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Darkone55
S2 licensed
Hope so. Earlier this week I drove at Driebergen. Man, those karts were different. More then 5 kph difference. First I had a decent handling kart, but it was slow. Then I had a very understeery faster kart. And then I had one that was at least decent, in speed and handling.

And the track is very bumpy, very old, as well.
Darkone55
S2 licensed
Quote from Becky Rose :Yeah but the insim would be fantastic.

"Your car is being repaired, you can't join the race" when they change a wing setting? :P
Darkone55
S2 licensed
Quote from Bawbag :I thought you of all people would have learned by now that there's no point in even holding a WR if it only takes you two tries.

Oh he has, not so long ago..
Darkone55
S2 licensed
Quote from N I K I :http://www.mp3fusion.net/mp3_d ... _National_Anthem_mp3.html

I hope we will listen to this in about 14 hours in China too.

For Fisichella? :P
Darkone55
S2 licensed
Quote from jasonmatthews :I have only ever met one multiple WR holder who couldn't race. Out of hundreds, i'd say that aint bad.

No names but he is French and is banned from here

Oh, I had great fights with him, or rather, against him. The good old days, when I found Blackwood/FOX a lot of fun. Maybe I still have some replays somewhere, I'll have a look.
Darkone55
S2 licensed
Quote from S14 DRIFT :But can they drive under the pressure of another fast driver on their tail? Can they pass and FOLLOW a driver? The only ones I've seen do that are Biohazard and Worm(??/me thinks he had WR at one time), everyone else sucked tbh. But hey :P

No doubt they can drive though.

Wanna race about it?

EDIT: zeugnimod included. :P
Darkone55
S2 licensed
Quote from rediske :vocoder crap...

Nah, just Autotune.
Darkone55
S2 licensed
The sound is crap. Sounds very dull (and low fi, apart from the compression of the video), and her voice and the other instruments don't go well together because the equalizing and mixing is bad. She doesn't sing the right notes, you can hear it's corrected with the computer. And this kind of music shouldn't have to use that. Her voice on itself is very nice though. And there's also too much repetition, no variations.

But that's not what you want to hear.
Darkone55
S2 licensed
I think the main problem is in the pitstops itself. It doesn't happen like real racing. First they do damage, then tyres, then fuel.. The tyres and fuel could be done at the same time, but it isn't. It costs a lot of time.

Also, I have made setups (for example for Aston North in the BF1) that were really quick with R4, even in short races. Sometimes quicker then R3.. And way more easy to handle. Low pressure R4's give more grip in slow turns then high pressure R3's.
Last edited by Darkone55, .
Darkone55
S2 licensed
Congratulations Josh!
I am behaving the way I should. To keep our image to the outside world professional, and kind. Not the way we actually are.
Darkone55
S2 licensed
Quote from joshdifabio :Why exactly did you think that the time differences would be accounted for? The admins said that they would take the first part of the race into account and they did. I was very confident that the time differences would be ignored, and that's why I told the drivers of our GT2 car to take it easy after your disconnect.

We did everything we could to win. And we won. That's the end. We did the most distance, we were better. Easy.
Darkone55
S2 licensed
That's nice! Congratulations.
Darkone55
S2 licensed
Well, short 'how to' about BF1 / Aston National.

Try to exit the last chicane as fast as you can. You want to hit the finishline as fast as possible.

T1 is hard to get perfect, but because of the massive downforce on the BF1, you won't lose much time if you got a little wide or a little too much to the inside. Perfect would be, braking a bit (just tapping the brake), and shift to 5th while you do this. Don't get fully off the throttle. Slowly apply more throttle before you hit the apex. By the time you're at the apex you want to be pretty much on full throttle again. Then let it roll around the outside, for more momentum.

T2, brake a bit before the curbs start, about between the bridge and the curbs. Drive about half on the curbs, appearantly the curbs don't really have less grip. Press full brakes, and get off the brakes smoothly as you get to go slower. Use 2nd gear, don't shift to 2nd to early, but just before the apex. You want to go on the throttle around the apex, gradually apply throttle. Try not the hit the inside curbs, the outside curbs are ok.

T3 is pretty much the same, but try to turn in a little later compared to T1. The apex is not halfway the turn, but a bit afterhalfway. Use 2nd gear again. At the apex you have to get on the throttle again. Don't go too far to the outside, the big bump makes the TC work, and you lose time.

