It would make most sense to use some sort of safety rating. That way, it doesn't matter if the player has a slow PC, or not - if they are involved in lots of accidents, their rating suffers, and you can warn or ban them.
In my experience, by far the largest number of avoidable accidents are caused by players with bad attitude, not by slow PC's.
When I raced in CTRA, I was peaking at around 40fps, but dipping into the teens at starts with larger grids. I achieved platinum level, and had an low to average yellow flag ratio. If frame rate had been as significant as you are suggesting, I don't think this would have been possible.
It depends on what class of car. Turbo class or slower is no problem at all at 30fps and manageable dipping to ~20fps occasionally. F1 car on the other hand can be a problem because the car reacts faster to inputs, and everything just happens much faster.
I doubt that they would compromise the simulation to keep LFS working on older systems.
More like spending time optimising for older systems instead of adding polish and bling.
How do you know if it's too small a number?
It would be interesting to find out for sure. It's might not be enough by itself to influence the devs, but when added to folks living in less affluent countries, and kids who have to use a family PC that's not a gaming monster, it will make a difference.
Oops, sorry, next time I want to or expect to do something, I'll ask you first...
I'm not making excuses for anyone. I'm explaining why Scawen prioritises optimising LFS to get it working on older systems over making it get the most out of the latest gaming tech.
I've shown LFS (and GPL before it) to non-pc-gamers who enjoyed it immensely. There are plenty of non-gamers out there who would play LFS if they knew about it - they just are not aware that games like that exist.
Just because someone hasn't been taken for a sucker by clever marketing and a culture of GegaHertz and Gigatexel ePenis competitions doesn't mean they shouldn't be allowed to pay Scaviers wages.
Don't forget that those are the stats of steam users - people who are gamers. It is highly likely that if the figures included 'non-gamers', then the average spec would be considerably lower. LFS can appeal to non-gamers, and the devs can't afford to put the minimum specs beyond what the average PC user would have access to.
EDIT: Also DX11 GPU is pretty meaningless at least in terms of grunt. There are likely DX9 GPU's that can out-perform some low end DX11 GPU's.
You are wrong, that is not what nearly everyone has. Most people I know have maybe a dual core era cpu, and definately not a gaming graphics card. Many just have onboard graphics processor, or at best a low end pcie or agp card. It's people in this demographic that can make the difference between a niche product like LFS being a viable business or not.
There are lots of possible reasons, but it's certainly not 'logical' to assume that the person who uploaded the skin doesn't want it to be used. The opposite is true, it would be logical that if they didn't want others to use it, then they wouldn't upload it. For that reason, it is 'logical' to assume that they are ok with it being used by others.
Personally, if I uploaded a skin, I would be very happy if I saw others using it - by doing so, they are basically saying "I think you made the best skin". To me that would be great.
Using a skin downloaded automatically from LFSworld on your own car within LFS is fair use IMO not 'Intellectual Property Infringement'.
I think the devs should put out a clear message in the upload interface (with an accept button) that any skins uploaded to LFSworld are fair game. That would make the licensing explicit rather than implicit end all these pointless discussions once and for all.
The only way that I can see that it might be infringement is if you were using a version of the skin downloaded from somewhere where there was a license agreement stating that it must not be used on your own car.
In general, these complaints are hypocritical because most of the skins infringe various commercial intellectual properties - how can you claim something's been stolen from you if you didn't own it in the first place.
Yep. He's also trying to buy legitimacy and support for his negativity by throwing money around. The angle seems to be - "it's OK to repeatedly encourage negative discussion of LFS because I support it by buying a handful of licenses for demo users".
You're not allowed to take pictures of it because they make loads of $$$ selling them in the giftshop. And they want to protect this important revenue stream.
Nothing for you to worry about then because using a skin downloaded from lfsworld on your own car is not stealing.
Rather than get annoyed, I want you to define what you mean by "dead". I understand that the meanings of words can change in usage, and as so many people are using this word to describe LFS, I'm starting to feel that maybe this one has changed without me picking up on it.
If LFS was "dead" by the usual accepted definition of the word (and my understanding of it, there would be:
No development at all.
No posts by any of the devs.
No website.
No forum.
No master server.
You would not be able to play the game onliine.
None of these things are true, so either the word "dead" has a new meaning which you are going to helpfully define for us, or you don't have the vocabulary or intelligence (or are just too plain lazy) to explain what you really mean more clearly.
In this case, they take it because there's nothing wrong with taking it - it is completely obvious that the skins are there to be used and it doesn't even come into their minds that some over-sensitive baby might have a massive hissy fit as a result, and accuse them of theft - because that would be totally ridiculous.
Images on the web are implicitly licensed for display within a web browser. If you started using them in a different context without permission you might get into trouble.
It is the same for Skins - they are implicitly licensed for use within LFS, so if someone sees a skin that has been downloaded to their LFS and they like it - it's ok to use it within LFS.
It would only be 'stealing' if for example someone started selling T-shirts with a downloaded skin printed on them... or used someone else's lfs skin to decorate their web site, or on a game other than LFS.
LFS = niche product.
Many lfs users are not 'gamers' and do not need a high end modern PC for most of what they do. If the devs make LFS only run on a modern gaming PC, they lose these non-gamer users.
They have limited resources, so they have to make a decision: put resources into making it work on low end machines, or put resources into maxing out the graphics capabilities of high end gaming PC's
When you consider that if they lose the non-gamers, they might not make a living from this niche product, that decision is a no-brainer.
What is it about this that you don't understand?
I stopped playing LFS when the number of grid slots increased and it got too much for my old Athlon XP1800+. I haven't had a PC since that machine died because I inherited a macbook which does everything else I need. I'll be getting a new PC in the near future for digital audio which should be good enough for LFS , but I would never buy one specifically for 'gaming'. So, I'll only play games that will work on whatever PC I happen to have for other reasons.
It might be difficult for a 'gamer' to understand, but the only reason the majority of people would ever need to upgrade their PC these days is that the old one broke, or Micro$haft artificially increase the requirements with a new windows version to perpetuate the upgrade cycle.
LFS needs to work within this reality.
It seems clear to me that the act of uploading skins to LFS implicitly give others the right to download and use them as they see fit.
Until LFS includes some sort of DRM, or at least a way of including a copyright licensing notice with each skin, then the idea of skin theft is blatant nonsense. For a skin to remain private, you would have to avoid uploading it.
Some skins - I'm guessing jakgMGSkin is one (if not, then sorry) - include the intellectual property of other parties.
I'm guessing that these commercial entities turn a blind eye to their trademarks being used in this manner. However, I think they might be less benevolent if they knew that the likes of J@tka and jakg are claiming ownership.
If anyone is making skins from scratch, with 100% original designs that don't include logos, trademarks and design features taken from real world sources, then I can understand why they might be frustrated. Tought luck though - maybe when the physics is done, Scawen might be persuaded to put skin DRM on his to do list?
Well, I think you guys are being childish to the max.
If someone really wanted to 'steal' you skin, they would make a copy with different name and use that - then your stupid prank skins wouldn't work.
What's happening here is someone looking through all the skins they have downloaded, seeing one they thing is cool and using it - nothing wrong there imo - you should take it as a complement.
Did you even ask these 'thieves' if they realised you aren't happy for them to use your skin?