Nah....didn't think you were...just thought it was interesting how that activity and the UF1 just kind of mess seamlessly. Your idea looks like a lot of fun, as was ours. Good work.
LOTA[Presents... *** Summer 2008 Premier Series ***
The League of the Americas gets back to it roots with a return to the Formula V8 for two new premier series. The GP series features the full powered FO8 and is designed to test the best open wheel drivers in LOTA. The GP2 series features the same chassis, but with a detuned V8 engine via a 20% restriction on the intake, reducing the power by 120 bhp. The GP2 series is intended to provide a quality environment for drivers that are still developing their open wheel skills and/or are experiencing difficulties handling the FO8 at full song.
Drivers with experience and in the higher powered LFS cars (which includes the GTRs) are encouraged to register for the GP series. Drivers that are new to LOTA and/or the Formula V8 are encouraged to register for the GP2 series. LOTA Officials reserve the right to deny/change registration for any driver in either series if previous LOTA/LFS experience indicates a different GP/GP2 class is in order.
Each series will consist of a 15 minute qualifying session, a 15 minute sprint race (25% of event points), and a 50 minute feature race (75% of event points). Each driver must complete a 4-tire change pit stop in the feature race. Both premier series will run 8 events over 11 weeks (2 races, 1 break, etc.). Both series run on Thursdays, the traditional LOTA premier series race night, starting at 9:30 PM EST (UTC-5) on July 10, 2008. Each series is initially limited to 30 drivers (with a reserve list) and if interest levels warrant, we will look into multiple servers per series.
Preliminary rules and schedules are now posted. Current discussions are still occurring regarding field inversion. When this discussion, as well as all other rules have been finalized, a notice will be placed in LOTA news. Please take the appropriate time required to read and understand both the LOTA General Rules and the Formula GP Challenge and Formula GP2 Challenge series rules.
Registration for both series is now open!
For more information on this and other racing series, please visit the LOTA website.
Sorry for the late response, but I was referring to what would happen if a car went through a barrier like that in real life. I am well aware of which barrier this is and that most LFS cars don't get near the damage they should going though this kind of barrier. Nonetheless, I think the wrong route area in this situation is way too close to the barrier.
Going through tire barriers like that would either render a car disabled or so badly damaged that they would spend extraordinary amounts of time in the garage making repairs.
The scenario where drivers get pushed into the "out of bounds" area I think could be a scenario where the driver (or his team) can send a request for SC period while the admins review the replay and determine if they were pushed. The admins could allow the car to come back in the race, though several laps down, which could very well be close to real life. The same could be true for similar incidents during SC, where drivers seem to sometimes completely disregard how one should be driving in a league race.
But cases where you lose control and go out of bounds, even on lap 1, are all on the driver, regardless of whether he has prepared for 4 weeks or just 4 hours.
Well, you won't get the penalty until you are already in pit lane...but yeah, admins will need to make sure penalties aren't given out either while in pit lane, or while a penalty is already being displayed because of how penalties don't stack.
No, if you get a DT on pit entry, you can still complete your pit, because that was the purpose of entering the pit. You have to complete the drive through on a subsequent entry to pit lane, and then it won't let you do anything else.
I say it that way because if you complete the pit after getting a DT, and then come back in, you get the message "{driver} entered pit lane to serve drive through penalty", or something like that. And if you complete a pit stop and enter the pit lane after having left post-stop, you get the message "{driver} entered pit lane for no purpose".
Here's a question related to the new rule about assigning penalties to incoming drivers...if a driver gets a pit lane speeding penalty upon entrance to the pit lane and during the pit stop, another driver takes over, does the pit lane speed DT transfer to the new driver?
no no no no...you only CALL yourselves the crazies...I for one can vouch for the validity of claim to craziness by the noobs and by DSR. Definitely.....crazy!
That's what, ah say, that's what LFS has been waiting on for five damn years......a crazy team! Promotech, xTIPx, and Butthole Drifters are now simply minuscule dust bunnies nestled in the corner of the utility closest in the hallowed history section of the LFS Library.
Oh, and Tommy, doesn't noobs lay claim to all those titles?
Boy, you had better very clearly define what kinds of messages (and how often) that can be sent.
On the outlap, I assume the pace car goes out at SC speed once the yellow is called. So, then you have basically at least one full lap while the field just drives behind the SC? Why not have the SC go out an go slow enough through the first sector until the leader catches up, and then open the pits as the SC approaches the pit entrance on the outlap? Yeah, there will be cars that aren't completely caught up yet, but isn't that the disadvantage that should be inherent in someone who has either wrecked or is just plain slow?
Why are you going to be kicking people after a SC space gap warning? Sheesh...you have to be firm, but a kick is the appropriate measure? How about a "back of the lead lap" or a DT? If you hold true to this rule, you may well have to kick half the field.
I've been following the post-race discussion because my guys were in this race, but have been silent so far. Now, there are some things that I see that I feel I must make comments on. I know there are some of you that will say "why are you commenting on a series that you don't even run?". I am doing so because I have significant racing management experience, both in real life with karting and online with LOTA, and I want to see leagues that my guys race in be managed at least somewhat well.
"It doesn't matter how many warning people are given, it's still going to happen." What the hell is this about? You give a warning...and if it's done again, you send the perpetrator to the rear of the field. Simple. To the point. If you warn people more than once, then you will never have authority. When the pace car leaves the track before the green, it should be just prior to showing the green, and the lead car should not be accelerating until the green is shown. The admin that is flying the flag should be spectating the leader, and if he goes more than a couple mph over the pace speed, don't throw the green. Rather, show the yellow again, explain what happened, send the leader to the back, and indicate a start attempt on the next lap.
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No way should you be putting in place a medium for driver to start chatting. Inevitably, there will be people that won't follow the rules regarding this, and then you'll get into a situation where if you don't penalize, you'll get questions on why they weren't. That leads to all kinds of bad opinions of admins, whether it be consistency, incompetency, or partiality. When a yellow comes out, have the admin (that is NOT driving the pace car) indicate why the caution came out, who is the leader, what lap he is on, etc.
And never never never never send messages out that could in any way be confused for a restart command. Never. Change the color of the pit lane message if you have to...but never make this mistake again.
To add some more info on this, DWB and I were on a server at Blackwood (BL2) and I was editing a locally saved layout while DWB was testing. There seemed to be some kind of issue where I couldn't select an object and then got the JOOS-OBJS error message. The /axclear command did take of the problem without a server restart and I went back on the server, re-loaded the layout and resumed my editing. This very same thing has happened to me probably 5+ times lately. Not really a big deal, but annoying nonetheless.