Look-up-table(LUT) based systems are notoriously crap at covering the complete range of situations. They're great for a simulation where expected behaviour stays away from the physical limits of the system being modeled, each variable staying within a small range of stable fairly linear values, e.g. simulating a passenger jet in a flight sim where you don't go even close to stalling etc.
A racing sim is the worst possible for LUTs, a driver spends the whole time as close to the physical limits of the system as possible - for this to work well with a thorough LUT system without fudging, you would need astronomical amounts of data. That's why LUT based systems have unnatural feel during physical state transitions. LFS may not always seem 'realistic', but it always feels organic, 'natural' and predictable.
Scawen wants more realism without losing the natural feel. Can't do that with LUTs
That is true - but only for the early days. As the game became more popular over time, things changed, reception of new updates became less and less about constructive criticism and more and more just complaints and rudeness. It was only _after_ the community response turned sour in this way that the devs cut back on their interaction and stopped posting their hopes and plans, regular development reports etc.
They stopped posting information about what they are working on, except very general info occasionally. Seems like a pretty good way of dealing with it to me ?
If they had kept going like in the early days, they would have a very difficult choice: either Just ignore all the negative feedback, leaving a forum full of criticisms of their game - really bad idea... or take time out of development to answer all the idiots (over and over again) - another really bad idea.
Now, people just criticize them and their development approach. Which is much safer to ignore.
After so many years of their current approach, it is still working for them, so why would they change?
Has anyone tried ordering the grid based on slowest lap:
Take each drivers slowest lap from the previous race (excluding lap 1), and fastest slowest lap gets pole...
or consistency:
whoever has the smallest spread of times between their fastest and slowest laps goes first...
or improvement:
whoever does best in relation to their own PB(on the server?) gets pole.
"there is no crime if there is no punishment", is the kind of dangerous doctrine used to justify all sorts of nafarious behaviour. By that reasoning, if some nutter tortures and kills you and your family, but isn't punished, they committed no crime! I prefer "there is no justice if there is no punishment".
Maybe that's not the only thing... What if later in the season, Seb finds himself in a position where he really needs Webbers cooperation, maybe then he will discover that justice can take many forms
The business model the devs chose resulted in LFS. That's good enough for me, definitely the correct business model.
If you know a better approach to developing a simulator, why not use it to make a better simulator, then everyone will buy your game and play it instead. Good luck though. Since LFS came out, no alternative business model has produced a sim better than LFS.
As far as doing everything secretly - if you'd been around since the beginning of LFS, you would know that the devs used to be open about their work, but over and over again, they were attacked by elements of the community and eventually they decided that silence was the best policy. I don't blame them at all for that.
1. Who will win drivers' world championship: Button
2. Which team will win constructors' world championship: Red Bull
3. Who will score more points in 2013. Bottas or Maldonado: Maldonado
4. What is the best race finishing result for Adrian Sutil in 2013: 7th
5. Do you think Sergio Perez will win at least one race in 2013: Yes
6. Who will score more points in 2013. Hamilton or Rosberg: Hamilton
7. First driver you think will lose his drive during 2013 (miss at least one race): VDG
8. Will Caterham or Marussia score points in 2013: Yes
9. Do you think Massa will win at least one race in 2013? No
10. Does Kubica drive F1 car before the last race? No
11: Winner of Australian gp: Perez
12. Winner of Monaco gp: Hamilton
13. How many points will the dwc winning driver have at the end of the season: 290
Looks like a great piece of kit... perfect for sim racing
as far as FPS controls, maybe what would work (after getting used to it) would be using keyboard for forward back, rotate left & right, and strafing, mouse for aiming cross-hair and VR headset for aiming camera relative to body position....
The cross-hair would be positioned by the mouse relative to the direction the body is facing, not the head. You could have a key/button that immediately (with customizable smoothing like 'look' buttons in LFS) aligns the body position and cross-hair with the VR aim, so that you can lock onto things quickly...
I think something along these lines would become intuitive very quickly.
(aside from a new PC, a new Wheel, and a time machine to return to the CTRA's hayday), the thing that would do it for me would be improved engine sounds. Not a switch to samples, but an updated version of the existing approach with improved acoustic physical modelling of the engine and exhaust systems.
hmm... I guess because racing gives me a way to zone out and mentally escape the horrific reality of a world where I know drifting does still occasionally happen and in some places is even actively promoted.
My son is getting really into LFS recently, and wants to try out various skins.
I have seen quite a few arguments over the years where people get extremely angry because someone is using there skin. The reactions are often completely out of proportion to the perceived crime, and sometimes hypocritical, e.g. a skin author builds a skin from existing commercial logos and artwork that he doesn't have permission to use, then accuses others of stealing his work!
I really want to avoid my son becoming involved in this sort of pointless bickering - it can get really nasty.
Are the skins uploaded in the Finished Skins automatically free to use by anyone (without modification of course)?
Are they assumed to be 'private'?
Or is is purely down to the individual author?
Can we assume that if the author doesn't request for them not to be used, then we can freely use them without being accused of theft?
We've been using Beano's excellent site, are there any good places to download free to use skins?
Read this while lurking on rec.autos.simulators back in 2002 looking for news on World Sports Car/Racing Legends. Immediately downloaded the demo, and pretty soon lost interest in the whole West Racing saga
Brings back memories...
Like the LFS section on the racesimcentral forum, before LFS had it's own forum.
Everyone was a 'demo racer'.
There was no cruise scene, and no 'teams'
Because there were only 3 cars and 1 track, you quickly got to know everyone who raced at the times you did.
Great days
exactly...
"Do you guys hate drifting?" might have been more sensible
or maybe a poll would have been fun e.g.
please choose one option from the following:
1 I hate drifting
2 I love drifting
3 I'm indifferent towards drifting
4 I like drifting and drifters, it's just FlyingBus I hate.
5 I like pie, and drifting is fine as long as I can have some pie
6 I feel sorry for people who have an irrational persecution complex
7 I pretend to hate drifting because of what people might say if they knew the truth.
8 I enjoy a good hard race.
Can you point me to that legislation please, so I can have a look at it.
That's a fair point. The real issue though is what happens when you didn't break their user agreement, but they _think_ you did, what happens then?
Banning a small percentage of users unfairly won't have an impact on their business, particularly if they are a huge company with a near Monopoly, and legislation is weak, or unclear. Unless the users work together to defend each other. That won't happen if the majority who haven't been unfairly treated just says "well, it works fine for me and they seem like nice people". Large corporations feed on this sort of apathy.
Unfortunately, companies run by great guys sometimes get bought buy the spawn of Satan, then everything goes to hell in a hand basket.
I can do all sorts of things to minimise the risk of fire in my house, I can also take out insurance. I can't DO anything to minimise risks associated with a digital distribution system like Steam... other than choose not to use it, which is what I do.
What if you have many hundreds of pounds/dollars worth of games on steam, and then due to an error on their part, steam decides you have broken the user agreement and stops your account.
Is there a fair appeals system using third party arbitration backed up by law that protects you rights as a consumer, or is it just up to steam whether to re-instate you?
(Remember, if there is no legislation in your country to protect you, you could lose ALL your games that you paid hard earned money for.)
It's an honest question, who/what defends your consumer rights if there is problem with your steam account?