The online racing simulator
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Aleksandr_124rus
S3 licensed
Quote from Racon :Re spiral
You can smooth them out a little by overlapping different gradients, like this:

Believe me, I know all these ways of smoothing, and the best one of it is that I do regulary-



But all this means that you need to do a lot of objects and it will still not be completely smooth, so it will be easier and optimized for layouts just to have one object for it, as I showed in first comment.

P.S.

Cleanup : Offtopic posts from R test patch thread
Aleksandr_124rus
S3 licensed
Hello developers, I would like to return the conversation to the layout editor, I made a lot of layouts for servers and events for my time of the game and as an experienced in this regard, I thought it over carefully and I have several suggestions. On points on subjective opinion in order of importance if you do not mind)

1 - adjustment grip of the surface of concrete objects (for example using a slider) would be great if it was possible to do not only concrete objects but simply change the grip and make it as an example for asphalt (it is possible at the same time and changing the texture although it is not critical) would greatly diversify the already annoying all concrete tracks, which incidentally is a bit unnatural)

2 - I would like you to enter a selection of objects with a mouse, selecting with a square or by a area lika a brush (That you do not need to click on each object, sometimes you just explode when your selection accidentally gets lost when you click among the heap of objects 30 times) and removed this annoying restriction in 30 selected objects, this would greatly for speed-up the creation of layouts.


3 - New concrete objects, the main problem in concrete objects is now that you cant make a corner at the same time as uphill, you will get extremely unpleasant steps on which the car will jump, this introduces a huge restriction on making replicas of many tracks, and they can not be repeated smoothly (and I have this experience) I propose to make a new uphill object with a corner, with height sliders, the angle of rotation and the radius



4 - decrease the pitch of the parts, for example, when again we will make replicas for the trails with a step with 0.25 very large and this means that we can not make a smooth lift or a smooth descent, I think a step of 0.05 could correct the situation, or You can such a step keep in that way but allow the user to enter their own value to 0.01, this would be ideal.


5 - New concrete objects. It would be nice if it were possible to do not only triangles, but also do different circles objects (for example, with an size and ellipse slider, semicircles curved like springboards and scate ramps (with hight, length, angle of curve sliders), and the like that I showed in the picture, this would again simplify the creation of many things.


6 - More sliders for objects, I think the same concrete objects can be much more distorted, for example, for the wall to make thickness, for the Wedge of a separate change in size on the sides, and so on, there is no limit to fantasy, but it means a lot of space for the laymakers.

7 - Normal connection of concrete objects with the curvature of the tracks, will be better if concrete alaign with surface m like a Barrier or Speed hump (and if we can switch alaign mode), sometimes it is very uncomfortable but if it is difficult to fix, then it's not a big problem.


8 - Creating text objects, sometimes having to work to write something in objects in the editor, it would be great if this process could be simplified. Although this is not so important as the first points)


9 - More colors (or textures, or both) for concrete, maybe somebody will be against it (Do not make a minecraft from the autosimulator blablabla), but sometimes you just need to make the track look more like a real track, and simulate for example grass with objects (the green color does not exist) and so on. And the one who wants to see everywhere the minecraft they will build a minecraft, and they who needs realism, will build quality tracks.

10 - And as always, we want more number of objects available if it is a possibleSmile

And not editor actually thing, but players and laymakers always want to use as much space as possible to create tracks, because there are also rally events on the grass and drift events in the parkings and not all of them to do comfortably when in many places you cant drive because the getting under the texture on the open tracks configurations and would be great if it could be to correct

The first 5 points are the most important for me, the rest can close your eyes.. But I understand that you are now very busy merging the code of the two LFS builds, but if that makes sense and you could at least add something to do the easiest thing from the list it would be greatSmile Thank you for attention!
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from Ibtasim6781 : But I don't blame them, Eric is working like a carbon mine slave and nobody to aid him and make things faster.

.

