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DieKolkrabe
S3 licensed
Quote from Kid222 :^ That.

-The wings will be removed, the nose of the cars will be modified, the rear wings will disappear, the cars will have less downforce, the wheels will be protected on the sides with added components, same thing for the rear wheels, the cars will not be the same and will not have the same look as cars that run road courses.

I'm not a huge fan of this, so they're basically making them have no downforce and covered wheels, and they plan to run them on ovals? Wouldn't that mean more spins or crashes due to the cars being more slippery?
DieKolkrabe
S3 licensed
TMS

Turbos?

Asking for trouble, if they go 220 at LVMS, how fast will they go at Texas with the turbos?
DieKolkrabe
S3 licensed
Which is the precise opposite of what TG did with the IRL, remember, 96, they used CART equipment, 97, went to spec engines/chassis (Dallara/G-Force and Infiniti/Olds)
DieKolkrabe
S3 licensed
Quote from Cornys :A quick note on attendance at Kentucky Speedway in what would become the final round of the season:

I was there, and most of the people who I talked to had gotten their tickets from the ticket exchange reguardeding the traffic disaster that happened there when the Sprint Cup Series came there for the first time. Those who failed to make the race in time to see the green flag like myself received a free ticket to another Cup series race, and your choice of that Indy Car series ticket or a truck series ticket. I chose the Indy Car series ticket, because I'd never seen them race before.

If there werre 107,000 people there for the Cup race, then the Indy Car race might have made it to 25,000... maybe. Truly, the attendance was attrocious, and less than half of those tickets were actually bought in the first place.

Race its self? Well, it wasn't the most exciting until the last 15 laps, and it just came down to stratagy play between the two with their push to pass button. Close, exciting finish aside, the rest of rht race was all pit strategy single file pace laps (at 215 mph).

So, does that mean that the IRL is not in good health? 25,000 at a track like kentucky does not sound good. Remember, they have dropped tracks for not selling out before.
DieKolkrabe
S3 licensed
Not totally true there Lizard, New Hampshire 1993. Look up that race, that is one of THE best oval races ever. IRL this year didn't come close at all to capturing the magic of that race. Or Phoenix 1995, another flat track with a great race.
DieKolkrabe
S3 licensed
No, it isn't anywhere close to reclaiming the CART oval magic. Having side by side racing all race is not magic. It's smoke and mirrors. The IRL cannot reclaim Indy 89 or Indy 92 (though it tried with 2006), or Michigan in 92, 94, 99 or 2000. It cannot reclaim California 97, or Gil's blistering qualy lap in 2000, or the race.

It is a long, long, LONG way from that.
DieKolkrabe
S3 licensed
I'm pretty sure there is/was a car racing series that did that, I'll look it up. Knowing my luck it'll be Trans Am or something....
DieKolkrabe
S3 licensed
IMO, ESPN's coverage (except Marty Reid) left a lot to be desired. The thing that angered me most was saying 'this is the final replay' then cutting to Danica. That got quite a lot of ire in the streamI was on. I felt also that they didn't give the drivers enough space, and I wonder if it'd been Danica, how the coverage would have changed.
DieKolkrabe
S3 licensed
Quote from Cornys :They'll never leave Indy. They'd have to change the series name

Really, I'd like to see Indy cars forget about ovals other than flat tracks or tracks longer than a mile. (Indy is basically flat, not entirely of course with 12 degrees, but relatively).

When you look at the saftey of the cars and the fact that they will pack race on these ovals like this. It's just not possable to expect them to race on a medium to high banked track without bumps.

Ovals are for bumping and grinding (to an extent due to the close quarters racing), and I don't think that open wheel cars are really suitable for these big, aerodynamic races like Las Vegas or Texas (Open wheel cars on a track like Charlotte? I never thought of it, but are they crazy? Look at the incident where the catch fence was utterly destroyed on the back stright at Texas).

Naw Hampshire, Richmond (Bristol! :razz would be fun and safe tracks to see them on. Not Texas or Vegas. (Even the Kentucky race was dangerous, but the bumps there I think make it a good bit safer )

I'd love to see them back to Dover, or short tracks, Richmond back, NH, maybe Darlington (if it's made safe enough)
DieKolkrabe
S3 licensed
Shrub is out of it. When will he learn that racing very weekend doesn't make you a better racer?

YES!
DieKolkrabe
S3 licensed
Any reason why Indy couldn't run places like Martinsville or even some of the Canadian short ovals? I wouldn't mind seeing Indy at a .750 mile oval if they drew the crowds and made it safe.

Indy won't totally abandon ovals, they wouldn't be so nuts as to ditch the 500 would they?
DieKolkrabe
S3 licensed
DieKolkrabe
S3 licensed
Just throwing this out there, I'm seeing 'have Indycar use restrictor plates' being thrown around.

No. Indy is not NASCAR. That if anything will make the pack racing worse, not better. If you got 34 cars strung out in clumps of two or three, any wreck will involve less cars than having a huge pack restrictor plate style.

I hate to say it, but it's only a matter of time before it happens again with the current style of racing, the pack NEEDS to be spread out more. Get rid of the spec formula, hopefully the 2012 package will allow for performance differences.
DieKolkrabe
S3 licensed
Wrong on so many levels how the media's replaying it over and over and over. How can the TV networks/sites justify it? Ratings?

