Unfortunately, interest in the service is - to put it diplomatically - very limited.
But I'm not giving up yet. I'm revising the offer. Let's see if it gets better then.
In the meantime, I was able to try out the Moza R5. Compared to the G27, it's in a different league (at least for my taste). The driving experience is much more intense than with the old G27! The many setting options compared to the G27 are challenging, but it's also fun to find out what effects they have.
Probably a stupid question, but what is the point of an expensive DirectDrive steering wheel and the load cell technology for the brakes?
I drive decent times with my old-fashioned G27. Does it make sense to switch to another product (apart from the fact that the available drivers are ancient). I am currently not using 100% of the available force feedback steering wheel strength (which should be around 3nm at most). So what do I get out of it if the future steering wheel is 2-3x as strong (nm)? I am not the youngest anymore and I don't want to put unnecessary strain on my wrists.
And yes, so far the best I can get is a G27! I haven't had the chance to try out another steering wheel yet. The price of the "better" steering wheels also puts me off. Because I don't see any added value (apart from the driver issue) in such an investment.
So far I have looked at the technical data of the following steering wheels:
- Logitech G Pro Wheel & Pedals
- Turtle Beach Veolocity One Race
- Moza R5 Set
To be honest, I am a bit overwhelmed by the selection of other products!
Now I'll probably be inundated with information and feedback...
Most things now work as intended. The current parts look like this.
Next I will upload the 3D files. The link (thingiverse.com) will follow at the next opportunity.
If anyone is wondering why the parts are so strangely colored: There is currently a "Rainbow" filament inserted in the printer and I didn't feel like changing it.
But what I noticed in all the tests of the mod and various bikes is that the tires get way too hot very quickly. Regardless of whether it's a street or race setup?! Is that still a problem with the current tire physics? What are your experiences?
I'm working on a mod for the G27 steering wheel to make it easier to drive motorcycles in LFS (and of course other simulations) without having to make a big investment. Of course, this doesn't make driving motorcycles more realistic, but it does make it easier. Previous versions/attempts have been a lot of fun.
The only component that was purchased is the dark gray plastic tube that serves as the handlebar.
The following components are from the 3D printer:
- The mount on the steering wheel (2x including clips) (PLA)
- The handles (TPU)
- The gear extensions (PLA)
The 3D objects (STL) will probably be made available on thingiverse.com later. I'll keep you updated. In any case, I'm looking forward to your feedback.
By the way: The pictures no longer represent the current "development status". Adjustments/improvements have already been made.
A video demo of what it will actually look like will follow as soon as possible.
In the meantime: Have a nice weekend
Last edited by Pasci, .
Reason : images inserted in the text
But why don't your other bike mods have the same problem? In these cases, however, it works perfectly. Maybe I don't understand the fundamental problem here.
Good to see you released the latest test patch. Thank you
I previously had the problem when restarting the host with version 0.7f that the host did not appear in the host list. After stopping and starting again, it worked. Not an issue on my part, but maybe helpful for you?
Another point (more of a detail on my part):
The previous articles on new releases had a URL like: https://www.lfs.net/patch-7e
I know that this is probably the wrong place to advertise my race events (with LFS). But who knows, maybe one or two (hopefully more) Swiss people will find this and get into the sim racing topic with my events...
If there were to be a track editor for the community, that would be useful (road signs). Before that, I don't really see the benefit - especially before the physics/graphics update. As long as the developers are working on two versions, in my opinion any feature requests are pointless and a waste of development time.
Do you plan also a command to set "Look sensitivity" and/or "Look centre reduction"?
Currently with the new command "/lookf" I can "only" switch to "steer" but can't set/change the sensitivity, right? And additonal for "mouse_x" the "Look centre reduction". Perhaps thats could be possible with additonal parameters like "/lookf steer 1.0" or "/lookf mouse_x 1.0 0.1"?
It's very unusual for me. I would personally welcome a version with a seat on the left. It's your vehicle. Do you need to know... alternatively publish a "new" version which no longer corresponds to the "original" but can be driven on both sides?
Someone tried the latest version 0.7E8 on multiplayer already? If I try to connect to my server I get an OOS - CAR error message. The connection is closed then.
The previous version 0.7E7 works fine to me before.
Events in activity log
Mar 07 19:18:50 Sent host info to new guest Mar 07 19:18:50 Sent new user packet Mar 07 19:18:50 {xy} connected (xy) Mar 07 19:18:59 › xy : OOS - CAR Mar 07 19:19:00 Leave @ 102269495 : {xy}
Real user and player name replaced.
And yes, the server is now also restartet. Issue still there.
Fanaleds works fine with LFS (and default cars). But you need to configure each car first! Out of the box Fanaleds shows only leds (blinking) if pit limiter is on. In any other case without configure the cars nothing will shown.
Since LFS with mod support the mod car names are wrong detected (but work also). I've reported that to one of the developer. Hope he find time to fix that issue. But perhaps a donation will "push" such fixes, too?