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Aleksandr_124rus
S3 licensed
Quote from superlame :Nice! I will come, tell approximately time when will you stream and time zone.

After half hour I probably start a stream
Aleksandr_124rus
S3 licensed
Update published
Added fuel cap, fixed RB front bumper, engine changed to 426hp, changed default setups.
Aleksandr_124rus
S3 licensed
Thank you all for the feedback, I will do an update based on yours setups and make power around of 400hp. I just wanted the car to be competitive with other S-series cars uploaded in LFS. And add other small fixes such as button textures and some materials.

I just have an idea for other mod (Nissan 400z) and I will be streaming live that weekend whole process of creation of that mod, from finding references and 3d modeling in blender to uploading on site.


if you are interested here is my channel where I will stream here - https://www.youtube.com/c/AlexeyDesign
I will start streaming on Saturday afternoon.
Project thread - https://www.lfs.net/forum/thread/96117
Nissan 400Z Creation on the live stream
Aleksandr_124rus
S3 licensed
I just have an idea for mod (Nissan 400z) and I will be streaming live in that weekend whole process of creation of that mod, from finding references and 3d modeling in blender to uploading on site.

if you are interested here is my channel where I will be streaming - https://www.youtube.com/c/AlexeyDesign
I will start streaming on Saturday afternoon.

Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Nadeo4441 :Fantastic modelling, good job.

- it only shows 40° steering angle in setup
- I think 600hp is too much for LFS, around 350hp is fun I think

Published update to 55°, different suspension for more comfortable drifting, rear wheels to 265 wide, front to 245.
Engine power can be adjusted on the info tab.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from ArchLord :Any support for left wheel users? Smile Can't drive with wheel in a glove box.

I haven't figured out how to do it yet, but I'll try
Aleksandr_124rus
S3 licensed
Update posted!
Changed stock look. Do you know where it is from that blue look? hint in attachments
Try this and let me know how you like it.



Added 3 new configurations: BN Sport Kit



Rocket bunny Kit



Origin Labo Kit





And changed: steering lock to 1080, engine power and sound, suspension, lights, more wide wheels, and add more default setups with new configurations, and more default colors.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
A huge update is coming to sileighty.
Rebild the stock body: add stock OEM bumper, spoiler changed to more stock OEM looking, rear bumper changed a bit too.
Separate RB spoiler and bodykit + splitters in one configuration, and add 2 more new body kits BN Sports and Origin Labo.

Eventually 4 configurations: Stock OEM, RB, BN Sports, and Origin Labo.

And change tires, engine sound, rims, suspension, etc.





Aleksandr_124rus
S3 licensed
Quote from nikopdr :It's not a bug, you just forgot to click one option in the editor:


if you put this option to YES, the limit will be what you put in the default setup.

Thx for the info.
Aleksandr_124rus
S3 licensed
Quote from Tristatron :It's nice to see so much effort put into mods like this, and the result is very high quality.

However I came across a few small issues in testing. When creating a new setup the maximum lock is changed to 45° for some reason, instead of the 50° available on the default setup. Also, it appears that despite saying "car's wheel turns 720° lock to lock" on the setup page, in reality it turns slightly less than that(I think these two issues are related). On this topic I'd like to suggest raising the max wheel rotation to something like 1080°(or 900°) to be the same as other cars of this style in LFS, as switching to a car with 720° when you're used to seeing something like 1080° can throw you off a bit.

Yeah, you're right. It's some kind of bug, ill fix it in the Editor, I just put 800° and it switches to 720° in LFS...Shrug
I thought that it is easier for people with wheel controllers to go on 720°, that value is the majority of wheels I think.
Idk, maybe I made an update to 1080°.
Aleksandr_124rus
S3 licensed
Quote from BeNoM :It's a nice mod, but that's a bit disingenuous to all the VOB modders througout the years.

https://mark-jdmods.blogspot.com/

https://unlimmotors.weebly.com/mods.html

https://www.youtube.com/c/VanosWorkshop/videos

etc.

Man idk what you talking about, if you talking to mod makers, it’s their business that they don’t export their old mods in the LFS. I have nothing to do with it.

If you are talking about me, but I also do not understand what it is about, since this is my mesh, I made it myself, I threw the screen my wireframe above, you might have noticed that it is in squares. I personally do not know a way to export a mod so that it would be in squares in blender. You can only export a triangulated Mesh. And it cannot be properly edited. Easier to create your own...

Let's imagine that I was able to export the mesh in squares in some way. (which is probably impossible)
Show me a mod where my wireframe matches some other mod, of course, it may be similar due to the fact that the mods were probably made from photos and blueprints of real exteriors and interiors of s13 and 180sx as i do. But there cant be the same wireframe.


Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Submitted, waiting Omg omg omg
Aleksandr_124rus
S3 licensed
Thank you for your positive feedback.
Final view. A bit of testing, finishing touches, and a submission soon.
4 configurations: stock spoiler \ RB spoiler \ bench \ bench + splitter and diffuser. They are all customizable in the garage.
4 color sliders: base \ roof \ hood \ moldings and plastic.




More in attachment.
Nissan Sil80
Aleksandr_124rus
S3 licensed
I work as a professional industrial designer and 3D modeller more than 10 years. For me, the ideal of a beautiful car is Nissan Sil80, I made a model for render a long time ago.