IMO, Randy Bernard/Indycar should be held responsible for causing Dan's death. They had a choice to go to another track, they didn't. Instead....they pretty much did the equivalent of putting 43 NASCAR on Daytona unrestricrred and thought everyone'd be safe.
DieKolkrabe
S3 licensed
The way PT spoke made me think it's bad.
DieKolkrabe
S3 licensed
I'm facepalming at people whining they'll quit if laser scanned tracks aren't added. Then whining that Circuit Gilles Villeneuve won't let anyone laser scan them.
DieKolkrabe
S3 licensed
DU is pretty scary stuff. But it's a tiny amount in one round. It's not like every DU shell or bomb has a reactor's worth of uranium in it. I'm not advocating its legality, quite the opposite.

HOWEVER...a nuclear meltdown has the potential to spread radiation over a larger area (e.g. Chernobyl, Three Mile Island radiation panic, Seascale fire and concerns).

Consider that from Chernobyl, radiation was found in Sweden within two to three weeks. Whereas from Fukushima, radiation was found outside of Japan...when exactly?

/offtopic
DieKolkrabe
S3 licensed
Already got FVR beta, that is one amazing mod (if graphics heavy and still a beta) and a WIP Bathurst from them.
DieKolkrabe
S3 licensed
Quote from anttt69 :You are joking aren't you? Hundreds of driving games have similar systems. You'd have trouble copy writing/getting a patent on that idea.

No, I meant copying the iR/SR idea (which people on the MP forum want to apparently)

Vain, that helps a lot, thank you
DieKolkrabe
S3 licensed
DLing.

Got into a discussin with a few people about my legal point and modding, quite entertaining and informative.

Question for any lawyers or people who can reach them. Simply recreating a car with a fake name isn't enough to get around a licensing issue (So Eric couldn't model an RS Cosworth and call it a FXO GT) is it?
DieKolkrabe
S3 licensed
Quote from PMD9409 :You got Paypal?

Quote from ATC Quicksilver :£10 says Hamilton bins it in this session.

Raise ya £20 and donate to my local pub.
DieKolkrabe
S3 licensed
You have to update whenever you launch it.

As for ignoring it, if it's tied into crafting, no can do.
DieKolkrabe
S3 licensed
Quote from XCNuse :old news; they started working on that dragon two weeks ago!

it's dumb. (imo)

minecraft is turning into some weird blocky WoW subgame.. enchantments? Dragons? come on...

My thoughts exactly. I want Minecraft to stay as it is, you build, you survive. Enchantments? Not needed. I'd rather have an option to turn all that crap off and focus on survival.
DieKolkrabe
S3 licensed
Quote from PMD9409 :To be completely honest, that's why I haven't purchased this yet. The last thing I want to do is fight against iR drivers about how to build a system for racing. They come over from iRacing, and want to recreate iRacing. The CARS pdf showed they wanted a system where you start in karts and work your way up. This can be seen as an iRacing system of "career mode". However the iRating isn't needed, and the SR certainly isn't needed. If they want to "restrict" us and potentially want to lose customer support, then go ahead and do the rating system.

This sim probably won't be like rF/LFS/GTR2/NKP etc when it comes to online play, but more of iR. That's what is going to throw me off the most. I'd rather be able to just jump into stuff like LFS, and if I want to do a league race, I can just find a league and sign up for it. I'm not sure what they are saying on the "inside", but from reading the pdf they seem to be going to the iRacing direction, even charging a small fee to run leagues (1 euro).

Why replicate a rival, when you could be creative and grab a bigger crowd.

Odd, but after I posted that quote, quite a lot of people said 'we need to do something different'

I'm gonna assume iR would send a lawyer after anyone seeming to copy their systems. I was on a V8 message board over the Bathurst weekend and people were (wrongly) saying iR is petitioning the Aussie gov't to take Codies ToCA series (marketed as V8 Supercar) series off the shelves.

That was a totally BS post, but it shows the power of misinformation.
Last edited by DieKolkrabe, .
DieKolkrabe
S3 licensed
Quote from PMD9409 :Quote it here. I'm broke so can't buy any part of it yet.

Lol, supposedly iR 'deals with bad drivers'. I just mentioned the three or four iR wrecking vids that got posted in the iR thread.

And the quote, here ya go

Quote from heymoa :Rating System

+1 for an iRacing type system.

The benefits outweigh the frustrations from time to time. After skim reading this thread it seems that most of the negatives regarding the iRacing system is from people that have given it a go, felt its a bit daunting and given up. But I can tell you it is worth it. I race the Mustang and the V8 most of the time and the number of great close races I have had with people over the last couple of years far exceeds the number of times the system has frustrated me. Those times are some of the best sim experiences I have had and they wouldn't have happened if the people I was racing with could bump me off or pass me with 2 wheels on the grass without penalty.

If C.A.R.S wants to be a serious online sim then iRacing is the benchmark. The 1x’s I can live with as there is a fine line between running wide and cutting a corner. In the current system you know that everyone is on the same page. The only area I would possibly tinker with is the 4x. I think there needs to be 2 levels of car to car contact, trading paint (2x) and contact causing damage or spin (4x).

I think its easy to focus too much on the SR in iRacing, the iRating system is where iRacing excels. The iRating system is simple and it works very well. You will also be surprised how your SR goes up when you forget about it and focus on increasing your iRating by trying to race competitively.

So, the benifits outweight the frustrations of somebody in the DWC series (for instance) deliberately wrecking in qualifying, or having a lag spike and getting a 4x when you aren't near somebody?
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