no no no no...you only CALL yourselves the crazies...I for one can vouch for the validity of claim to craziness by the noobs and by DSR. Definitely.....crazy!
That's what, ah say, that's what LFS has been waiting on for five damn years......a crazy team! Promotech, xTIPx, and Butthole Drifters are now simply minuscule dust bunnies nestled in the corner of the utility closest in the hallowed history section of the LFS Library.
Oh, and Tommy, doesn't noobs lay claim to all those titles?
To add some more info on this, DWB and I were on a server at Blackwood (BL2) and I was editing a locally saved layout while DWB was testing. There seemed to be some kind of issue where I couldn't select an object and then got the JOOS-OBJS error message. The /axclear command did take of the problem without a server restart and I went back on the server, re-loaded the layout and resumed my editing. This very same thing has happened to me probably 5+ times lately. Not really a big deal, but annoying nonetheless.
For those that don't know who or what LOTA is, allow me to enlighten you!
The League of the Americas was started to provide quality league racing for the Americas (North, Central, and South America)...i.e. the Western Hemisphere. Almost all of the LFS leagues either run on the weekends mid-day, or run in the middle of the week at times Western Hemisphere drivers cannot make. With the NAL closing, we knew we needed a league we could race in that was convenient to our available race times.
Initially, we started out open to Western Hemisphere drivers, mainly because of our traditional race time (Thursdays at 9:30 PM EST, GMT-5) . However, as the league grew, we felt it was time to open the league to the whole LFS community. Following the announcement about the BF1 Sprint Series and the StreetStock Cup that started in November, LOTA has been open to the international community for all of it's racing.
We've completed 8 different premier championship seasons so far, including:
Formula V8 Challenge - qual-sprint-feature events for the FO8, two 8-race seasons
Formula XR Challenge - qual-sprint-feature events for the FOX, one 8-race season
MRT Custom Course Cup- One season of ten, 3-sprint events (reverse grids) on custom made courses at the Autocross arena with a custom pit procedure.
Grand Touring Cup (GTC) - One season of 8 qual-race events, feature the GTRs, and championship leveling weight ballasts. Individual and squad titles.
GTC Sportsman Series - Based on the GTC, this was an 8-event series featuring the GTRs, but this was hardcore racing...no ballasts, no required pits. Individual and squad titles.
GTC Club Series - Based on the GTC, this was an 8-event series featuring the GTRs, but this was more club style, with IRB (intake restrictions & ballast) to even the field from race to race. Individual and squad titles.
Monday Night Random Combo Cup - One 8-event series with random road cars (XFG, XRG, XRT, RB4, MRT, etc) on random tracks. One of the drivers was selected to chose a number corresponding to a pre-set list. Practice session, qual session, race session. Individual title only.
In addition, we've completed 5 different mini-championship seasons so far, including:
RallyCross Championship- 4-event series in the RB4 on rally tracks in LFS. Qual sessions, 45 minute races w/ 2 pitstops. Individual and squad titles.
MicroGTR Shootout- 4-event series in the XFR & UFR on mid-sized tracks. Qual sessions, 45 minute race sessions w/ mandatory pits. Individual and squad titles.
StreetStock Cup - 4-event series on Mondays in the XFG/XRG cars, with random track selection. Qual sessions & 45 minute race sessions. Individual title only.
BF1 Sprint Series - 4-event series for harcore BF1 racing. Qual sessions, 45 minute race sessions w/o pits. Individual title only.
We are currently completing our latest two mini-series, the AutoX Skill Challenge (4 different cars on custom made autocross tracks), and Luigi's UF1 Pizza Delivery Tournament (45 minute races in the UF1 that rewards for extra pit stops).
We are also putting the final touches on our next premier series, which will be in the FO8s in a GP1/GP2 format.
