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Aleksandr_124rus
S3 licensed
Quote from bishtop :It first became popular during the Ukrainian War of independence between 1917 to 1921 , it was then used by Stepan from around the 1930s which then had the response Glory to the heroes.

Another variation dates back to the 1860s from a poem by Taras Shevchenko, with saying Glory of Ukraine

Yes, just like I said.
Therefore, I singled out the full phrase "Glory to Ukraine! Glory to the heroes!"
Aleksandr_124rus
S3 licensed
Quote from bishtop :Slava Ukraini , all the way. glory to Ukraine ! I don't get your point, i've made that quite clear from the beguinning Shrug

I want Ukraine to be victorious in defeating the invaders of its land, nothing more nothing less. Its just a shame that whatever the outcome is, many Ukrainians and Russian soldiers have and will die.

It boils down to what is right and what is wrong, and the invasion was wrong, just as the majority of invasions are.

When people talk about nationalists in Ukraine, they usually talk about the movement of Bandera and Shukhevych. Stepan Bandera is a Ukrainian nationalist who created the Organization of Ukrainian Nationalists (OUN-B) movement which tried to cooperate with the Third Reich and was involved in Jewish purges. Shukhevych, one of the supporters of Steban Bandera, collaborated with the Third Reich during the Second World War, and also participated in the Lviv pogrom, along with Bandera people, which claimed the lives of many Jews. Shukhevych's name is in the documents of the Nurber trial.

"Glory to Ukraine! Glory to the heroes!" This is a phrase that was coined by these nationalists. And it was often used by those people after which it became famous.

When they say "Glory to Ukraine!" and expect to hear in response "Glory to the Heroes!" (which is always the case when it sounds from the Ukrainians), then this is often a hint at the Bandera movement.
This is why a lot of people don't like it.
Aleksandr_124rus
S3 licensed
Quote from cargame.nl :https://en.wikipedia.org/wiki/Malaysia_Airlines_Flight_17 (downed by older type of BUK rocket, only been left in service @Ukrainian army according to Dutch safety board)

-and-

https://en.wikipedia.org/wiki/2016_Dutch_Ukraine–European_Union_Association_Agreement_referendum

Do I need to explain this as well? I went voting myself and I voted against. The reason of voting against is precisely because I already suspected what was going to happen, which is happening now!

So do you still think its a joke that some Dutchmen is involved in a discussion about Ukraine? My personal inner circle already drove to the PL/UA border twice and back to get and arrange personal shelter for refugees. I think its quite risky as I personally do not fully trust these type of people but on the other hand who can be trusted nowadays. This is the bigger LFS-type of question. Before you know it you get canceled because you do not have a mainstream opinion in the *cough* free *cough* west.

Oh my god..Schwitz I didn't argue with you. I didn't ask for any arguments. Because I didn't even understand your position..
I wrote in the same comment to which you answer that there is nothing wrong with you discussing this. I dont want offended to any of you. Why didn’t you want to pay attention to it? And quote only what is get points to you? I just said that you do not have enough arguments, you just exchanged links without sufficient explanation. Exactly the same thing that is happening now. Because I don't even understand why these links are needed. I did not argue with the fact that you do not understand the topic. A only said - is funny That many Americans or some Europeans (Americans in most) did not know anything about Ukraine, and after situation, everyone in the public field became certified experts in this topic. Don't take it personally. Why does everyone here get so offended so quickly?

I don’t even understand what you are arguing with.. With the fact that some Americans and Europeans did not even know where Ukraine is before the conflict? But it is so. I didn't say it was you. This is argue for the sake of arguing.

I encourage you to start thinking rationally. And not getting emotional. Because statements based on emotions can easily be wrong. Answer only to what is in my text. And not inventing to me what I did not say. I didn't mean to offend you with jokes. Oh, this is a society with freedom of speech...
Aleksandr_124rus
S3 licensed
Quote from Racer X NZ :I'll assume your making a joke. Wave

Uhmm

It's nice to see someone who doesn't get offended by jokes.Thumbs up


Quote from Racer X NZ :

IDK, some are determined that I'm ultra right, other think I'm ultra left.... Clearly a middle path confuses people.

And if this is true, then people like you are rare, cuz a lot of people don't like people like you. If you start to say something that is not in the mainstream, that quickly turns into a hate to you. But I also try to follow this path. Because I never cared about someone else's opinion based on emotions.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from bishtop :Il refrain from reading past this part due to the FACT you're wrong. We're not arguing at all. Were having something that's called a Discussion.

