loading cars/skins gets moved to another thread in the proposed multi-threading update.
100% agree. Could that be enforced somehow in the editor?
We (Sim Broadcasts) also noticed some frame drops during our broadcast of round 1 last Sunday. We'll be trialling a new AMD CPU with a 50% higher clock speed for round 2 to try and combat this (3 cheers for AWS ) - Your experience would have been smoother than ours because you were driving, not observing 35 cars at full LOD all at once.
The links in the OP do work, you just need to right click > copy link address. For some reason (in Chrome at least), clicking the links directly does not trigger a download.
EDIT: Those links didn't have HTTPS on, which is why they didn't trigger a download. They work now.