The online racing simulator
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AndroidXP
S3 licensed
Quote from danowat :I am just wondering on the difficultly level, because ATM, health, ammo, guns, explosives etc etc etc seem in great supply, I wonder if things get harder further on in......because it seems a bit of a cake walk ATM.

From what I've heard it's suffering quite a bit of consolitis, as in the interface could be better/more configurable and the fights are a piece of cake for anyone who doesn't suck at FPS (which by default excludes everyone using a console (-controller)).
AndroidXP
S3 licensed
Quote from Zen321 :Actually I would be for increasing the dev team. Basically, adding 3 more people would reduce the development time by 2.

This, good sir, is a wrong assumption that has led to many failed projects and bankrupted companies. Throwing more people at a problem doesn't solve it faster, though granted, at such small numbers there would definitely be an increase in development speed (but less than double).

The point is, however, that Scawen knows very well how things could get done faster, he just doesn't want to employ someone and have all the management hassle that comes with it. After all, this hassle was the reason he left Lionhead and started his own little dev team, consisting only of himself as coder.
AndroidXP
S3 licensed
What a lunatic. Everybody knows short bursts are more effective.
AndroidXP
S3 licensed
The problem is not really the graphics engine but the physics behind it. HL2 might have good physics in general but not regarding the vehicles. Adding to that, last time I checked HL2's multiplayer code cannot handle vehicles properly at all, which is why there are no multiplayer racing mods. Also consider that licensing the Source engine is not cheap, nor did Source exist when LFS started development.
AndroidXP
S3 licensed
Quote from GrampaD :At the rate that 3D engine technology is progressing, by the time this decade is out, a huge development megacorp like EA will have already released a general-purpose racing simulation engine that will support all vehicles (cars, motorcycles, bicycles) and all tracks, fully support modding, and all the data will be in a database. In my humble opinion.

Actually I'm not so sure about this. Simracing is the niche of a niche product and big publishers usually only develop games if they look profitable (read: they are mass market compatible). It's hard enough to make profits on arcade racing games, true simulators are nigh on impossible to sell. There are only two ways to create such a product; one is minimizing the development cost (this is what LFS does, only three developers), or being fortunate enough to find a sponsor who is a sim racing enthusiast and doesn't care throwing a few million at development not expecting any returns quickly or at all (which is the iRacing way).
AndroidXP
S3 licensed
LFS is a very good sim, though unfortunately progress is (very) slow. If you're much into oval racing I'd actually recommend you to check out iRacing, which is made by US based developers, thus containing much more American content. Its only drawback is the subscription based payment model, so overall it's a good chunk more expensive than LFS, though I won't say it's not worth the money.

Personally, I very much doubt LFS will become a usable oval racing simulator in this decade (yet allow modding). As you surely know, LFS lacks a good oval (only has a superspeedway, which is pointless to race on with low-powered, or high-powered + downforce cars), the cars (neither comes close to NASCAR specs), the setup options (suspension not independently/asymmetrically adjustable) and most importantly the aero model (frontrunner gets no push, resulting in completely unrealistic constant two- or three-way slingshotting each other).

For LFS you basically have to see what it is capable of now and decide if you like it, because you can't expect serious changes to be made quickly. Regard it as 'finished' and be glad about every update and addition that comes along the way, because as it looks now you won't see them all too often. Waiting for feature X to be implemented is like waiting for ice to melt in the freezer - don't do it.

Either way, if you're serious about sim racing I'd recommend you to get a force feedback wheel ASAP, at best a G25 if the budget allows it. Sure you can become very fast with just keyboard or mouse, but that way you rob yourself most of the immersion a good race sim provides.

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AndroidXP
S3 licensed
Bummer on your bad experience, but this has to be expected on a not administrated demo server.
AndroidXP
S3 licensed
Just put this link in your favourites and check it from time to time.
AndroidXP
S3 licensed
Yeah definitely, that's why I put *strolled by* . There aren't really many local specialities other than pannekoken (pancakes) and haring (herring). But there's lots and lots of multinational food available, so avoid anything of the fastfood crap you already know about anyway.
AndroidXP
S3 licensed
Quote from hrtburnout :What the hell is going on these forums, talking about beastiality, whores and all

Hey hey, the red light district is not really about actually using these services - oogling the ridiculously hot girls alone makes it worth your while.