I didn't mean to offend anyone, it just looks a bit funny to me. I start to write my comment where is https://www.lfs.net/forum/post/1997284#post1997284 that comment was last. Where you exchanged links without much explanation.

I would also like explanations with arguments where I am wrong, and where my argument is not enough.
Aleksandr_124rus
S3 licensed
Quote from detail :That's simply not true.

You quote my part of the paragraph, started arguing with him, and arguing with the same theses that I described later in my text, which you didn’t consider it necessary to highlight... strange. And how i need to answer on this? Shrug

When you argue with someone, it is important to understand what thesis you are arguing with. Now I do not understand this, given what you write.
If you read my text, you should have noticed that when mentioning Ukraine, I leave Western Ukraine behind brackets. I didn't take it into account. I myself said that in the western part the language is mixed because of Polish .. This is literally the same as what you said about the continuum of languages ​​.. But you didn’t highlight this paragraph .. so I’m not sure. You don't seem to understand what I wrote. In your answer, you did not say anything about Tatar, so it is not entirely clear what you were answering.

To understand what I'm talking about, I propose to start from the beginning, with something simple, my thesis was - "Purely linguistically, even now there are fewer differences between Russian and Ukrainian language than between Russian and Tatar language"

You can start with this. And for the sake of interest, I will not even talk about that Ukrainian (not including Western Ukrainian) that I spoke about. Because then I'm too obviously right. And I will talk about the modern generally accepted Ukrainian language.

My argument is that - Russian and Ukrainian are in the same language family, and it has the closest linguistic common ancestor. Tatar is the Türkic branch of the Kypchak group, the Volga-Kypchak subgroup. It is genealogically located much further than Ukrainian. Just like the Chechen one.
No "arbitrary grammar feature" is needed here. Only genealogical connection.

And it's not clear if you are appealing to the "arbitrary grammar feature" and at the same time you started your comment with the fact that I'm wrong. Not a reference to what specific Ukrainian I am talking about. And apparently when you wrote that "That's simply not true." you meant a specific Ukrainian language. Apparently modern, or something else. This is not so important. The important thing is that the "arbitrary grammar feature" works equally well in your favor. And in this case it is not clear how anyone can be right or wrong.

UPD: idk why but now i see that you highlighted that I'm talking about mixed languages, earlier it seemed to me that you are highlighted only half of my paragraph, strange, maybe some kind of bug. then it's still not clearer what you talking about.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Briton, Dutchman, and New Zealander are arguing about Ukraine and the USSR. To me, this looks like the start of a good joke Big grin
No offense. You can argue about it. But you have no arguments, but only baseless takes and links to Wikipedia. To be honest, I don't understand what you mean by that. It looks like you not quite understand what is written there, what causal effects were about the events described there.

Before all these events, when Americans or even some Europeans were asked to show Ukraine on the map, they could not show anything, or they said that it was somewhere in Russia. It always amused me that when somewhere Ukraine or Belarus is mentioned, and if they wondered where it is, who it is, then they had one answer, these are Russians. And for sure, those who consider themselves smart people tried to argue with them and say that these are different countries. But that's not quite right. Yes, formally, after the collapse of the USSR, these are different countries, there are different flags and anthems, and they even said that there are different languages. There really wasn't that much difference between Russians and Ukrainians and Belarusians.

For me, when politics did not interfere much in business, Ukrainians and Russians have always been one people (if we are not talking about "Western Ukraine", but Polish in fact) With slight differences in language. What is usually called a dialect. And it began simply with a change in the sound of some phonemes. Purely linguistically, even now there are fewer differences between Russian and Ukrainian language than between Russian and Tatar language. And Tatarstan is a republic of Russia. Otherwise, we have the same culture, the same traditions. But during the formation of the USSR (and still after its collapse), politicians began to create separation between peoples, and then was followed by the people due soviet propaganda, Ukrainians began to look for new literature for themselves and call it the Ukrainian language, borrow even more words from Polish, but happened naturally due to the geographical reasons, and ofcource cuz of the seizure part of Polish during the Second World War, that is territories which are now called Western Ukraine. Formally, some part of Ukraine began to speak Polish, and the language in the western part of the country began to mix even more.

The fact that someone refers to the USSR and the borders of Ukraine.. is ridiculous, the borders during the times of the USSR were formed in the same arbitrariness as it was done with the states in the USA for example. And there was no "Ukraine" before the USSR. During the formation of the Ukrainian Soviet Socialist Republic some not smart politician found a map and started to drive random lines. This is how the borders of the republics were formed during the Soviet times, where there are clear ethnic and linguistic differences, it was easier to draw borders. But this was not always the case, as, for example, in the case of Ukraine. No ethnic differences of peoples in the formation of borders were taken into account, because these differences are so ungrounded and incomprehensible that no one could appeal to them.

