I have:
Anything is quick compared to current pace of development
VRC and RSS's content is pretty top notch in terms of paid content.
Said content isn't terribly expensive.
Granted, though it is definitely coming along at a break neck pace. One wonders why they haven't subbed it out to a team like VRC or RSS considering the comparatively blazing speed at which they belt out tracks and cars.
Yes, they absolutely can, and by then nobody will care about this wonderful sim at all. Don't mistake this for a demand, it's more akin to begging someone to go to rehab.
I have downloaded and tried to find joy in this a couple times over the years. No online racing though. I'd barely call myself "back" as it is. If you know the history of my old team you would also know why i found it very hard to care for the experience.
X and Y layouts were a thing when I left this game 10 years ago. As to the point of it being released in 2003, it's been 16 years and it's not even 1.0. With exception of Simpsons Hit and Run every game you mentioned has been through multiple successful iterations since then. Each with new fresh content and experiences for players.
What did they actually change on those cars? They look functionally identical to how they did when I left the scene. No shade, seriously curious. ABS on the RB and FZ, thats about it as far as i can tell.
And I applaud the two updated tracks and one new one.... in 10 years. It bears repeating, this is a game I do actually love, but also one that disappoints like a kid that peaked in early highschool. Like some back woods outpost that thinks the Cold War is still going on, the world of sim racing has moved on without it.
Those are great things to want, but they don't bring in new users, or more specifically new users' money. Nor do they keep current users around when experiences get stale. I still race blackwood pretty frequently, I just do it in AC where I can try a new car now and then. After trying the Formula 2000 Skip Barber, I can tell you something like the FBM on street legal tires would be utterly amazing.
I get where Scawen comes from with "No new cars u til new tiremodel!", But c'mon. 10+ years. I've bought cars and tracks for AC that are of leagues higher visual quality and comparable physics depth. When I make dashboards in Simhub I still take care to make them compatible with LFS, and I still love the feel and Dynamics. But it's stale. It's become.the nephew I love, but am utterly disappointed in.
No shit? I mean I currently use a version of that script, but having used the phrase "about like binds do currently I LFS" I have no familiarity with LFS scripting at all.
First of all, these are different because a gear must be held, rather than tapped, and also, there isn't a documented way to script an action on the RELEASE of a button. Which makes a difference when dealing with a shifter.
Some explanation is needed here. Back in the days when I was playing Quake 2 on 2.5x normal speed, I did a lot of custom control scripting. There were 3 ways to bind a key, for example "bind k fire" works about like binds do currently I LFS, while binding to +fire would do an action on press until released
, and -fire would do an action on release. This functionality allowed me to make a deep menu system that could be pulled up with TAB and navigated with only mouse buttons, while dodging incoming fire.
This becomes interesting for LFS when you have people like me that build their own custom controls. For instance if I choose to use a Suzo Happ 6 speed shifter because they are made to be used and abused, I would need custom binding because it has only 4 switches, up down left and right, using combinations of switches for different gears. You might notice a lack of gates for a reverse gear on a 6 speed transmission. Using a + and - bind set, I could rebind 1st gear on shift out of first, so shifting into 1st twice would get reverse, and selecting any other gear would bind it back to 1st.
This could also have implications for physically impaired players as well
Any way we can get that debounce option for other controls, like up down left and right? Using the rotary dial on my g29 seems.to always yield 2 presses, milliseconds apart, makes it tricky to fine tune pit settings, or toggle whether I want damage repaired
I said gas electric hybrid, but maybe as technology and adoption progress, seeing them go full electric would be fun. I just read about MGU-K today and it looks like hybrid tech is already a thing in F1.
Had a though regarding KERS and DRS while driving to work yesterday: Admittedly I wasn't paying much attention at the time, but both F-duct and KERS were developed by teams themselves, then ruled on by the FIA. F-duct was a way to get around the fixed aero rules and, while genius, required a hand off the wheel, which could be seen as dangerous. I don't recall any gnashing of teeth about it, though. DRS is pretty much the same thing, with a moving wing element relieving the pressure under the upper wing element, rather than a blown wing. With limits on where it can be used.
Where I would like to see F1 go is gas electric hybrid, where consumer cars are headed. F1 should always be a testing ground for the technologies of the future. Store up your recovered energy from braking and use THAT whenever.
I'm with you on the movable wing for braking, both in racing and super cars. A KERS sports car with a little less power than its bretheren, banking recovered energy to unleash later would be a blast, allowing someone crafty to overcome the power defficiency. A one make race then also becomes about who can best A) drive, assuming setups are equal, and B) best manage their car.
In the case of DRS (wasn't paying too much attention to F duct or KERS era F1, nor do I care too much now) probably to add safer passing without compromising safe aero setups. However, mostly because contemporary or appropriate era cars cannot be faithfully simulated without it. Whether reproductions or ersatz, you need those systems to simulate those cars, and without them you lose those players to other Sims that already can do that. LFS doesn't exist in a vacuum, as my copy of Assetto Corsa will attest.
Additionally I don't recall anyone crying this hard about the introduction of TCS to the game with the Sauber.
I'm curious, why was Push To Pass considered a bad idea? Whether engine map change, F duct, Drs, hybrid systems or ERS, these systems are a part of top tier motor sports and not going away any time soon.
Indeed, he does. I just worry that by the time it's of acceptable quality for release, the funds and good will from people who bought licenses will have dried up.
I did, I'm saying that content that doesn't work right yet is better than none at all. Toss a disclaimer on it. Under construction. Lock it behind a license level that requires that the user sign a disclaimer and own all current licences