Fun fact: pretty much every McDonald's I strolled by was in close vicinity to a sex shop. Look right, burgers, look left, dildos. Ooook.
AndroidXP
S3 licensed
http://amsterdam.info/

Basically:
  • Museums
  • Canal tour (I'd recommend during the day, and only if it's not raining, as otherwise you won't see anything)
  • Parks (at least Vondelpark)
  • General strolling around and viewing the city (don't get run over by bicycles)
  • Red light district (only at night, of course. During daytime you don't even notice you're there) & general nightlife
  • Drugs. I'd at least recommend smoking some weed, even if you're a non-smoker. You don't get the chance to do this legally all to often . Are you with someone else? It's much more fun if you're not alone...
  • Since you're there longer than three days, maybe plan a day or two for visiting Den Haag and/or Utrecht, not so much for any big attractions but for the general beauty of the cities.
In general, there aren't really enough attractions to keep you busy for more than three days, especially if you skip out on the museums. When I was there we visited nearly every museum and actually stayed at each quite a while (unlike some people who just more or less run through them) and we were pretty much out of things to do on the last day - and that includes a whole day spent in Den Haag. Of course, you can always explore the depths of music while sitting stoned in a coffeeshop if you're out of ideas for something else, which is pretty much what we did on our last day :drugs:
Last edited by AndroidXP, .
AndroidXP
S3 licensed
Also it would be cheating, so why even bother?
do people race properly in LFS S2 fullversion ?
AndroidXP
S3 licensed
Yes and no. I'd say on average the quality of racing is better by a margin, but that doesn't mean there aren't idiots, bad drivers or outright wreckers. S1/S2 was pretty awesome when it started out and not many people had a license, but with the rise of popularity and relative anonymity racing standards pummelled and people started behaving more like they tend to do (like pricks) when the potential reputation loss gets offset by just being one out of many that is quickly forgotten about.

Nowadays it's mostly about finding a well adminned server, or working your way up to the higher levels of the CTRA license system. The racing there can be very good, but entry level servers can be a bit harsh at times.
AndroidXP
S3 licensed
I don't know what you're on about? The camber doesn't magically change after driving some laps and pitting. I can see you getting confused about the live camber, though.

The live camber is that of the tire contact patch + whatever modification is done by the suspension geometry. When you change the static camber from -4 to -2, you have to "drop" the car after doing the changes, because the tyre rubber will bend due to the surface friction and falsify the live camber display.

You can easily verify this: drag the camber slider to minimum, then back to 0° static camber and note the live camber. Then drag the slider to maximum and back to 0° again, see how the live camber is off by quite a bit compared to the previously noted one. Tyre deformation at work.
AndroidXP
S3 licensed
Did you also adjust the individual gear ratios? Because just setting the final drive to what a similar real life car has without adjusting the others is nonsense. If you don't have the data, then you can get them roughly right by making the 1st go to about 40km/h, 2nd to 80, 3rd to 120, 4th to 160 and 5th for the rest.

The final drive ratio itself is irrelevant, btw. You always have to multiply the final drive with the individual gear ratio to get a meaningful value. In game it doesn't matter at all if you have a final drive of 4 and a 1st of 3.5 or a final drive of 2 and a 1st of 7.

If all your adjustments were to make the wheels have less torque by making the gears unrealistically long then you achieved nothing, I'm sorry.
Last edited by AndroidXP, .
AndroidXP
S3 licensed
Quote from mclarenmatt :I think Jaap is being sarcastic

Well, he has the choice. A man who sticks to his words, or a man whose words are as hollow and meaningless as Kunos'.
AndroidXP
S3 licensed
Quote from Gentlefoot :LFSWorld also stores all you lap times from every single race you ever complete.

But don't forget, only for online races.
AndroidXP
S3 licensed
InSim, actually
AndroidXP
S3 licensed
Sure it would "work". Why not try routing through a proxy in Australia while you're at it?
AndroidXP
S3 licensed
Dayum. Well, I give him that, the man stands to his word.
AndroidXP
S3 licensed
So you suggest to play LFS using Remote Desktop? LOL
AndroidXP
S3 licensed
Just try reinstalling your GFX card drivers. Also open the case (while the PC is turned off!) and clean any dust that might have accumulated there.
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