After the end of the Civil War, she became a co-founder of the USSR and became part of it as a union republic. In 1939-1940 part of the territory was annexed from Poland during the cooperation between Stalin and Hitler during the Second World War. And after that, added Transcarpathian Ukraine and Northern Bukovina. And then Khrushchev gave the Crimea to Ukraine. And that had no particular reason to do so. (Some consider this moment the beginning of the subsequent conflict) Because of this, it turned out that in all these territories there were only those who spoke pure Russian and knew nothing about Ukraine (as a subject of the territories). And this division of people happened. Residents of western Ukraine were more willing to be exposed to propaganda about Ukrainian identity and they perceived it more easily, residents of the newly made eastern Ukraine did not perceive it. And most of them spoke Russian and they still (at least until February 24) called themselves Russians.

But now Putin has done a lot to make this Ukrainian identity appear. Because even many residents of eastern Ukraine no longer want to speak Russian. If always Russians and Urkains were about one people, then in 2014 the first political reasons for the division into a real Ukrainian identity began. On February 24, 2022, these reasons became even more. very ironic, but Putin did much more for the emergence of Ukrainian identity even than the politics of the USSR.

This is what Ukraine is today in my own words without any links to wikipedia and youtube.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Racer X NZ :(Not a Right Wing Conspiracy Theorist...)

The main thing here is not to refer to the Right Wing people. Ofc, how it can be? Are we going to take into account different opinions? Thats is nonsense. Believe and listen only leftist.
Aleksandr_124rus
S3 licensed
I think many people want to choose several options, but you can’t choose too many at once. I limited the choice of 3 items in the poll.
Aleksandr_124rus
S3 licensed
This is my list of requests, I added it to a new poll with other requests from here - https://www.lfs.net/forum/thread/98163-Favorite-feature-request-in-mod-system-by-most-of-players


More configurations.
We currently have 4 configurations available. That's not much considering how many different bodokits options you can come up with.
I also know mod makers who created mod packs based on one car with dozens of different options, for expanding the body, bumpers, spoilers, hoods, all sorts of details, etc. And they are very indignant about only 4 options that need to be applied to one mod.

Mesh animation with collision.
Various animations that mod makers can add with collisions. i.e. adding animated collision objects that mesh can follow. Apart from the obvious things, like the levers, buttons, door, trunk, hood. For example, can be create a tow truck that can lift and carry a car on itself, or It will be possible to do with a attach trailer to the truck, or a lift, or even a crane.

Ability to change tire and tread marks texture.
Tire textures look a little too gray compared to the real world where they are blacker, In my opinion now it makes the car look worse. And this will allow the texture of the tread and tire marks to change.

Obj export from LFS Editor
also self explaining name.

Add New Modeling Tools.
I know some people who modelling mesh in the modeller, I don't know why, but I would like to make it easy for them. And that they have modeling tools that have become industry standard long time ago, such as, lup cut (in blender shortcuts - ctrl+r) normal extrude like in blender, bevel (ctrl+b) knife (K) and more hotkeys modelling workflow in general to speed up modelling. It is also not necessary to make a button in the interface for each tool limiting the view of viewport, it is enough to make one button that will show hotkeys for all other tools.

More driver animations.
To make the driver look more alive he need to gear change, pedaling, controll the levers and buttons. etc.

6, 8, 10 wheelers vihicle layout
For a greater variety of mods, and various vehicles such as multi-wheeled trucks, or for some fun cars.

Moveable Object vihicle layout (with animation)
Even if an object can move without an engine, for example, as a walk, this will help to make a variety of things realistic: people, animals, insects.

Merge the tri, point and build mode tabs.
This will make the modeller more user friendly. And make the selection divided by type point, edge, triangle (as in blender) so that you can assign materials and build a mesh in one tab.
Last edited by Aleksandr_124rus, .
Favorite feature request in mod system by most of players
Aleksandr_124rus
S3 licensed
There will be an explanation above each option. Read before making a choice.
But first, I want to say that these are not only my preferences, I choose some suggestions from the Mods System Suggestions forum and wrote them down in a poll. I did not add the options that will be added in the next update with graphics, like new shadow maps, new specular maps, bump map, etc.. As Blender is the best choice for modeling what is verified by all available competitions at the moment, therefore, I will take all hotkeys and tools from it in examples below.
I hope this poll helps to give developers an understanding of what players want the most in the mod system.


