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Aleksandr_124rus
S3 licensed
I was wrong when I said that it depends on the automatic algorithm, but still having enough rating is quite important.
Aleksandr_124rus
S3 licensed
I tried to take into account all your wishes. It was a hard and long job. I did the improved physics, did the templates and the skin, add to swap side, and much more. I made a mod for everyone, although some mod makers make mods for private.

⚠But now I will have a request for all of you.
In order for the mod to appear in the "approved" as soon as possible, go to the mod page and put all the ratings. Of course, I will be grateful to you if you consider it necessary to put 5 Star. It is ESPECIALLY IMPORTANT to rate for the animation, as apparently, they are not enough for the approval.
https://www.lfs.net/files/vehmods/284E1F?information❗
I think it will be convenient for you to find the mod in the LFS without clicking on any tabs if you like that mod.

The fact is that the approval depends on the algorithm, which is calculated from the amount and higher of the rating. And because this rating category was added last amount the rating for animation is very low.
Aleksandr_124rus
S3 licensed
Here is all templates for skin. The difference in bodykits.
N.S80 Stock
N.S80_Origin Labo
N.S80 BN Sports
N.S80 RB
N.S80 Skin All (all in overlay)
Aleksandr_124rus
S3 licensed
Update posted:
Added Skin ID, and templates.
Added 2 Skins.
Edited Suspension.
Edited Engine sound.

Aleksandr_124rus
S3 licensed
Progress for today


Aleksandr_124rus
S3 licensed
Quote from loopingz :Very nice. What is your youtube channel so that I can check it?

link in the first thread post.
Aleksandr_124rus
S3 licensed
I started modeling again from the beginning, streams are still on my YouTube channel almost every day.

One of the viewers suggested a new way to modeling through imagemodeller program. You load photos of the car into the program, create there tracking points to conspicuous places on the car, usually, these are the corners of the gaps, after 8-14 points calibration of the cameras is possible, You need 40-50 points to be accurate result, after which it can be exported to a blender and with high accuracy. Export In the fbx file, there configured cameras and point cloud are exported as empty objects. That saves a lot of time and make it much easier to modeling.







Let's continue today, try to finish main mesh of the exterior today.
Aleksandr_124rus
S3 licensed
Update posted. Edited Rims a bit, changed the engine, changed weight balance, changed default setups.
Aleksandr_124rus
S3 licensed
I decided to continue the mod, Floppy 400Z as I understand will not be uploaded in LFS.
Live stream - https://youtu.be/xZnfZ15jwL0
Aleksandr_124rus
S3 licensed
Update posted.
Added: new rims, swap side.
Changed: aerodynamics, default setups.
A bit mesh fixes. A bit of materials change.
Aleksandr_124rus
S3 licensed
Perhaps some of you saw how during the stream they sent me information that someone had already done 400z in LFS, https://youtu.be/op7-AUOf2G4?t=521, probably that screenshot from testing it, and apparently, it will soon be uploaded to LFS. After that, to be honest, I was upset, because all this time I had an idea to make the entire line of popular Z-series cars, 240z 350z 370z 400z, and not only did Fairlady Z first appear in LFS, but right during the stream where I creating 400Z I found out about 400Z already exist in LFS... to be honest, that is frustrating, and after that I lose desire to do it...

Sorry everyone for the expectations. But apparently, the expectations are not in vain, since the 400Z will appear one way or another.

I do not know if I will continue this mod, most likely it depends on whether it appears in the LFS or not.
Aleksandr_124rus
S3 licensed
In live on https://youtu.be/r9OlMRSh4nA
Creating Nissan 400Z for mod in LFS
Aleksandr_124rus
S3 licensed
Quote from superlame :Nice! I will come, tell approximately time when will you stream and time zone.

After half hour I probably start a stream
Aleksandr_124rus
S3 licensed
Update published
Added fuel cap, fixed RB front bumper, engine changed to 426hp, changed default setups.
Aleksandr_124rus
S3 licensed
Thank you all for the feedback, I will do an update based on yours setups and make power around of 400hp. I just wanted the car to be competitive with other S-series cars uploaded in LFS. And add other small fixes such as button textures and some materials.

