Hello developers, I would like to return the conversation to the layout editor, I made a lot of layouts for servers and events for my time of the game and as an experienced in this regard, I thought it over carefully and I have several suggestions. On points on subjective opinion in order of importance if you do not mind)
1 - adjustment grip of the surface of concrete objects (for example using a slider) would be great if it was possible to do not only concrete objects but simply change the grip and make it as an example for asphalt (it is possible at the same time and changing the texture although it is not critical) would greatly diversify the already annoying all concrete tracks, which incidentally is a bit unnatural)
2 - I would like you to enter a selection of objects with a mouse, selecting with a square or by a area lika a brush (That you do not need to click on each object, sometimes you just explode when your selection accidentally gets lost when you click among the heap of objects 30 times) and removed this annoying restriction in 30 selected objects, this would greatly for speed-up the creation of layouts.
3 - New concrete objects, the main problem in concrete objects is now that you cant make a corner at the same time as uphill, you will get extremely unpleasant steps on which the car will jump, this introduces a huge restriction on making replicas of many tracks, and they can not be repeated smoothly (and I have this experience) I propose to make a new uphill object with a corner, with height sliders, the angle of rotation and the radius
4 - decrease the pitch of the parts, for example, when again we will make replicas for the trails with a step with 0.25 very large and this means that we can not make a smooth lift or a smooth descent, I think a step of 0.05 could correct the situation, or You can such a step keep in that way but allow the user to enter their own value to 0.01, this would be ideal.
5 - New concrete objects. It would be nice if it were possible to do not only triangles, but also do different circles objects (for example, with an size and ellipse slider, semicircles curved like springboards and scate ramps (with hight, length, angle of curve sliders), and the like that I showed in the picture, this would again simplify the creation of many things.
6 - More sliders for objects, I think the same concrete objects can be much more distorted, for example, for the wall to make thickness, for the Wedge of a separate change in size on the sides, and so on, there is no limit to fantasy, but it means a lot of space for the laymakers.
7 - Normal connection of concrete objects with the curvature of the tracks, will be better if concrete alaign with surface m like a Barrier or Speed hump (and if we can switch alaign mode), sometimes it is very uncomfortable but if it is difficult to fix, then it's not a big problem.
8 - Creating text objects, sometimes having to work to write something in objects in the editor, it would be great if this process could be simplified. Although this is not so important as the first points)
9 - More colors (or textures, or both) for concrete, maybe somebody will be against it (Do not make a minecraft from the autosimulator blablabla), but sometimes you just need to make the track look more like a real track, and simulate for example grass with objects (the green color does not exist) and so on. And the one who wants to see everywhere the minecraft they will build a minecraft, and they who needs realism, will build quality tracks.
10 - And as always, we want more number of objects available if it is a possible
And not editor actually thing, but players and laymakers always want to use as much space as possible to create tracks, because there are also rally events on the grass and drift events in the parkings and not all of them to do comfortably when in many places you cant drive because the getting under the texture on the open tracks configurations and would be great if it could be to correct
The first 5 points are the most important for me, the rest can close your eyes.. But I understand that you are now very busy merging the code of the two LFS builds, but if that makes sense and you could at least add something to do the easiest thing from the list it would be great
Thank you for attention!