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Aleksandr_124rus
S3 licensed
Good enough, for me the main thing is that nothing distracts devs from the development of the main version for the update with new graphics and physics.
Aleksandr_124rus
S3 licensed
Live stream modeling - https://youtu.be/KTs6ckBKqx4
Aleksandr_124rus
S3 licensed
Quote from Scawen :I've made this appear beside the CT indicator, just an early test so far.

Naturally it comes out as a "Health" value that starts at 100% and goes down from there (if you downshift too early -> over rev). No change in the physics, this is only a display.

One bad shift affects it quite a lot, so I think one decimal place is enough. Maybe the straight percentage with no decimal place would be OK?

In my opinion it already looks good enough, but not quite universal, for the clutch we have a filling bar, and for the engine percentages. Although, it's easy to get used to it.

Quote from Scawen : I was thinking the engine symbol could start grey then go yellow then red with more damage. Possibly if pit engine repair is implemented, the colours could line up with "minor damage" and "major damage".

I think it would be better, if it is not difficult. I don't know what it's worth on time perspective. I, like many others palyers are interested in that as soon as possible came out update with graphics and physics so if you can save time on this patch to go to a more expected update, I would choose this.
Lislon Drift Challenge - Stage 6 - Results
Aleksandr_124rus
S3 licensed
Results of the Six Stage of Lislon Drift Challenge.


Qualification Winner:
Darkvil πŸ…

Standings:
1.Darkvil - πŸ₯‡πŸ†πŸ’΅
2. iiiiil πŸ₯ˆ
3. DIMON_86πŸ₯‰


There full list of results - https://docs.google.com/spreadsheets/d/1BQEa95JZWRIW8c__VgWK0-ch-L-HLZ3mvlAGSMOf-sM/edit#gid=1925023720

Thank you all for participating!
Special thanks to Kyr1l and dod1slaw for their help in judging, and to our sponsors Barracuda and DRFT|CoolDude


Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Fixed clock texture for left interior
Changed steering wheel position
Fixed steering animation for 1080 degrees
Fixed right lights texture
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Scawen : An engine damage display on screen.

Since we have the opportunity to see the heating of the clutch, then I'd like to see the percentage of engine damage or some sort of bar, but at the pitstop I'd like it all to be optional. I think a lot of people want to see their races realistic as possible. Where there is no way to quickly fix the engine. And some others, who not cares about realism, be glad of such an opportunity.


Quote from Scawen :
I'm thinking when you have a 6 hour race and you do one dodgy gearchange, so now you have a weak engine for the next 5 hours. Disappointing and maybe not so bad if you could just pay for it with a pit stop.

If it possible, I'd like all of these things to be separate for the race host and optional. Like repairing on pits: damage to the engine, gearbox, suspension, bodywork, etc. and you check the boxes to enable or not. Someone does not want to have the opportunity to repair the engine and gearbox. But the suspension and body can be repaired. Someone wants to include everything.

And If possible, I would separate engine and gearbox damage. I would attribute incorrect switching of gears to damage to the gearbox. Overclocking on the engine cutoff, or damage to the body in places where the engine is installed (or add a radiator object, if damaged, the engine will gradually gain damage) I would attribute it to engine damage. Because in real the radiator can sometimes be repaired in a short time, and the engine, if it means damage of engine block or someting in cylinder head cannot be repaired in a short time. This already sounds complicated to implement so I don't know if it's worth it.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Team name: LSN Crew
Team logo : Yes
Team will submit custom liveries: Yes
Team Home Colours: M
Team Away Colours: K
Team Captain LFS Username:
Aleksandr_124rus
Team Captain Nickname: RDC Alexey
Player 2 LFS Username: Ivan_Kozlov
Player 2 Nickname: DRFT|Tβ€’Rex
Player 3 LFS Username: dimonbuh12
Player 3 Nickname: DIMON_86
Player 4 LFS Username: mystiql
Player 4 Nickname: Spectator
Last edited by Aleksandr_124rus, .
Lislon Drift Challenge - Stage 6 - Judge Task
Aleksandr_124rus
S3 licensed
General rules on the track.


● The last white lines are the border of the track except some curbs. If the track boundaries conflict with the drawn white or clip zone lines, then the drawn lines (white or yellow) take precedence.
● Everywhere after initiation except the deacceleration zone go to full throttle.
● The handbrake and the brake are prohibited (except decel zone) for the whole length of the track for the leader.
● Yellow cones for indicating of clip zones, so that it can be seen better.

Strike penalization, three strikes - disqualification.