Many players who know this, and have the experience (in 3d modeling, coding or project promotion) of wanting to help developers, even for free, but Skawen ignores all requests to help them...
I do not even know how not to blame them...
Aleksandr_124rus
S3 licensed
Quote from k_badam :This doesn't need adding, give us normal cars that racers can use.

Racers can use all cars, but drifters can use 3-4 cars..and even so, none of them does not comply with current real standards for drift, today on all events power more than 500hp, tires 265 or more, weight about 1 ton etc. We just want to at least one driveable car for this..Stop being so egoistic. Еvery day more and more fans of drift and to ignore it is just silly.
In fact Drift already so everyone recognizes motorsports and lfs is primarily as motorsport simulator
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
This guy who created the topic (Nikita Makarov) is professionally drifter in Russia, he also won some events and he is very experienced in this, that is an indication that he understands this activity.
btw this live for speed sticker is from his actual drift car - photo on topic

А couple of examples
https://www.youtube.com/watch?v=HgDwouhekNQ (Nikita Makarov follow)
https://www.youtube.com/watch?v=BOzsuFOC-yA
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
It would be very good idea to supported drift community. I really want XRD.
Aleksandr_124rus
S3 licensed
Quote from Mate2169 :i would like to see the red part inplemented in new version

hardly there are those who do not like it
Aleksandr_124rus
S3 licensed
I found a small defect, and as if the shadows look more quality would be great



Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from elputas :Scawen, would be great on a XRG, XRT, FZ5, RAC with 50 degrees steering range. Only RWD.

Here is a great suggestion for saving hotlaps.

Isn`t it easier to make separate class for drifting. Same as XRT-XRR (we suggest XRD) isnt it great?! You can add unique options to XRD such as Weight/track width/steering angle/caster adjustment and more power. Also special drift slicks would be great but we can understand how difficult it is. And You can not take into account the results of the races for these cars. Hope you understand.

will be great for drfiters in lfs

And i want to remind you, most popular youtube video about the LFS is a drift video, often the fullest servers - a drift servers , and I think the drift community LFS is quite large, and perhaps really should support their development of this kind
YouTube channel with million subscribers make letsplay video
Aleksandr_124rus
S3 licensed
YouTube channel with million subscribers make letsplay video

And again it is a drift, I think it is high time to think about it, because it is clear that the drift community, if not dominant, it is clearly quite influential in LFS community , I think developers should like support the drift community too.

https://www.youtube.com/watch?v=yUjCtDfNJ64
Last edited by Aleksandr_124rus, .
Dynamic weather changes, dynamic change of the asphalt temperature, and wheel.
Aleksandr_124rus
S3 licensed
Hi, I wanted to say about dynamic weather changes, dynamic change of the asphalt temperature it can significantly affect the gameplay racing, and make lots of new tactics associated with it.

As I think that it was possible add more adjustment for steering angle for rear wheel drive cars at least а 5-10
degrees will be cool, for the racers it will not make a profit, and the other driver (like drifters) it will be great.

And so I'm looking forward to Full map editor, which would make a normal replica tracks.

https://www.youtube.com/watch?v=WGF4iOSRt8I - Example about asphalt
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Quote from SergoMorello :Sorry, for off topic, Scawen. Is it possible to make a little more adjustment for steering angle for rear wheel drive cars? As you already know how big drifting community is in LFS. Maybe just a few more degrees. It will not affect grip racing and mess with hotlaps. But it will help LFS drifters a lot, and will bring new emotions.

thank you

+1 yeah, in lfs not enough stuff for drifting
Aleksandr_124rus
S3 licensed
Thats good, but... Why the graphics in game still the same, nothing new? And why nothing done for improve the smoke from tyres? No new tracks... Need more cars! Cause this all cars is annoying me! We need More opportunities for car settings!!!! Thats why rFactor leading =((( I love LFS, and I need it be BETTER!!!!
FGED GREDG RDFGDR GSFDG