No, actually, after industrial action in the 80s, (when i was in school), most schools dramatically reduced there involvement with competitive sport (and other extra curicular activities). For the last 10 - 15 years, the generation that should have been producing sports stars has not - the same generation that was affected by this political battle.
For the vast majority of children you HAVE to encourage them to play sport even though they know they cannot and will not be winners - there are only a very tiny minority who will win at sport. this goes for every country not just UK - teachers will tell all 'average' kids that they have to try and enjoy sport without having to be the winner
also - you stated that "The guys who are fast, deserve rewarding."
this attitude in itself is part of the reason that top level sport in the UK is suffering !
Its too easy for the fast/strongest/most tallented to gain big rewards in this country - without delivering results !
I hope what you meant was "The guys who WIN deserve rewarding."
IMO the reasons for the lack of success in UK sport have nothing to do with 'this type of mentality' as you put it - but that's a whole different issue.
There is a huge difference between top level professional sport and amature recreational sport.
If you want to do a top level professional racing league, of course you don't have a handycapping system. But, you would also need a very large marketing campeign, big sponsors, and big prizes for the winners - maybe enough so that they can train full time. You have to try and attract all the top racers, and you don't want anyone else - only the elite - or your sponsors may not be so happy
Alternatively, you can have a low level, small stake, small prizes setup for lots of 'evening/Sunday racers' - racers of all skill levels. If you do this without Handycapping, the 'pros' will mop up all the winnings, and the whole thing fails !
My gut feeling is that the OP is thinking more on the scale of amature competition rather than the big bucks pro game.
IMO, there is nothing more off-putting than having a competition where 2 or 3 guys win everything - unless entry is free.
Handycapping, if done well can even up the balance without making it impossible for the fast guys to win. And if it was set up depending on race finishing position rather than 'ability', it helps with other stuff like bad luck
I would guess, if you can get some sponsorship to provide extra prizes in addition to sharing the entry money, people would be interested
doesn't have to be big stuff like cars or big money (would be nice )
could just be a new wheel, computer hardware, go-carting session at your nearest track etc. That would be enough to get me interested
I think for this to be popular, you would need to wait for the devs to implement some sort of weight penalty handycapping system.
that way drivers of different abilities could expect some chance of winning.
So you need a reasonable accurate rating/handycapping system - which should be easier to do for a pay per race deal than for free servers.
you could cope with unfair car/class issues by having something like the 'elite athletes with a disability' events in the commonwealth games - where the winner is the one who gets closest to the world record for their class (not the fastest lap, but fastest for that race length). Or just by adding more weight to the faster cars. Or best of all, by having single car type races.
you would probably need to require folks to book a minimum number (say 10) of races in order for handycapping to even out. this would also help to prevent cheating - anyone who is obviously wrecking or working as a team would be barred from any other races they have left, and lose their entry money.
sounds like a lot of organising, especially if no one is interested
I cannot belive how many people have made this suggestion ! illepall
cost of S1 = £12
cost of S2 = £24 OR £12 for folks with S1 licence.
I will translate these confusing figures for the more intellectually challenged out there:
If you already have S1, you get the FULL COST of S1 DISCOUNTED from the price of S2 !
Just to make absolutely sure you got that: If you have already purchased and S1 licence and you chose to buy an S2 licence, you get a TOTAL REFUND of 100% of the money you payed for S1
How the hell can you expect a better deal than that ?
How can you not be embarrassed asking for more ?
right I understand what you mean, so, rather than bandlimiting all the track data (ouch), and the fractal texture generator, build a collision algorithm that uses some sort of bandlimited interpolation filter. Sounds like mucho cpu though.
my understanding is that any discreet time algorithm will generate aliasing noise unless it is bandlimited (except when the signal it is generating has a frequency of 'sample_rate/n' where n is a positive integer)
seems to me that you just contradicted yourself - the collision detection is a discreet time process, which you have just stated must be strictly bandlimited by definition ?!
btw, don't take these comments the wrong way . I think that you are on the right track. And also believe that you know considerably more than i do on the subject.
well... they never really explain how to find them... maybe if face man takes a break from the sunbed and BA gets his finger out of his ass, they might find you.. I love it when a plan comes together..
