While the team was originally intended to help those that people have, on occasion, called n00bs, you sir are a [noob], and as such, are way beyond help!
There are lot's of issues with being able to upload track skins to LFS World....more stuff to manage regarding who is a server owner, plus the added storage and bandwidth. Besides, if a car skin can only be 1024x1024, and some of the billboards in LFS are (relative to in game scale) much larger than the cars, I would think the quality limitations would make uploading to LFSW useless. I don't really see any good options for automated skin downloads for billboards. Downloadable packs for leagues/teams may be the only way to go for the quality we would all like to see.
Leagues, special races, teams, etc. could have special adverts per server. Would be great, though how much load time would it add to every server you entered? I suppose you could turn it off like you can skins, and only turn it on when you want, like for that special race or league server.
Hmmm...that would require that none of the custom pics for any of the 100's of different servers had the exact same name, or your local downloaded pics would be overwritten. It would also place a lot of load on the servers when people connect. So, in that case....
-1
Now, if there was a way to allow downloading of a skin pack hosted on another server, like what some of the FPS games do with custom maps, then maybe that would be OK.
As I recall, there is quite a large localized LFS community, similar to others in LFS like ones in Argentina, Finland, etc.. Get on a few of those websites (at least the ones that still exist), say hi, go race on their servers, then ask to join.
EDIT: Updated list based on sites that look active.
To qualify, just set up a race that is say 20 laps or so (enough to go 10-15 minutes) use everyone's best lap. After 10-15 minutes (whatever you choose), manually end the race by reducing the laps so someone finishes the race. Then set the grid manually.
Guys, just remember that the AutoX doesn't have a pit (tho we had a procedure for that) and that you can only put 16 on track at one time.
Something we worked out was to let everyone qualify, put 1,3,5,7,etc in one heat, and 2,4,6,8,etc in another heat and take the top 8 to run in a final. Grid the final by H1P1, H2P1, H1P2, H2P2, etc.. Then maybe run the remaining drivers that don't transfer to the final in another heat so you can classify them behind the final finishers for points reasons.
Duke posted an idea I was thinking about while typing my post...though to do that you would have to a) work it so we didn't see each other (i.e. all on the same server, running a 'local' copy of the track where only the splits and lap times communicate to the server, or b) disable car-to-car collision detection which would be like ghost car and would be annoying as hell. Doing a) would probably need a special interface where spectators and/or finished drivers could still tab to different drivers to watch, and also have a timing/standing display.
Methinks this would require quite a large amount of coding and would have to be in that "Rally Pack" that was mention what seems like ages ago. You would have to start the game and enable "Rally Mode", which would enable a whole different UI.
And don't forget those special stages where two drivers are pitted against each other in parallel courses!
But yeah, the whole 30second staggered start would help to preserve the multi-player aspect of the sim while operating in a time-attack styled racing form.
The guys pulled out another MoE win today in the 6Hrs of Kyoto! Corey, Nolan, Ben, Brian, Ed, Jason, Dave, Phil, and I worked very hard on this effort and with the win (Corey, Nolan, and Phil) in the final race of the season, our first MoE effort closes with a GT2 Championship on the strength of 4 wins and 2 seconds! Great job guys!