Thought so. I remember one of either SPEED's shows or CBS (before they lost the rights) explaining bout it or possibly one of the season reviews on about it.
IIRC Evernham's team was factory support in all but name for a few years
ESPN needs Ken Squier back, he's a brilliant narrator
Wrong about iRacing, it uses their own engine, not GMotor. It's based off of NR2003 code, modified. NR2003 engine has nothing to do with ISI engine, Period. Go sign up for iR then say that on their forum, you won't get a nice reception.
I highly, HIGHLY doubt that. Would Scavier change LFS's price based on forum posts? Likely, no
Also did some research into your X-Plane BS, you have to buy specialized equipment at up to $500,000, plus X-Plane Pro at up to $5000 then talk to the FAA, adding in more cash. At that rate real lessons are cheaper
Critique's been made here, but the way I see it you're not happy with the feedback. I checked your LFSW times last night and you're about as slow as I am. Which is very.
Airline simulator 2: http://www.nomissoft.com/as2.html It clearly states there it simulates aircraft. I have it, it's built around keyboard/mouse/joystick. NO rudder support. NO HOTAS support. 100% real flight dynamics (Incidentally, I have a copy I'll give away of AS2)
No, Nic Hamilton has Cerebal Palsy, he's running in Clio cup this year. He's raced using a gamepad. I guess according to your narrow mindedness, he's not a simracer?
I'll ask you the same thing. How old are you, not understanding that people have different choice about inputs for games/sims.
Around here rF has a poor reputation (ask Tristan). Real teams use rF Pro, Red Bull being the most famous. NOT easily buyable by you or me. Do you honestly think Christian Horner pops down GAME in Milton Keynes to buy rF for the RBR sim?
NR1 used a modified Indycar Racin engine. No driver input on either.
Again. No driver from 1967 helped with physics or feel.
IIRC Richard did pacenotes/rally school mainly.
I distinctly remember the abysmal tripe that was CART Preciison Racing asking drivers for input. It did precisely zero good.
EDIT: How do you know Fifth Gear didn't selectively pick which bits to air?
Okay so if I use a keyboard with FSX, it's not a sim? Nor is LFS? Again. Flawed argument. What about XMR? That's not a sim if I use keyboard?
I travel a lot, so I use a laptop, not able to take any specialized equipment with me
Would any real life racers please like to elaborate on how realistic a racing sim is, compared to a real car?
EDIT: Something I thought of. Airline Simulator 2 is designed around keyboard/mouse.
Why? It has a fully modeled FMC, now tell me a joystick or pedals that can program a flight management compter?
Also, the physics don't change, regardless of input device
EDIT 2: Would you tell Alex Zanardi or Nic Hamilton to race with a wheel and pedals only instead of their cars? As said above, not everyone has the time, space, or ability to use a G25/G27
I'm trying not to laugh at your reasoning. According to you, you need a G25 for racing sims and a HOTAS for flight sims?
That's flawed reasoning. Both genres work perfectly with entry level hardware, or even a keyboard. A gaming mouse isn't needed for FPSes, in fact a standard mouse will do, I regularly get a KDR of 2-3 with a cheap ($5) mouse. I race LFS and fly with keys and mouse, you obviously have an issue with my choice of input device.
You get real flying hours in a sim? News to me, go log 25,000 hours on MSFS or X-Plane and apply for a job with an airline. They'd laugh you out of the office,
NO sim is 100% realistic. No flight sim covers every system or switch in a 747, and no racing sim