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farcar
S3 licensed
I'm with them. There are enough combos with the existing tracks and would love to see some new tracks.

I'd like to see an epically long circut.
I'm no hot lapper, but would love the challenge of doing a nice clean 10 minute lap at an Eric created monster.

On that note, does anyone know if there are any limitations in LFS's engine that might make long tracks impossible?
farcar
S3 licensed
Quote from Gunn :build more-suitable tracks

Nail on head.

Give me more Phillip Islands, Bathursts and Eastern Creeks and less Wintons*, Oran Parks and Symmons Plains.

The V8s need more sweeping corners and less of these glorified karting tracks.

* I think it was this track that Dick Johnson described as 'like running a marathon around your clothesline'
Last edited by farcar, .
farcar
S3 licensed
lol
farcar
S3 licensed
Quote from Inouva :Laguna seca

I remenber play in Gran turismo 2 That Track is amazin

Partly why I'd not like to see it in LFS. It's been done to death in racing games. Apart from the cork-screw, what's so special about it anyway?
farcar
S3 licensed
Quote from dawesdust_12 :I think it would produce the most boring racing on this planet, and I have many cases of proof, go take some AI's out in GTL, they get seperated very quickly. GT4, they get spread out and it's lame, I'm sure online it'd be the same story, being the only way to pass after getting behind is if someone totally messes up and crashes.

Your AI comparison is far from proof, although I agree that most pickup races would see a spread out field.
Still, I'd love to see an 8-10 minute lap track in LFS (real or not).
It would provide a great time-trial challenge, and good races would certainly be possible if you get a few people together who know the track well.

Bring it on I say, it would be friggin tops.
farcar
S3 licensed
Quote from MAGGOT :One of the contributing factors is probably that neither of the cars in the series are available over here. We don't even have ANY Holdens.

Yeah, I'd say you're right. Holden are just a branch of GM though, so
as dawedust said, rename them!
farcar
S3 licensed
You should try and drum up some support and send them some emails. They're slowly putting overseas rounds into the championship (and taking them out again )

But, you never know.
farcar
S3 licensed
Nice vid, but I can think of a dozen things I'd like to see in LFS before karts.

And no, bikes is not one of them.
farcar
S3 licensed
Although I'm not a fan, I concede Ambrose was a fine driver in V8 Supercars. He dominated the championship which no-one has managed to do since he left.

Quote from kevman_101 :I have the same dream.

I've always thought that V8 supercars woul be a hit if they travelled to the US/Canada. With the Chevy V8s and all. I wonder why they haven't tried it.
farcar
S3 licensed
Quote from squidhead :anyone up for the job?

I had a really quick go before bed. There are 2 versions.
farcar
S3 licensed
Quote from karlth :physics, and only the physics.

You mean physics and online?

I do agree with you on the state of the AI though. It should be improved, and I suspect Scawen is pressing keys as we speak, that will do just that.
farcar
S3 licensed
You really need to post a higher quality shot fir it to be edit-able.
And the text over the top of the pic also makes it hard.
farcar
S3 licensed
Quote from deggis :Thanks to LFS's basicly non-existant engine damage and few other things, the way you can just abuse the engine and gearbox isn't exactly realistic and it heavily affects the outcome of the sound also... For example the flatshifting sound. It's horrible but it's not exactly fault of the sound engine.

That's the key point to the whole sound thing fro mine. I agree that it comes down to how the car is allowed to be driven, and therefore the lack of engine damage.

@danowat I think the AI should be left in and improved. If anything, to make the product more marketable.
I'm interested in the comment about the AI being better in S1 though. Was it changed? Why? Tell me more!
farcar
S3 licensed
Cool! That's an opinion! Respect.
farcar
S3 licensed
Quote from Itar (CZ) :everyone listen diferent type of music.

...and everyone likes different styles of camera angles. 6/10.
farcar
S3 licensed
Size/quality is about right considering the resolution, FPS and length.
Virtual Dub doesn't compress the audio afaik, so that's the only thing that might blow it out a bit.

Fair enough on the other comments though you don't need to rate everything, so I gave your post 5/10.
At least you can't complain about the music I chose. (J/K)
farcar
S3 licensed
Well, it is a slow motion movie. Maybe that's why.
farcar
S3 licensed
@sil3ntwar - the second song is 'Oh Yeah' by the Propellerheads. The first one is by S'mantra, a mate of mine's band.

@imthebestracerthereis - not sure what you mean, I see no stuttering. Maybe it's your machine.
Movie - Fern Bay Day
farcar
S3 licensed
Hello, and here's a new movie:

Fern Bay Day

It was done using only Fraps and VirtualDub, so the production values aren't flashy, there are just simple transitions between shots.
The aim was (hopefully) high quality LFS footage put to music.

Hope you enjoy.

http://www.sil3ntwar.com/farcar/fernbayday.avi
File size -232964KB
Resolution -1024*768 @ 60 FPS
Running time -4:14
farcar
S3 licensed
Thanks for the advise, but this isn't a hardware issue.
Memory test came up fine. I also ran LFS from a different physical disk and had exactly the same result.
farcar
S3 licensed
Quote from Itar (CZ) :
-
logo of fraps

Who really cares about the logo?
Yeah it would be nice not to have it, but don't rate a movie on a logo...
farcar
S3 licensed
I've been experimenting.
The plot thickens...
3 replays are attached.
Replay1.spr
Does not work. Get message "can't load skin XFR_Pelican' among others, and the OOS error.
XFR_Pelican was my skin. I started a new race, but took myself out, so there were only AI racers left with an assortment of other skins. I let them race for a bit and saved Replay 2.

Replay2.spr
Replay works fine.
I then started a new race and put myself back in with the XFR_Pelican again, raced a bit and produced Replay 3

Replay3.spr
Works, but get this. My XFR_Pelican skin appears for one of the AI guys, and I get his skin!

I'm confused, but maybe there's something wrong with the way skins are loaded to memory for the AI?
Last edited by farcar, .
farcar
S3 licensed
Hehe, they went for a bit after you gave them a push start.
The AI was good* in the race from the bad replay, so I don't know why they would be stationary for the test drive.
Strange

*well, as good as the AI gets anyway
Last edited by farcar, . Reason : Remove a point that was incorrect.
farcar
S3 licensed
...and here's the .spr
05X10 OOS errrors with spr's I just made.
farcar
S3 licensed
I'm getting an OOS error when attempting to watch some replays I just made using 05X10. There are 5 replays in total.
I know that some of these errors have been reported before, but were mainly from downloaded sprs.

The sequence of events after I have saved the replay is:
  • Select replay to load.
  • The track loads up (if it needs to).
  • Grey-ish screen appears with messages 'Can't load skin: xxxx' even though the skins do exist. (refer Screen1)
  • Grey-ish screen will hang there until I escape out of the replay.
  • Playing around a bit, I hit Shift+U and now could see the 'OOS Error' (referscreen2). I can't move at all in the Shit+U screen.
  • In some of the replays, I can see cars etc after hitting shift+u, and notice that of the skins on the cars have not loaded. (refer screen 4)
  • I have also attached one of the replays if that helps at all.
The problem also occurred a couple of weeks ago but seemed to go away, so I didn't worry about it.
I'm suspecting it's related to not being able to load the skins for some reason, but that's only a guess...
Any ideas?
Last edited by farcar, .
FGED GREDG RDFGDR GSFDG