T4, brake at the 100m mark. Brake on the curbs again. Use the camber of the turn to slow down a bit more towards the apex. About on the apex you apply throttle. Don't use the inside curbs and don't go too wide on the exit, because those outside curbs are a bit less cambered. This turn can be done in 2nd or 3rd, depending on the gear settings. For me 2nd is a little faster, but harder to control.

Final chicane, brake before the red/white/blue curbs start, 2 wheels just over the line. Start to turn in a little after the red/white/blue curbs start. Shift to 4th gear. Try to go as much to the inside as possible in the first apex, this will probably result in 2 wheels on the grass, 2 on the curbs. However, if you go too far to the inside, you will lose too much grip and speed. Apply throttle as you approach the first apex. By the time you're passed the apex you have to be on full throttle again, in order to get out of the turn fast. Wait before you aim for the 2nd apex, you don't want to get too much to the inside. Only aim for it when you are with 4 wheels on the ground again. Before you know it you will be passed this apex. Use all the curbs on the last apex and the outside of the turn.

The last turn requires a lot of practise to get fast. This is also were a lot of people crash because they go too wide in the last apex of it. To prevent this, don't enter too fast, drive as straight through it as possible and don't get too much to the inside of the 2nd apex. This will let the car jump too much to the outside.

But to master the BF1, it's smart to start with the FBM/FOX. Then get the FO8 right, since this on is very hard to be fast in. When you get fast in that, try the BF1. Just because it has traction control, doesn't mean you can use digital brake and throttle. I totally agree with george_tsiros here.
Darkone55
S2 licensed
Welcome Vince!
Darkone55
S2 licensed
See Circuit Gilles Villeneuve, or Magny-Course, they jump over the curbs in the chicane all the time. No more then everybody does in LFS. It's part of racing; using as much track as possible. As long as there are at least 2 wheels on the curbs..

But the point isn't the cutting. The point is that the chicanes are just flat-out suspension killers, instead of chicanes.
Darkone55
S2 licensed
Quote from AndroidXP :This poll is thoroughly useless.
(+1)

Well, I think it's clearly making a statement so far.
Darkone55
S2 licensed
Quote from MaKaKaZo :What's the bad thing about "real chicanes"? They're boooooooooooring. You won't find a real life driver saying that one of those chicanes are in his favourite corners of any circuit. They're there just to them (the drivers) do a full braking, adn they don't like that. We wouldn't like that neither.

You're right, from a driver's perspective they're not very challenging. But I think it's more important to have a lot of different (high, mid and low) speed corners.

Other arguments are given already.
Darkone55
S2 licensed
Yea, you're right. It's not really usefull to cut a slow chicane indeed. Especially when it would have some high curbs, and maybe those black/yellow bumps. Or just tyres (although this is annoying if someone in front of you crashes in them).
Darkone55
S2 licensed
Quote from Rudy van Buren :exactly,

a chicane is a point where you need to brake slow down alot and accelerate again not like lfs flat jump over curbs or gras

And more importantly, where there is more then one line possible. For more overtaking spots.
Darkone55
S2 licensed
Quote from Rudy van Buren :The just needs a more infield part, sector 1 and 2 are fine maby som curbs in t4 would be nice but in sector 3 the should make somthing realy slow with proper chicanes instead of lfs chicanes...

Yea. :P
Darkone55
S2 licensed
Quote from wildwilly :why not reverse the wings instead and see if it can take off?

As soon as it takes off, it has no traction anymore, so it will lose speed and land again immediately.
Darkone55
S2 licensed
Well, Overijssel is not really located very central or anything. And harder to get with public transport or anything. Around Utrecht sounds ok. The Driebergen one sounds cool.

BTW, Krutch where's the big news about NL winning the LFS World Series on simracing.nl? :P
Darkone55
S2 licensed
Quote from XRRoy :Allthough I don't play LFS anymore I would like to come aswell as some special people are comming. You guys know who you are

Heh, dan moet ik ook wel he... :P
LAAALAAALALALAAAAAAAAAAAAAAAa
Darkone55
S2 licensed
Gefeliciteerd jongens!
FGED GREDG RDFGDR GSFDG