Sopot is very nice place and is known for many places to drink and eat. Especially around main promenade (but not very long) called "Heroes of Monte Cassino". At the end of it there is a pier that goes 500m into the see if you like that stuff.
From historical places to see in Gdansk, you can try visiting Westerplatte (first shots of WWII were fired there) or Museum of Solidarity (movement that ended comunism in Poland).
For girls, the biggest shoping centers are Galeria Baltycka, Manhattan and Klif ( Gdynia ).
The water is good. I drink it every day so don't worry.
Maybe not 10 but I see that nobody noticed that the new picture shows that the tire now is thick. There are connections between the inside and outside of the tire which were not present in previous pictures.
It was the same with BC2 beta. They had very little time to smooth things up and fix bugs exactly like these present currently in B3 beta and they delivered. That's why I have trust in DICE that the full version will be of good quality.
Reminds me of one of the best rally channels on youtube - rallymedia. Lots of rally clips with pure sound. Like the latest one: http://www.youtube.com/watch?v=zWI3cLDUI-I
As they said before, they will take care of it when the driver swaps are finished. The problem with owning all cars lays deep in program architecture and only the guys that are currently working on the swaps know that code segments. At least that's their official response to that.
edit: Montreal track was supposed to be scanned this week but Montreal city killed it.
BBT, try to change DriverHeadHorizon in app.ini file in iRacing to disable the "locked into position" effect.
On the subject, maybe iRacing did not deliver properly with NTM but it still is a lot better place to race than LFS. You guys can say that iRacing is making a step backward (which I dont agree with) but what LFS is doing? LFS is standing still which in terms of marketing and/or competing with other sims is stepping backwards. In that case I prefer iRacing way of stepping backwards. Two new cars with not so good tires don't erase all the other content so its nothing like a step backwards.
I wanted to find today one good populated server in LFS with something else than demo content but I couldn't. What LFS got to offer ? If devs don't release a revolutionary patch soon the place will be abandoned.
It was Mustang and Solstice. I recall a third car but can not say which one. The problem is that along with NTM the cars are being change slightly here and there to prepare the cars for change from OTM to NTM, so I wouldn't expect to get both (three?) cars ready at the same time automatically.
Its a known fact that the graphical representation of tracks in iR has less detail than the physical representation to keep FPS up. In such case small differences like this can happen.
Laser scanning is actually that precise to be able to collect information with enough accuracy to collect data about the bumps. It is not millimeter-precise (iR says that the scanner they use has the precision of one inch for the distances they collect scans from) but gives enough information to create a physical surface that is far more real-feeling than any scratch made surface. Many real drivers (not only the guys from their adverts) said that the bumps they feel during driving IRL are in the same places on the virtual iRacing tracks.
The inpact of bumps on force feedback is other thing though. It varies from car to car. Solstice feels really smooth. Legends car, on the other hand, feels like a kart. Maybe the bumps influence on force feedback is too much in some cases, but FF is having other role here as well - it gives more feedback though the wheel to the driver - the feedback you would get when you sit in a car with your own bottom.
With laser scanning you receive a point cloud that can be automatically converted to in-game track surface after some pre-production. You don't have to create the surface manually, so the process is accurate and fast. When recreating the track from photos it is possible to create a track with fair accuracy of the road camber and height differences but you wont be able to recreate the small bumps, slight camber changes or the fine details. If you try, it would take vast amount of time to reach the moment when you wont have enough data to verify whether the bump should be one meter to the left or right.
Some tracks in F1 2010 are a joke. Compare Silverstone corners from old layout and iRacing recreation - some corners barely resembles the laser scanned ones.