The League of the Americas has been running races for 1-1/2 years, completing nearly 90 league races so far. We are well supported by CoRe Racing and S3R Racing in terms of server support (up to 4 LFS servers and one 24-slot Vent server) and a group of dedicated admins. Nolan Scott's BigTime Productions does all of our video coverage for series previews and reviews. We have an automated Racing League Manager (RLM) that streamlines series registration, race protests, and results/stats/standings display to assist you in getting all the information you need to race with us. This is a very well organized league that is open to everyone.
For more information on LOTA and it's racing series, please visit out website!
The developers are currently looking into making the service such that private leagues/races can be setup by individuals. This was one of the most important feature that I thought iRacing didn't have that made LFS and similar sims so much better in terms of community feel.
Sure, in the current system, you'll develop another group of friends, but with so many of the current beta testers coming from several different sim backgrounds, I can't see how the iR devs could leave the private league feature out for very long.
Nope, the SK Modifed is a purpose built oval racer. Very low CG, chassis is offset to the left, huge horsepower and very wide rubber. Some of the early modifieds had the engine mounted offset to the left also, but the SK is modeled after modern modifieds.
Fischfix, what your getting at may appear to be evening the cars out over 130 laps, but what about mid-race competition? What about SC periods? What about drafting?
If you remove 2% of the intake from the FZR, it may end up being close to the XRR in the end because of different weight and fuel strategies, but during the middle of a run, the XRR will simply blast on by.
Rarely do oval races go 130 laps caution free, so you need to balance the cars by lap time and let the teams pick their poison relative to the other factors.
Could be because the camera is actually focused on Toyo9J at a time where he may have been going backwards. There is a short time where you can see the front of the car when it is going backwards from chase view.
Yep, that's the idea. Testing out the two car thing in IGTC in three weeks. Also, having two fast international drivers like Darko and Keith sure will help with some of those late night sessions of the 24hrs.
Convenient how they blurred out the Logitech logo on the wheel center hub and replaced the Blackwood sign on the bridge over the S/F with a Festo sign.
If a car flips, he should spectate immediately with no SC. If a car crashes and is damaged to the point where they can get back to pit road, but would be a danger to cars at speed, call a SC.
When the SC is deployed, the field stops racing and proceeds at a slower, controlled pace to catch the SC, which is traveling slower than SC speed until the field catches up.
The SC (with flashers on) goes past pit entrance, at which time the Steward may announce that pit lane is open. SC goes past S/F.
If the Steward has opened pit lane, he may then announce (as SC goes past S/F) that the race will go green next time around, at which time SC turns flashers off.
Next time around, SC pulls into pit lane, and field waits for Steward to send GREEN FLAG message. Then....ummm....go race again?
Guys, it's not that difficult. All of the admins must be on TS or Vent, and each must know what their specific job is.
If you are the race steward, your job is the overall organization. You call SC and green flag (with binds mind you). You handle the server settings. You handle the decisions on whether to allow pitting or not. You handle on when the green is to be displayed (both by telling what lap it comes out, and actually flying the flag).
If you are a SC driver, you spend the day watching for idiots, crashes, and the like. When the Steward calls a SC, you spec the leader and decide the best course of action for picking up the field.
Ideally, there needs to be at least two other marshalls....one for watching to make sure people don't jump positions on during SC, and another to watch pit lane to make sure people don't pit during a SC until the field has come around behind the SC.
One more thing, if you set a rule about chatting (or whatever), you had better damn well throw the penalty at those that break the rule.
To organize an event with SC's properly, you must have a SC driver that is watching the field for issues, but can swap to the leader at a moments notice when the race steward calls for a SC. You have to recognize where the leader is, and if he is not yet to the front straight, get out there ASAP and pick him up going into T1 or so. If he has already passed, send a message that you are exiting the pits, for the leader to slow, and allow the SC to pass. The SC has to go around past pit lane at least once to allow cars to pit under SC, and the race steward has to announce as you pass the S/F that the field will go back to green the next time around. Then the SC has to pull into the pit lane before the green is given by the steward.
We got several RCM's saying that the SC was deployed, but it was terribly unclear where the SC was, save for that one time. Communication over TS or Vent is a must for this type of race.