● False start - one strike
● Knocked cone at the start/non-compliance with the starting procedure - one strike

Judge Task

● Acceleration on start after green light, bypassing the chikane. Without knocking down the cones.
● Leader cant cross white restriction line.
● Initiation on the yellow line, before this line there should be a significant angle. But you don't need to show a backward. This will be penalized in pair runs. initiate with a clutch or flip. Handbrake here will be mistake for leader.
● The inside zone 1, you need to fill it from beginning to end, the closer to the border of the track, the better.
● Touch and go, here you need to show only one rear wheel in this zone.
● The outside zone 2, you need to fill it from beginning to end, the closer to the border of the track, the better.
● Touch and go 2, here you need to show only one rear wheel in this zone.
● Touch and go 3, here you need to show only one rear wheel in this zone.
● The outside zone 3, you need to fill it from beginning to end, the closer to the border of the track, the better.● Decel zone, here you can increase the angle, and slow down without throttle, you can also use the handbrake, and slightly brake.
● Touch and go 4, here you need to show only one rear wheel in this zone.
● The outside zone 4, you need to fill it from beginning to end, the closer to the wall, the better.
● Finish line.


Estimated by 0. (Critical mistake)


In Qualification:

● Drive off the track with 4 wheels.
● Opposite drift - Drifting with the opposite
angle required at that point on course
● Spinning Out
● Loss of drift - Straight wheels.

In Pair runs:

● Drive off the track with 4 wheels.
● Opposite drift - Drifting with the opposite angle
required at that point on course
● Spinning Out
● Loss of drift - Straight wheels
● Collision with the other driver that is considered β€œavoidable”
or unsportsmanlike
● A chase driver intentionally not chasing the lead driver after
an INCOMPLETE was scored on the previous run.
● Three consecutive restarts from chicane cones
● Performing an Illegal pass - results in an
INCOMPETE for the chase driver
● Getting legally passed - results in an INCOMPLETE
for the lead driver

Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
If it doesn't take long time, can new objects of the layout editor be added to this patch (if they are already completed)? Or do they need new graphics?
Lislon Drift Challenge - Stage 6
Aleksandr_124rus
S3 licensed
❗14 January take hold six Stage of Lislon Drift Challenge on LSN Drift Ground server.

πŸ’΅ The winner will receive a cash prize in the amount of 1500 rubles, (20$) or an LFS S3 voucher for citizens from the Russian Federation ❗ (due to sanctions, it is difficult to transfer money abroad, it is possible that the prize will not be given to the winner outside the Russian Federation)


⚠ Need registration for participation - https://www.lfs.net/leagues/589/season/715/round/7/signup
Server - LSN DRIFT GROUND
Password on server - lsndrfch6
Mods - N.S80, XR GTD, XRT GTD V6T, STREET XRT, TDN YANNY 26T, XRTZIP, SALIVA15 RAIJIN LS7, SALIVA15 GOCHA, SALIVA15 RAIJIN, XR GT TURBO SMALL WHEELS, COQUETTE Z5 TUNED, XRT_DMN86, TAZ 05 DRIFT, XRSRT, NAVOZ
+ Private mods, FZ JJD DRIFT, XR GT JJD, VAL CH, CLASSICK 04, TAZ71 ORA TURBO, NUR 420, SAUSAGE 15, XRV8TURBO, SLX35 FCH
Tires - normal / cold
Org - RDC Alexey
Date - 14.01.23
Time - 18:00 Moscow time (15:00 UTC)
Registration - https://www.lfs.net/leagues/589/season/715/round/7/signup
Regulations - https://www.lfs.net/forum/thread/98535-Lislon-Drift-Challenge---Regulations
Server Rules - https://docs.google.com/document/d/1dyVm0u_RybF8UekFwcS8xpHeTSaYseBNxvmfFF6Xkxw/edit

Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
some update
Aleksandr_124rus
S3 licensed
Modeling on live stream now - https://youtu.be/yq1QZGaKHFw
Aleksandr_124rus
S3 licensed
what i have done so far -
Aleksandr_124rus
S3 licensed
More pics of interior
Nissan 400Z (N.400S) GT4 vers.
Aleksandr_124rus
S3 licensed
You may have seen my mod N.400Z, not so long ago I wanted to make racing version of the GT4 series.

Good review from Chris Forsberg -
Aleksandr_124rus
S3 licensed
Quote from Scawen :
Anyway, if it is any consolation, the "netcode" hasn't got any worse. There have always been bad collisions at times. It's well understood why it can happen.

Yes, we have known for a long time about the hit laghits when cars intersect each other at the moment of packet delay. This often bothers all of us. Perhaps it is worth making a different (smoother) algorithm for displaying clients? So that the hoster at the start of the server could choose the desired algorithm himself? Not for this update ofcourse, maybe for future ones, if it makes sense.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from johneysvk :nah, keep it cosmetic.