More configurations.
We currently have 4 configurations available. That's not much considering how many different bodokits options you can come up with.
I also know mod makers who created mod packs based on one car with dozens of different options, for expanding the body, bumpers, spoilers, hoods, all sorts of details, etc. And they are very indignant about only 4 options that need to be applied to one mod.

Mesh animation with collision.
Various animations that mod makers can add with collisions. i.e. adding animated collision objects that mesh can follow. Apart from the obvious things, like working levers, buttons, door, trunk, hood. For example, can be create a tow truck that can lift and carry a car on itself, or It will be possible to do with a attach trailer to the truck, or a lift, or even a crane.

Ability to change tire and tread marks texture.
Tire textures look a little too gray compared to the real world where they are blacker, In my opinion now it makes the car look worse. And this will allow the texture of the tread and tire marks to change.

S_CLOCK texture with alpha channel.
In this case, making dashboards would be much more convenient and they would turn out much more beautiful.
(https://www.lfs.net/forum/post/1996178#post1996178)

Different wheel offset for different configurations.
Self explaining name. (https://www.lfs.net/forum/post/1994418#post1994418)

Changing values in different configurations.
Changing the mass, aerodynamics, for different configurations, so that you can change these values ​​depending on different bodykits, spoilers, and so on.

Obj export from LFS Editor
also self explaining name.

Working Lights/mirrors on subobjects
This will be very useful for any two-wheeled vehicle. with a steering fork (front wheel), as mirrors and headlights are installed there. (https://www.lfs.net/forum/post/1994148#post1994148)

Add New Modeling Tools.
I know some people who modelling mesh in the modeller, I don't know why, but I would like to make it easy for them. And that they have modeling tools that have become industry standard long time ago, such as, lup cut (in blender shortcuts - ctrl+r) normal extrude like in blender, bevel (ctrl+b) knife (K) and more hotkeys modelling workflow in general to speed up modelling. It is also not necessary to make a button in the interface for each tool limiting the view of viewport, it is enough to make one button that will show hotkeys for all other tools.

New mesh selection types for modeller
In order to do mapping or editing a mesh, you often have to select polygons one at a time, this is not convenient when there are a lot of them. For example Circle paintbrush by only viseble triangles, loop selection. (https://www.lfs.net/forum/post/1988421#post1988421)

More driver animations.
To make the driver look more alive he need to gear change, pedaling, controll the levers and buttons. etc.

Special reset for two-wheeled vehicle
We had a race and unlucky 4 of us were down close to each other, not being able to reset as we could hit another vehicle. Frown If server settings could allow a "2wheelreset" it would be great. Thumbs up
Even better would be to have another setting as well, like "turnbike". Sometimes a bike faces a wall or similiar after reset is done. (https://www.lfs.net/forum/post/1980181#post1980181)

6, 8, 10 wheelers vihicle layout
For a greater variety of mods, and various vehicles such as multi-wheeled trucks, or for some fun cars.

Moveable Object vihicle layout (with animation)
Even if an object can move without an engine, for example, as a walk, this will help to make a variety of things realistic: people, animals, insects.

Merge the tri, point and build mode tabs.
This will make the modeller more user friendly. And make the selection divided by type point, edge, triangle (as in blender) so that you can assign materials and build a mesh in one tab.

Of course, I would like to see all these features in one form or another sometime in the game. But it is impossible to get everything at once.
Choose what is most important to you.
And I would like the developers to pay attention to the most popular feature request if it possible.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Scawen :Interesting...

There is an idea to make the name of "Upcoming Events" clickable for follow the link by default browser https://www.lfs.net/leagues/calendar
I also found out about the availability of this convenient calendar much later than I started playing, it will be convenient for new players.
Aleksandr_124rus
S3 licensed
Quote from Scawen :For the idea of having a calendar shown on the entry screen of LFS, here's a first version of that.
It can be changed, I'm posting it to see what you think.

Currently "event name" and "more info" are intended as links to an event page in the leagues section.
The "Server" name takes you to "Join Specific Host".

Looks nice, great job for quick time. In fact, that for several years after I starting to play LFS, I didn’t know that competitions were taking place here at all. And something tells me I wasn't the only one. So this is very handy. And bring new players to the competitions.

but why gray background? Imho that looks a bit boring.
And buttons and info tabs looks the same, not intuitive that is can be pressed. if button tabs could have some kind of outline, maybe with blue color it would be clearer.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Now it becomes obvious that the Track editor is the most anticipated feature for most players. It would be great if, after the patch with new tire physics and graphics, the developers paid attention to the Track editor. But maybe it is to much S3 content for short time (Vehicle mods and tracks) Dynamic weather would also be a great update for all license types that could bring in a lot of new players.
Aleksandr_124rus
S3 licensed
Quote from Scawen :

Event Name / Season / Round
UTC Time & Date UTC / Local Time & Date
Short description of event
Race Organiser / Vehicle / Track
Link: Sign Up / Link: More Info / Link: Live broadcast


Question 1:

Can you think of any missing data / buttons?

