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Darkone55
S2 licensed
Quote from AndroidXP :This poll is thoroughly useless.
(+1)

Well, I think it's clearly making a statement so far.
Darkone55
S2 licensed
Quote from MaKaKaZo :What's the bad thing about "real chicanes"? They're boooooooooooring. You won't find a real life driver saying that one of those chicanes are in his favourite corners of any circuit. They're there just to them (the drivers) do a full braking, adn they don't like that. We wouldn't like that neither.

You're right, from a driver's perspective they're not very challenging. But I think it's more important to have a lot of different (high, mid and low) speed corners.

Other arguments are given already.
Darkone55
S2 licensed
Yea, you're right. It's not really usefull to cut a slow chicane indeed. Especially when it would have some high curbs, and maybe those black/yellow bumps. Or just tyres (although this is annoying if someone in front of you crashes in them).
Darkone55
S2 licensed
Quote from Rudy van Buren :exactly,

a chicane is a point where you need to brake slow down alot and accelerate again not like lfs flat jump over curbs or gras

And more importantly, where there is more then one line possible. For more overtaking spots.
Darkone55
S2 licensed
Quote from Rudy van Buren :The just needs a more infield part, sector 1 and 2 are fine maby som curbs in t4 would be nice but in sector 3 the should make somthing realy slow with proper chicanes instead of lfs chicanes...

Yea. :P
Darkone55
S2 licensed
Quote from wildwilly :why not reverse the wings instead and see if it can take off?

As soon as it takes off, it has no traction anymore, so it will lose speed and land again immediately.
Darkone55
S2 licensed
Well, Overijssel is not really located very central or anything. And harder to get with public transport or anything. Around Utrecht sounds ok. The Driebergen one sounds cool.

BTW, Krutch where's the big news about NL winning the LFS World Series on simracing.nl? :P
Darkone55
S2 licensed
Quote from XRRoy :Allthough I don't play LFS anymore I would like to come aswell as some special people are comming. You guys know who you are

Heh, dan moet ik ook wel he... :P
Darkone55
S2 licensed
Quote from bunder9999 :a winner-stays one-on-one ladder system sounds doable, but i think it would be easier done with an admin doing it.

No, I tried it as admin, but it's very easy to make a mistake with it, and the point of it being automated is that there doesn't have to be an admin.
Automated waiting list
Darkone55
S2 licensed
Hello!

Some time ago I designed a 'Race of LFS Champions' layout. I've been testing it untill there were no bugs left, and the races are as fair as possible.

It's figure 8 kind of track. 2 lanes, 1 crossover. Both drivers drive every corner on the track once, but they'll be in separate lanes. Well, see the 'Race of Champions'.

But for that to work there should be an automated waiting list. For example, we have driver A, driver B, C and D (in the joining order). First race will be A vs B. A wins, so A stays in and B spectates. C joines. A vs C. A wins again, but max times to stay in is twice. So it's B vs D. And so on.

And that would also require automatic restart, for example 1 min after the race is finished. In that time the loser must spectate and the new driver has to join. So it would be good if there is auto-spectate for the loser, and the new player gets, say 15 seconds to join, or the next one has to.

And for that to work as a qualifying for the finals, all times should be recorded and saved into a database. The best 16 drivers go to the finals to fight.

Would something like that be possibe with an insim-program?

Thanks in advance,
Darkone
Darkone55
S2 licensed
Quote from Sponge :Nice Spiderman theme (right?) Is there a public version of it available? (would love to try that bad boy)

Ah, yes, Spiderman. But it was our teamskin for that event, so no, there's no public version.
Darkone55
S2 licensed
Quote from baSh0r :Scawen, will this car fit in the TBO class?
Will there be a GTR version which fits in the NGT classß

Well, I certainly hope it won't have turbo... Or does it?
Darkone55
S2 licensed
Quote from Forbin :Recently, I've found that I've spent sooo much time racing open-wheelers and have become so in-tune with them that I'm now utterly useless in anything else. I'm just so used to the knife-edge handling and responding to the smallest slide that, when I get in something that slides more gradually, it just gets away from me.

I had the same. But now I'm trying to focus more on GTR's and roadcars, and I'm already doing some wr splits here and there, so it's slowly coming back.
Darkone55
S2 licensed
Quote from migf1 :Practice is not to get underestimated when we are talking about "alien like fast". All the top guys have a huge mileage under their belt.