Why?

Quote from Dennis93 :Yep, otherwise it’ll just be a meta game

And I did not quite get "meta game" take. According to you, having 4 slicks is also "meta game"? Then what does it even mean?
In my opinion, it's just the opposite thing. Right now we just have different skins for tires that do not affect anything, like some cs:go skins. But why? And at the same time, we have slicks with different softness (and wear resistance) of rubber, aka treadwear, I just suggest doing the same for normal and sport tires. Tire physics will change, and all lap records will have to be changed. Only at such moments can you make changes that affect tires. And in semi slicks there is a huge difference in tire grip depending on the treadwear, there is a hard Triangle, Tannus, Zestino that wears out for a very long time and have low grip or soft Westlake, Valino, Achilles, Toyo (R888R or r1r) which wears out quickly but has a large grip, and some middle ground tires. And All these tires play a huge role in real competitions where only semi-slicks are allowed. And same with only road tires.

If we in LFS had more choice it would add more strategy and tactics to circuit racing, and more choice for drift competitions. Because in practice the main thing is more wear and tear, and the competition has more grip. Brands will not go anywhere from LFS, i.e. you do not lose anything, but only acquire a new component in the gameplay of the game. I just don't understand why people don't want this...

Btw most of the mods are saloon and touring cars - 656 mods, (and they are the most downloaded ones) that can only run on sports or normal tires. F1+F.SAE+GT+Formula+Kart (witch is almost all on slicks) is 141 mods, and somereason for most of mods in LFS, we have the smallest selection of tires in terms of their characteristics...
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
A little update on the situation in Ukraine.

Since March 25, Russia has been losing more and more occupied territories every month (Pic 1-3), even what Putin declared on September 30 as Russian territory is now de facto not Russian territory. (Pic 4, I have drawn this as a red line that Putin has declared annexed territory, since that time, the annexed territory has not changed much)
At the moment, Russia does not even have the strength to seize what its Putin calls territory of Russia. From the available facts of the seized territories it has now become quite obvious that the Russian infantry is not capable of standing up to the Ukrainian army. Since the beginning of the war there is news of Russian infantry using WWI, WWII weapons, rusty ak-47 assault rifles that are over 40 years old. And uniforms without armor. For any civilized country this would be an outrageous lawlessness, but it is normal for our army. Even after the new mobilization in Russia on September 21, this did not lead to any results. But there was a lot of news about Russian army regiments being routed one by one against Ukraine's artillery, resulting in huge losses on Russia's part. Russia also lost a huge amount of armored vehicles, tanks and aircrafts. Some of the armored vehicles and tanks were captured by the Ukrainian side and are now used by the Ukrainian army.

There seems to be a war of attrition now, and Russia can do nothing but bomb Ukrainian infrastructure, factories, and power plants. Because of this, almost all of Ukraine suffers from loss of electricity.
In my opinion everyone has already ceased to understand the goals of this war, even the Russian leadership in public statements every time speaks about different goals, which they themselves contradict in their actions. The U.S. still has not started deliveries under the Land-Lease to Ukraine, which was discussed back in May. The executive branch of the government simply does not allow it. The funny thing is that Trump was reproached for his ties with Russia (which was not proven by 4 independent investigations) with the fact that he was pummeled by almost all the media for some positive words towards Putin. At after some time Biden does not allow the deliveries under the already signed Land-Lease and everyone in USA agree with silence.

I just don't understand why people are so fond of paying attention to the words and not the deeds of politicians. I understand that left-liberal propaganda plays a big role here, but its really Americans love TV so much and believe the politicians whose job it is to lie to the people? There is the Internet and you can just check the information, if you really want the correct information. I understand that for Americans is important is only America and no matter what happens there somewhere on the other side of the world. And majority of them even now will not find Ukraine on the map and on the one hand, it's not even bad and understandable, but when prices rise, and politicians obviously lie, don't questions arise?
Aleksandr_124rus
S3 licensed
And I had another idea, there are different tire brands in LFS. Why do we need them all if they are all the same? Let there be different treadwear for different tire brands. This can only be accepted for Normal and Sports tires. ill add it in list of top post.
Aleksandr_124rus
S3 licensed
Quote from Scawen :We've gone with that.

Thats perfect, and special thanks for the large number of colors of the curb parts and new bannersSmile
Aleksandr_124rus
S3 licensed
Quote from Scawen :Of course, I don't really know if people find SPACE important. You can, of course, use an actual gap like in the screenshot.