Blueprints and references



But with the news about the mod system, I Change mesh for as I thought at that time, for a more authoritative look, cuz I was not sure if it was possible to create identical-looking to real cars. And optimize the mesh it to fit the limits of the LFS Editor







Try to how its look in LFS Editor. Not bad, But I want more staff.




Optimize mesh a bit more, and add more staff like springs and spoilers..



Different spoilers for different configurations. Stock, rocketbunny, and just big benchBig grin






and now it looks something like this



Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
I got "Unlocks for this week all used" Cuz I accidentally has one wrong unlock it on my PC in the LFS game, and one success. Then one unlock in Editor when I'm working on a PC at home, it works nice. Currently, I'm doing my mod on PC, but I want to work in Editor on a notebook too when I don't have access to my PC. So I got this message from the Editor on Notebook 9.11.2021. 9 am. I get that is the same unlocks count. So I try to unlock it last Friday and the same result. Well okay. But even now I getting this message from the editor on notebook..Bug? Maybe different Ip is a problem?

And maybe need to do two different counts for license unlocks on Editor and on LFS game?

"But I want to work in Editor on a notebook too when I don't have access to my PC" - btw it is okay to use the "share" function for this, or maybe it has another way?
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Flame CZE :I think your mod should be fine - it doesn't contain any real car names or logos. The car shape should be OK.

Thanx for good info, i hope it will be enough.
UZM412 Removed? I want to know a the boundaries of legit mods.
Aleksandr_124rus
S3 licensed
As mod creator, I want to know where is the border between acceptable and unacceptable in creating mods. I understand that there is a license, and a warning about the non-using of real names, logos and nameplates created by your mesh. And apparently, for this, UZM412 it was deleted, cuz it's a real "Moskvich 412" Russian Car.
XRT is based on Mitsubishi Starion GX too, and looks pretty close, but has some slighty changes. And it's okay, but how exactly need to change the exterior, and interior to make a legit mod?
I am asking this question for the 3rd time, but apparently, the developers did not notice, I hope now I can get some kind of answer.

I made a model based on Nissan SilEighty according to the blueprints and Photos, it is my mesh. I will not add the logos and nameplates. I made different bumpers and made changes to the dimensions of the model. Сan you accept such a model? Does it fit the criteria for not using real cars? Maybe ill need to somehow change the geometry of the model?

Nissan SilEighty is a real fan modification of Nissan 180SX (rear) and Nissan S13 (front) Subsequently, this model became so popular among the people that the Nissan factory produced several hundred models for fans..
There No car names or logos, images are attached. Сan you accept this? Or do I need to somehow change this model?
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from ACCAkut :I don't quite understand what's a "smoothing group" in this context.
In Blender the model has all double vertices deleted, "sharp edges" set (those in cyan), but not applied on export (the original "skin render" models distributed ages ago had this same sharp edge setup)

For hard Edges, you need to apply "Edge split" modifier before the export with sharp edges on checkmark.
Aleksandr_124rus
S3 licensed
Quote from Scawen :The trouble is we have received one or more:

- mods that are just LFS cars with slight tweaks
- mods whose license we need to question
- mods that we aren't certain are 'original work'
- mods which really need more work - why not improve it a bit before submission
- mods that look like a good adjustment but could be one of many of the exact same idea

How about doing the categorization in the in-game browser? For example, tabs only for Wip mods, and only with changed values without external changes, like UF1300 was. And so on, tabs for every chassis class, or maybe for Drift, Drag, Race cars. I don’t think that in this case, it will be necessary to worry about a lot of the same-looking cars.
Aleksandr_124rus
S3 licensed
Quote from Flame CZE :Select ALL in top right corner instead of HARD.

Yeah didn't notice it, sorry for panicBig grin
Aleksandr_124rus
S3 licensed
Quote from superlame :You have checked "Hard" on top right, make it to ALL and click the refresh button Smile

Omg.. my bad, thanx man.
Aleksandr_124rus
S3 licensed
Quote from superlame : I have hosts, make sure you checked the right things Big grin

Look
Aleksandr_124rus
S3 licensed
Quote from superlame :Chuckland is the TC server. And Code 1 means you have logged from other country, you can set you are in a holiday mode to the country you are currently right now from here - world.city-driving.co.uk - My account button. I think the ban is 24h

If it 24h then ok..but I'm even don't remember when I played on TC servers, probably years ago, maybe more than 3 years.. and a very small amount of time. And probably I'm In the same country, although I sometimes travel, but rarely.
Ok, then if I got banned only on TC server, why do I have an empty list of hosts? Is that how it should be? It is very strange..
If I am banned on TC servers, I do not mind, but I need the rest of the servers...
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
The server list is empty now, I don't understand what to do, apparently some kind of bug.
(Solved)I got automatic ban (Code1) during the mod testing..Bug?
Aleksandr_124rus
S3 licensed
Hi there.
I had this acc long time and I recently bought S3 (due to recent news about mods), doing unlocks and testing new mods, today I'm enter on the "Chuckland" server and got an automatic ban with - "Banned for possible account fraud(Code 1)". Confused
What do I need to do?
Last edited by Aleksandr_124rus, .
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