Уou are welcome. There are no demands on my part. And I have no desire to take time away from the developer either, just waiting creates questions. And if they find it necessary to answer it, I think it will be useful to know not only for me.
Scrolling through the forum came across this forgotten thread.
I'm wondering if a something has changed since then.
I see Scawen is still doing test patches of LFS Editor and minor test patch in game. Although the previous patch seemed to end that would work on the tire physics. I'm not sure if there is time for that now or still working on the Editor and the new LFS test patch. Also there hasn't been an update from Eric in about a year. I wonder what has been done in that time, it would be great if devs could share some info on this.
I also have an idea that if there are only minor changes and testing left in the physics of tires, maybe it’s just better to do a public test patch, where many people can test it and give their feedback, rather than having one person test it?
Many thanks to Martin18 for providing information on the length of the lower arms, he was able to find and the current wheel sizes that he noticed in the photo. And information on aerodynamics, but with a road version and bit different version of the body kit. I also managed to find the 2022 GT4 Tire Use Specifications. Martin also tweaked the engine a bit.
I also found an interesting article on body aerodynamics, it turns out that almost all road car bodies create a lifting force (except for those that do not have a rear slope of the car as in station wagons or vans ). Adding a little spoiler helps with that, but not completely. https://www.drive2.ru/l/4655805/ The article is in Russian so you may need a translation app or something. Since I have a spoiler installed (which is on the body and not from the GT4 version) I made a small lift for the body. But the spoiler, splitter and underеtray are quite sufficient to create enough downforce.
Mod was updated:
Changed wheels size.
Changed suspension.
Changed frame.
Changed aero.
Changed engine rpm values and redline.
Fixed brake calipers.
Changed some mappings.
Mod was updated:
Updated skin template.
Added 2 new default skins.
Updated 2 default skins.
Added some mesh (plane in side vent, welding in visible roll cage from pov, front bumber holes cover, etc).
Updated default setups to more racier and added 2 new ones. (Sport setups removed)
Some mappings fixed.
Update 5
Added default skin.
Added one more default color.
Changed skin template. (added spoiler and side vent to skin)
Side vent and spoiler added to color slider, removed hood from color slider.
Changed transmission to 7 gears.
Fixed some holes in skin template.
I would like to thank Superlame for the feedback and pointing out mistakes for improvement in pm, which he's been doing almost since I started working on mods.
Update 4
Engine power changed to 500hp at 8400rpm, torque to 465Nm at 6230rpm.
Weight changed to 1330kg.
Lod2 Skin Mapping applied.
Lod3 Skin Mapping applied.
Vichicle Class changed to GT.
Default setups changed.
Some mappings changed. Removed black plastic parts from color slider.
Added hood to M2 mapping. (color slider)
Researchers from the University of Illinois at Urbana-Champaign recently published a study in which they proved that OpenAI's GPT-4 artificial intelligence model is capable of independently exploiting vulnerabilities in real systems after it receives a detailed description of them.
The study selected 15 vulnerabilities described as critical. The results showed that the GPT-4 language model was able to exploit 87% of these vulnerabilities, while the other models were unable to do so.
Daniel Kang, one of the authors of the paper, argues that the use of LLM can make exploiting vulnerabilities much easier for attackers. According to him, systems based on artificial intelligence will be much more effective than the tools available today for novice hackers.
I made small update:
Added front\rear EU numberplates in different configurations.
Lod2 holes fixed.
Lod2 Skin Mapping applied.
Lod3 Skin Mapping applied.
Some geometry fixing.
Some mapping fixed.
Skin mapping a bit changed.
I don't need this for the N.S80 mod, because I will try to keep the handling from the current version, and for this reason I can't really change the suspension geometry and physics.
Since the interior model is almost identical to the GT4 Version, the model is almost complete. There are still small final touches that I will probably do without video.