My question was about road painted arrows, didn't really expect a discussion about the merits of AND vs SPACE on blocks. Big grin But your thoughts are very welcome which is why we are posting here. Smile

BUT I did find an annoying thing when trying to "type" with these blocks. I tried adding several blocks then changing their letter. But then sometimes had to change the actual object to another board that had the right letters on (in this case for S and P). Frown

In fact I could change the code so that all 49 characters (including SPACE and &) are on a single board, making the system more intuitive and easier to use but then that would remove the ability to select colours. Uhmm Or to be precise, it could be possible to allow TWO colours only.

Possibilities:

1) All white (or MAYBE 2 colours) all characters on a single board (easiest to use)

2) 4 colours - all letters on one board / all numbers on another board

3) As now: max 8 colours, A-M on one board, N to Z on another, 0-9 on third board.

It looks very good, imao space looks better with object.

About boards, I am for option 3, as a frequent user of the leyot editor, I would rather have a wide variety of colors than a little inconvenience with board, I'm already used to some inconveniences with Layout editor Smile but the second option is good for me too.

About some of inconveniences:

1. When you select several objects, dots then instead of arrows appear on the rotation slider (pic 1), dots cannot be pressed, and "<" ">" buttons not working, so only an inconvenient slider remains to be controlled with many objects, the slider is difficult to control precisely.
And it would be great if on rotation objects we could manage not to 1.4Β° but to 0.5Β° or even 0.1Β° (maybe with the hold ctrl or something like that) And it would be more convenient to be able to enter a specific number in degrees. As in the case of position.

2. It would be good to reduce the pitch for height for concrete objects so that it would be possible to make more gentle elevations with a turn now it is 0.25, but it would be more convenient to 0.05 or even 0.01, it would also be convenient to enter these values manually as with a position. Otherwise they turn out to be steps (pic 2). We have already found a way around this, but again it is not very convenient to make such a mosaic from a variety of concrete objects (pic 3, 4). Maybe you can make a new conctrete object with a turn and a lift. It would be convenient if you could also control the degree of lifting and turning same as the length width and height of other concrete objects..

3. We have the opportunity to put concrete objects, but why concrete? Why not asphalt? ground? grass? ice.. etc. I think you don't even need to add a lot of these objects, but to make just one that you can adjust the grip with the surface and set it texture (From some of the options) or just color. Perhaps this option is more for a Track editor, but it is not clear if there is a plan to implement it in the some near future. Maybe while it will be easier to do Layout editor.

4. Also, when you select and make an object active, the gost object on the cursor (which you set) will disappear, but the ability to set it on "O" does not disappear. I think for convenience it's better to Keep it visible all time.

5. And as always we want to increase limit of objects (now its 2400), and limit of selecteble objects (now its 60)

I realize this is already a long list, so maybe it's better to do tire physics and whatever is needed to complete the update, and come back to that later.Big grin
Last edited by Aleksandr_124rus, .
Lislon Drift Challenge - Stage 5 - Results
Aleksandr_124rus
S3 licensed
Results of the third Stage of Lislon Drift Challenge.


Qualification Winner:
kyr1l πŸ…

Standings:
1. DIMON_86 πŸ₯‡πŸ†
2. kyr1l? πŸ₯ˆ
3. Egorka? πŸ₯‰



There full list of results - https://docs.google.com/spread ... SMOf-sM/edit#gid=76389369

Thank you all for participating! Special thanks to Noscope and Dodislav


Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Dennis93 :Wear doesn’t always mean more temperature. I didn’t mention temperature once yet infact.

More wear = faster laptimes.
(Not crazy β€œI am drifting” temperatures)

Oh i read it like "more warm tires = better grip" in your first commentBig grin

Yes, apparently you about the fact that there is still a factor in increasing the tire contact patch due to tire wear.

But there is another factor that on track in places with frequent tire wear, tire particles roll into pellets on the surface of the tire and that worsen the grip. But I don't know if it's worth implementing in LFS.
Aleksandr_124rus
S3 licensed
Quote from Dennis93 :That's how it works in LFS; Hence why I wrote the message.
I'm fairly familiar with tires...

In LFS this is not the case too. The LFS also has operating range, how will you get faster lap time, at 60 tire temp or at 160?

But in imao grip after OR drops so hard that you feel like you're on snow or something until tire pop. In reality, the grip also falls after OR, but not as much. I illustrated how i feel it in the picture.
Aleksandr_124rus
S3 licensed
Quote from Dennis93 :More worn tires = better grip, that would be step one to change.

In reality, it doesn't work quite like that. As I wrote above tire has a "operating range" This is the range of temperature of the tire where is grip with the surface is greatest. Before OR and after OR there is a decline in the grip. And the grip gradually drops until the wear runs out tire to the cord of tire and here the grip falls dramatically until tire pop.
FGED GREDG RDFGDR GSFDG