That means you need a lot of practise to be quick. But it doesn't mean that a lot of practise makes you quick.
Darkone55
S2 licensed
Quote from bunder9999 :i feel i'm driving better today, sadly the times don't agree with me. at least i'm getting more consistent.
here's another replay. i think i just needed a clear mind after yesterday.

edit: i think i'm still braking a little hard.
edit2: added another replay, with some more setup changes

I watched 2 laps from your 2nd replay. The biggest problem seems to be the control. It may take some time, but try to get familiar with the handling of the car. If you like the FBM, I think it's a good car to start with.

When you have control over the car (and you can drive 10 laps without crashing or spinning or getting of in any way), try to use every cm there's available of track. That can be curbs and all, everything. Before you enter a turn, get to the outside as far as possible. Don't brake too hard, you still want speed through the turn. The apex is as much to the inside as possible. And then on the exit go as far to the outside as you can. And try to be smooth on the throttle, brakes and steering. I see you are overcorrecting a lot. Just pay attention to what happends to the car.

If you don't have Force Feedback, this can be a mayor disadvantage, because you don't feel the car sliding soon enough (or not at all). Maybe turning the skidding sounds up a lot might help you notice the car sliding..
Darkone55
S2 licensed
Quote from STROBE :
#3 "De Oude Kirk" - as you'll never guess such a difficult translation, this is "The Old Church".

Actually it's 'De Oude Kerk'. You pronounce the 'e' like you pronounce 'air', but a bit shorter. :P

Nice pictures btw!
Darkone55
S2 licensed
Quote from Hallen :So you are testing engine braking? Did you play with the engine braking settings on the BF1? That will have a big effect on the results.

Also, wasn't Nick's comments about the actual braking and not the engine braking? His comments seem to correlate nicely with LFS as the high downforce cars are very easy to lock up at lower speeds because of the high brake settings you can use effectively at higher speeds because of the downforce.

The engine brake reduction was set to 0. The downforce to almost max.

I also think Tristan is right about that the drag probably isn't right. When coming out of a slipstream, it's so easy to pass the one your were slipstreaming even before the corner. You keep your speed when you come out of the slipstream. And I think that the slipstream is still too big..

Heidfeld's commend was indeed about the normal brakes I think.

I'll test it again in hotlap, so I can show the graph's between the road car and the F1 car.

EDIT: Here you go. The cyan coloured line is the BF1. The red line is the XFG.

-1.26 G for the BF1, -1.16 G for the XFG.
Last edited by Darkone55, .
Darkone55
S2 licensed
Quote from Woz :The Number 23.

Normally I hate the dickhead that is Jim Carey but this is such a good dark film with him playing a serious role for once and doing well.

In Eternal Sunshine of the Spotless Mind he also plays a serious role. And that's a seriously good movie too.
Darkone55
S2 licensed
Quote from Darkone55 :...
And I still need to test if an F1 really brakes harder (on high speeds) with just 0% throttle and brake, then a road car can brake. I'll try that now! :P

Cool! With the XFG I got 1.12 G while fully braking (with Bob's road going setup). In the end of the braking zone this was 1.06 G. With the BF1 on full speed (322 KPH) I got 1.27 G very briefly. On 285 KPH it was just 1 G.

So, yes, the BF1 brakes faster without using the brake then an average roadcar can do, probably, but it's for a very short moment.

:P
Darkone55
S2 licensed
Nice post Mikkomattic.

Also, I heard Heidfeld say (I believe it was him) that an F1 car can brake extremely hard from 300+ to 50, but it's no good below 50 KPH.

And I still need to test if an F1 really brakes harder (on high speeds) with just 0% throttle and brake, then a road car can brake. I'll try that now! :P
Darkone55
S2 licensed
Had a very nice first race. In front of Jesse and Huppis. Second race I got pushed of in T1. And later, when I was next to a certain spdo member I didn't get any space, so my race was over.
Darkone55
S2 licensed
Geez...

you were always my favourite team, you know that, right? Well, maybe after F1rst. Maybe.
Darkone55
S2 licensed
Congratulations spdo! Three years and still growing, getting better all the time.
Darkone55
S2 licensed
Quote from JJ72 :try overlaying a realistic image of the internal of a helmet, it might be quite convincing.

Nah, that's always too fake. I thought of blurring the edges a bit, but I don't know how, so the darker edges give the same feeling.

Last one for now:
BMW Formula 1 on South City without TC:
http://www.lfsvideo.net/play.php?vid=289
FGED GREDG RDFGDR GSFDG