Tried it out for a while, and I really liked the feel of the physics. No idea of how accurate they are but it felt very "dynamic" and natural, none of that feeling of driving an excel sheet as in previous ISI sims. Everything else though is not so impressive, that is, pretty much the same as before. With H-shifter I can still just ram in gears without ever having to use the clutch or rev matching or anything. Damage is just larger parts flying off. UI has a different look but everything is the same... And the graphics. Why cant they hire some competent artists to create some high quality models and textures? The historic spa track looks decent, but almost everything else is just awful for something released in 2012.
Well I put out the 10e to try it out and I have to say I'm quite disapointed with the physics. It simply goes into the "doesn't feel right" category, I cant say what's exactly wrong with it but it doesn't deliver the sensation of control and feel that you can immediately get with any sim (LFS, NetKar Pro, RFactor, RBR, GPL, etc)... With those sims, even with their different physics engines it still feels "right" and within minutes I can pick up driving with a new car (or a new sim), start to feel where the limit of grip is and so on but it's just not happening here.
It kind of feels like those "realism" mods for GRID and such games, they make an improvement to the behaviour of the car but the driving still feels wrong, because the physics engine is fundamentally wrong and tuning the parameters will never fix it. I do hope there is something that can be done to make it better in the future, but the initial impression is not very good.
Video looks decent, the funding thing is pretty odd... You basically pay to get access to a beta, but you can pay more to get to add new threads to their forum and PM the developers? I'm not sure what's the point of that. In some places it's referred to as "investing" but then the terms and conditions start with the following:
Some bits from nogrip faq:
So they expect you to put in 25000e to support a project that might later turn into something completely opposite to what you want because others voted so?
By paying now, is the version you get a "beta" of the free-to-play game or do you get the additional content later as well? Paying to get to play a beta of a free game sounds like a bad deal.
Just extract to the game dir, edit fov.txt to set a fov multipler and/or use pageup/pagedown while in game. It also enables anisotropic texture filtering. Probably needs the newest DX9 runtime.
The game is okay, it's still the same old Trackmania. But so far I can't figure out where the "2" comes from, it's basically just TMUF with one environment. I was expecting a bit more from it, but it's possible there is something new in the single player side which doesn't work on the beta yet.
Regardless the new environment is fun and the graphics are great (though lack of proper AA support really sucks), but 20e is a bit much for what you get when you can buy TMUF for 10e with 7 environments.
Can you give some examples of flash sites/games that have this issue? I have used some flash sites and a few games from my N900 and never seen this problem in real life. (Although my flash use has been mostly youtube and similar video sites with it). Also, the stock N900 browser has a special "cursor" mode that can be enabled for such cases but I have never needed it.
In XP one way to change it is from computer management, local users and groups, users and then right click on the user and go to properties. In the 'profile' tab there is a setting for home folder, which should default to empty (In which case it will use 'documents and settings', or 'users' in vista/7).
Roaming is the only one in my opinion, and also the reason why I didn't include it in my list. Computers today are a whole-family thing and it is not unusual at all to have multiple users for one computer and I remember discussions on this forum as well where people would want to have different settings for different users in LFS. And while LFS is small, many other software (esp. games) for sure arent; My Dragon Age - Origins install is 15GB for example and duplicating this for all users would be a big waste, plus then also having to keep backups of all this data as well if the game would not separate the install data and user data.
You backup your whole home dir (and the user registry keys) and its done. You can do it manually of course but typical use scenario would be to use a tool that does this for you (afaik. Windows 7 for example comes with some kind of transfer wizard that allows you to transfer these to a new windows installation very easily). And if all software would follow these guidelines then these tools would be simple to use and would really work - You backup the user data and everything "irreplaceable" is safe with minimal effort. Look at an LFS install for example; how could a generic backup tool know which files are install data that does not need to be backed up and which files are the user data? With the user data under the separate user home dir, you backup all that and everything is safe.
You can change the user home dir to any path you want from the user profile settings any time. You can also change the default path from the registry, but it is better to change that before install... I dont know if there is an official and easy way to do this but tools like nlite allow it.
I would actually put it that the two ways are the Windows 95 way and the Windows NT way. The guidelines above are written for Windows 2000 and they are just as valid still for Windows 7, so this is not actually a new thing at all. It just that (finally) in Vista the default user is not an administrator user so all of the "wrongdoings" have just now really come to surface.
I cannot imagine any kind of problems with adding support for this, the effect for loading times of checking for existance of another file would be entirely unmeasurable and easy to program as well. Also, the sounds mods etc. aren't in a way a "supported" feature right now either so you could just install the mods as admin user and everything would work like they do now.
The updater would ask for admin password. There is some flag you can set in the executable as far as I know that will do this automatically.
I think LFS already handles this without problems - you can install a new version and the old configs are either used as they are or updated. Also user A should not be able to do such an update anyway, only admin should.
The new, in my opinion proper, structuring is basically as follows:
- Executables and other static data in Program Files
- All user specific and "dynamic" data in user home directory*
This approach has numerous advantages:
- Only admin can access Program Files, so viruses for example cannot infect the executable files or do other damage to installed data
- Executables and data files are shared between all users of the computer, but each user automatically has their own config settings etc. without any special "profiles" support in the application
- Easy transfer and backup of your personal data, ie. you only need to take a backup of your home directory and all your important data is safe: You can reinstall the application itself and then copy your home dir data back and all is back the way it was, without having to do backups of the whole program installations (not a big issue in LFS' case, but if all other applications behave this way and LFS doesn't then its an annoyance to do special steps for LFS)
- All your private data is safe from other users, ie. if a server admin password is saved in some config file then its in your home dir and other users of the computer cannot get to read it
* In XP this is a bit messy, with horrible names like "Documents and Settings", "Application Data", etc. but this has been made more sensible in Vista and especially Windows 7.
(All this is documented by Microsoft and they do provide guidelines for using them, for example here. I think the only reason why the situation today is such a mess is that many developers simply do not follow these guidelines)
Since the sequential stick is removed, they should have at least improved the feel of the flappy paddles a bit. In the G25 I always found them to be almost entirely "feelingless", if you are wearing headphones for example and cannot hear the microswitch making the click you'll have no idea when the paddle switches actually engage. The Momo Racing has a much better feel to the paddles for example.
Increased buttons on the wheel are a big plus, the LEDs are interesting but how do you actually control them? I remember in some profiler version there appeared an option for a game to control the wheel settings, but this interface is not actually documented anywhere it would seem. So if this LED control interface will be some kind of "sign an NDA and you'll get to control them" thing then there isn't much point to it (I wonder where the idea for the feature came from? ).
I use a power user account myself and it works fine, propably should be fine for "regular" user as well. Make sure the user you are running it with has proper access to the LFS directory (If you install it as admin and run as some other user the game is propably not able to write the config file for example, LFS (still) isn't capable of using the users home dir for that)
Good riddance, it will hopefully "open the market" for some real advances. MSFS has had the same incredibly crappy flight dynamics for at least 10 years now.