Or, maybe, because of limitations in the (excellent) LFS tyre model, there isn't enough of a traction penalty for running high camber on the drive wheels?
has anyone looked at this in detail ?
As has already been explained, this would cause a not insignificant problem.
If as S2 server is running an S1 track/car combo, and there were say 10 S2 players and 3 S1 players on it, what happens if all the S2 players decide they want to change to an S2 only combo ?
Do they kick the S1 guys? do they have to stay on a track they are bored with or go and find another server ?
There is no simple answer to this, which ever way it was resolved, some people would get annoyed, so why bother, certainly the current situation doesn't cause enough traffic on the forum to be a real concern
The best solution seems to be to show S1 servers in the S2 list, leaving the decision to the latest time for S2 players - this way there might be a little more competition for any remaining S1 players. Though I doubt there are many (I know for a fact the Robbson is S2 now
Having a little look at LFS World, the only person the OP has a right to be angry with is himself.
According to LFSW, he bought his S1 licence on or before 4th April 2005. He played S1 on a grand total of 7 days in that month, he then played on only one day in May, then one day in June, since then he hasn't played in a licenced server once.
Maybe Robbson, if you had actually played the licenced content online for those few months before S2 was released as you intended and claim to have done, you may not be so angry (with yourself) now !
AFAIR, AI have no 'understanding' of fuel loads or tyre temps. The effect of this is that if you train them up from scratch on a long race, they do well by the end... unfortunately, when you start another session, they crash out all over the place, because they are trying to drive lines and braking points for warm tyres and low fuel weight!
Maybe, if you did multiple training sessions of 2 - 4 laps each, it might work out better? I'm certainly not waste my time doing that though
how stressful depends on your wheel
The LWFF only has 180º lock to lock, so with the setting at 0%, the BF1 gets really twitchy, the tinyest of movements of the wheel have a major effect, and the FF oscillation issues can be more obvious as well.
FWIW, The wheel turn compensation slider in Options->controls seems to have a large impact on perceived FF realism (at least for my wheel, its a LWFF 'old red').
In the BF1, try it at 100% then at 0% to see - also beware of the obvious difference in controller sensitivity.
I have gone for a compromise of 45% for the time being (0% is awesome, but just too stressfull
A clock that loses 1 second per day only shows the correct time every 236 years - a clock that has stopped completely shows the correct time every day.
I think the reason some people have a problem with the deformation in LFS is because visually it 'doesn't look quite right'.
I think that this is because under severe deformation, the tyres in LFS don't move laterally on the rim (at least visually they don't), whereas in real life they would, this means that they look more 'stretched' than in real life.
I couldn't care less about this - it's not noticable when racing, and I doubt that it has any impact on the accuracy of the algorithm in terms of feel. Just be aware that it makes things look a little odd in close-up stills of the effect.
The real problem for someone who tried to reverse engineer LFS wouldn't be getting past encryption, or tracing windows api calls.
I would have thought that the big difficulty is that the one thing that you really want - the physics engine - is also by far the most difficult to translate from machine code back to a human readable form.
The problem is that the maths involved are extremely challenging even with fully annotated source code, reams of documents and reference literature
The original source code will be structured in such a way as to clarify which parts of the calculations apply to which attributes of the physics - tyres, aero, temps, wear, forces.. etc. Taking optimized machine code and analysing it to the point where you could seperate these math based components in a way that would allow you to maintain or update them seperately seems like a huge task to me ?
Basically, its not 'machine code --> c++' thats the biggest difficulty, its 'machine code --> math'. Thats a much higher level of abstraction, and there won't be 'WAREZ TOOLZ' to help you with it either