Vettel, Kubica and Alonso are doing very well. I expect to see them fighting for the lead in '09.
You guys are lucky! The brazilian comentator is an ASSHOLE. arroganto fool shall feel the power of the dark side.
I'm not HamiBooing. I'm MassaCheering!
(In fact i find Hamilton an Excelent driver)
I agree. I hate football. When there is a game near where i live, at the end there is allways police working to stop the idiots. And my cousin almost became one victim last week.
Never said anything about Lewis screwng himself. I am just saying that because of Ferrari, Massa can't do much but to hope Lewis finishes ina much lower position than him.
Great race other than my car trasmission ratio was sucky and i was no match for you guys... yeah
Started late with low fps but near T1 i reached the pack. then i got into a fight with Chris but then he had that incident that was weird and hit me.
The rest of the race was kind of giving space for the leaders, wich there was one time that i almost took one out!...
PS: We should have more miniFBM races, treat it like a bonus race =D
I'm on the work of implementing some real physics, thats why the delay for the next update. I think this is a project that i might not let forgotten =D. And i haven't forgotten, when i release the new physics i will release the source code also.
yeah, thats because in reverse the negatie speed is getting negative drag wich means limitless speed LOL im fixing it OR i may be starting to put some more heavy physics in it =D
One thing that still breaks my head is the fact that i need a close engine equation for calculating the torque at cranckshaft... but i cant find any... im using a sin based torque curve wich does the job but not like i expected. Do you know where i can get one? i already searched but i keep finding the Project Torque sites...
UPDATED > first post
Sure i can, i will link it to the first post soon, i just have to do something here.
oh and i implemented alittle tweak so if you brake too hard the car doesnt turn at all =D
Note: The physics that i am applying to this app IS BASED IN SOME PHYSICS LAW but its not perfeclty implemented, its not an engine.
I will be making a 2nd version (like S2 lol) that will have a bigger track to run and will be using better physics (closer to simulation thatn this one)
EX. the car now turns around an axis. on the next update it will have tires draw along with newtons based forces and will take in consideration the weight, weigh distribution... blah blah STUFF =D.
Thanks alot again dougie! yes i can get the XRT high ress =D
about MRO: I had forgotten about it, but i already played and its alot of fun, BUT i feel that turning on that game is weird, its like you can only turn every 10 degrees
@ MR B: yes im thinkg of that, im gonna look for the circle equation for colision and i need to find the shorter distance of one point to a line =D i know i have it noted somewhere...
EDIT: Last update for the night!!! more tomorrow
That is very good. wel IF you can only take higher res´pics with 16:9, then take the bigges res you can with all BL car park as near as possible, ill make possible ajudtsments. ill use this one too, since is very good =)
thanks!
Apreciated dougie, ill check your picture =D
EDIT:
ok, that was a excelent pic. but i need (if its not too much to ask) a 1900x1425 resolution (4:3) of that with a low FOV (i need the carpark focused, i need it big =D) then ill make the apropriate adjustements.
By the way Thanks in advance dougie =D.
Now for the other replies:
@ mutt107 go to google and search "generally forums". you will find the official forums hosted on rsc forums.
@ S14 DRIFT i agree because it doesnt have enought good features yet.
@ kingfag yeah dev-cpp was giving the problem, im using codeblocks now. on the forum they say that dev-cpp has this kind of bug. and the acceeration isnt infinite anymore =D
@ gnomie thats because the way i simulate the turning and the location of the turning axis of the car.
@ marzman dont worry though, its very safe to drive (untill i implement the hardcore physics =D)
@ Nitrous13270 brake reworked, its strong now, but dont expect brake fading.
@ Stefani24 yes, physics are from my head, i try to make this as close to gran turismo style driving according to my experieces. the REAL deal is coming later hehe