I just have an idea for other mod (Nissan 400z) and I will be streaming live that weekend whole process of creation of that mod, from finding references and 3d modeling in blender to uploading on site.


if you are interested here is my channel where I will stream here - https://www.youtube.com/c/AlexeyDesign
I will start streaming on Saturday afternoon.
Project thread - https://www.lfs.net/forum/thread/96117
Nissan 400Z Creation on the live stream
Aleksandr_124rus
S3 licensed
I just have an idea for mod (Nissan 400z) and I will be streaming live in that weekend whole process of creation of that mod, from finding references and 3d modeling in blender to uploading on site.

if you are interested here is my channel where I will be streaming - https://www.youtube.com/c/AlexeyDesign
I will start streaming on Saturday afternoon.

Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Nadeo4441 :Fantastic modelling, good job.

- it only shows 40° steering angle in setup
- I think 600hp is too much for LFS, around 350hp is fun I think

Published update to 55°, different suspension for more comfortable drifting, rear wheels to 265 wide, front to 245.
Engine power can be adjusted on the info tab.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from ArchLord :Any support for left wheel users? Smile Can't drive with wheel in a glove box.

I haven't figured out how to do it yet, but I'll try
Aleksandr_124rus
S3 licensed
Update posted!
Changed stock look. Do you know where it is from that blue look? hint in attachments
Try this and let me know how you like it.



Added 3 new configurations: BN Sport Kit



Rocket bunny Kit



Origin Labo Kit





And changed: steering lock to 1080, engine power and sound, suspension, lights, more wide wheels, and add more default setups with new configurations, and more default colors.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
A huge update is coming to sileighty.
Rebild the stock body: add stock OEM bumper, spoiler changed to more stock OEM looking, rear bumper changed a bit too.
Separate RB spoiler and bodykit + splitters in one configuration, and add 2 more new body kits BN Sports and Origin Labo.

Eventually 4 configurations: Stock OEM, RB, BN Sports, and Origin Labo.

And change tires, engine sound, rims, suspension, etc.





Aleksandr_124rus
S3 licensed
Quote from nikopdr :It's not a bug, you just forgot to click one option in the editor:


if you put this option to YES, the limit will be what you put in the default setup.

Thx for the info.
Aleksandr_124rus
S3 licensed
Quote from Tristatron :It's nice to see so much effort put into mods like this, and the result is very high quality.

However I came across a few small issues in testing. When creating a new setup the maximum lock is changed to 45° for some reason, instead of the 50° available on the default setup. Also, it appears that despite saying "car's wheel turns 720° lock to lock" on the setup page, in reality it turns slightly less than that(I think these two issues are related). On this topic I'd like to suggest raising the max wheel rotation to something like 1080°(or 900°) to be the same as other cars of this style in LFS, as switching to a car with 720° when you're used to seeing something like 1080° can throw you off a bit.

Yeah, you're right. It's some kind of bug, ill fix it in the Editor, I just put 800° and it switches to 720° in LFS...Shrug
I thought that it is easier for people with wheel controllers to go on 720°, that value is the majority of wheels I think.
Idk, maybe I made an update to 1080°.
Aleksandr_124rus
S3 licensed
Quote from BeNoM :It's a nice mod, but that's a bit disingenuous to all the VOB modders througout the years.

https://mark-jdmods.blogspot.com/

https://unlimmotors.weebly.com/mods.html

https://www.youtube.com/c/VanosWorkshop/videos

etc.

Man idk what you talking about, if you talking to mod makers, it’s their business that they don’t export their old mods in the LFS. I have nothing to do with it.

If you are talking about me, but I also do not understand what it is about, since this is my mesh, I made it myself, I threw the screen my wireframe above, you might have noticed that it is in squares. I personally do not know a way to export a mod so that it would be in squares in blender. You can only export a triangulated Mesh. And it cannot be properly edited. Easier to create your own...

Let's imagine that I was able to export the mesh in squares in some way. (which is probably impossible)
Show me a mod where my wireframe matches some other mod, of course, it may be similar due to the fact that the mods were probably made from photos and blueprints of real exteriors and interiors of s13 and 180sx as i do. But there cant be the same wireframe.


Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Submitted, waiting Omg omg omg
FGED GREDG RDFGDR GSFDG