-
Server info, or button for quick entering will be nice if its possible.
Aleksandr_124rus
S3 licensed
I agree with this idea and you could do a study work with this. Compare real parameters and LFS, for example, an angle, but there are too many parameters to analyze them (because tire wear depends not only on the percentage of pressing the gas pedal, but also on the total time the acceliration pedal is pressed, the angle in the drift, camber, tire pressure , asphalt roughness, asphalt temperature and so on) technically, you can try to take all this into account, but instead you wrote something vague..There is not enough information.

Quote from Mariusvasiliauskas :Hello LFS community,

Have a question about tyre wear in LFS. Maybe in the drifting servers it can be more realistic?

Here is why:

In real life i have BMW e30 M50B25 turbo / 500HP / E39TDS ZF transmision / Diff ratio 2.65
In the local track i tested two different tyres (new pairs):
1. Westlake RS semislick 225/45 r17 and made 5 laps with full throttle
2. Triangle Sportex summer tyres 225/45 r17 and made 4 laps full throttle

- 4, and 5 laps until what? Lost protector? how much? To flat Tires? To the cord? Tires burst? But even if we knew exactly how much the tire was worn out for a certain total acceliration time in the drift. Then we still do not know those parameters that I wrote about above



Quote from Mariusvasiliauskas :
Video of the LFS run: https://youtu.be/Muc8OLdTUdE

- I didn't understand what you wanted to show here. I don't see how much the tire has worn out there during this time, and unfortunately there is no digital tire wear in the LFS, we can only roughly estimate this from the picture of the thickness of the rubber layer.
In real tires, when the tire tread is completely lost, after alittle rubber layer the cord starts to come out almost immediately, and then the tire loses all the grip. Since it slides on metal, but this is not the case in LFS, the tire immediately bursts. For some reason, the cord stage does not occur in tires in the LFS.
So in addition to all this, it would be nice to add a simulation of the behavior on the cord to the tire after heavy wear.
Also, in addition to rubber wear, many drifters are unhappy with how the tire holds after it heats up, many say that the tire in reality does not lose grip so much after heating, what do you think about this?
Aleksandr_124rus
S3 licensed
Quote from gritche :Maybe try to make them so small that they are hidden in the shoes?

It's already smallest kart wheels
BL Park Moto Event
Aleksandr_124rus
S3 licensed
Race Motobike event today!

Date:19.03.2022 - Today.
Time: Qualification - 16:30 UTC. Race start - 17:00 UTC.
Server: BL PARK MOTO EVENT >S3 License<

Laps:15
Mod:MOSQUITO - 150CC


Aleksandr_124rus
S3 licensed
Maybe somebody have idea how to hide wheels?
Person
Aleksandr_124rus
S3 licensed
I just to want to see a person in LFS.
He already have a walking cycle animation (due of wheel animation so you need to turn wheel left-right to see walking animation)
Aleksandr_124rus
S3 licensed
Quote from lfsrm :Great modeling, and yea using scanned data as a guide is like heaven for modelers, I had so much suffering with inaccurate blueprints that I stopped doing real cars altogether.

I never thought that using random net images as a source to generate point data is this reliable, maybe I m just out of date, I always believed that you need a good 3D scanner or at least a phone with a dedicated app to scan the real thing.

Yes! Autodesk imagemodeler is great help for that. In my opinion, this is more accurate than making from blueprints. But it depends on the quality of the blueprints, but usually they are not detailed enough.
Aleksandr_124rus
S3 licensed
Planning continue to do Live modelling 400z today in 17:00 UTC
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
i have not much time for now cuz of working. but im trying to do some staff. Progress for now



Aleksandr_124rus
S3 licensed
Quote from dfgjkl :пишу с ашипками каюсьSmile. при регистрации акк лфс нет пункта национальность я русский живу не в россии. ещё пока пишеш теряю половины мысли, получется малость бред, ну как есть...
Ты ждешь имена фамилии и адрес?Ну так у меня их нет.С чего тогда я взял? ну так от самих Украинцев.Нет,это не мои друзья/знакомые просто я подглядываю один форум где все это обсуждается с 2004 года
Ну правильно всегда было виновато рукаводство да?

He's talking nonsense..I was naive when I expected reasonable answers from a brainwashed man.
FGED GREDG RDFGDR GSFDG