While you can't prevent some fool punting you in the rear at T1, most crashes are as are avoidable to a certain extent. Or at least it's usually possible to take evasive action of some sort and perhaps lessen the impact.
The idea is to provide incentives for people to drive properly.
I agree that there would be incidents that annoy but as they say, that's motorsport.
I would have thought it would be pretty easy to implement, as there are already servers that issue 'points' that aren't within the sim (i.e. STCC or whatever is is now called).
When you join the sever, it creates an account for you with say 1000 credits.
Credits are added to your account from results (and perhaps slowly over time), and deducted based on the level of damage as you cross the line. That last bit may be the hard part.
Then again, I'm no script kiddy, so maybe this is all harder than I think.
I'd like to see this (as a server option) too.
Taking the idea even further, how about public servers where 'credits' are accumulated for finishing and winning races, and over time as well.
The idea being that crashing your car will cost you x amount of credits. You can either spend what you've earned to fix the damage for the next race, or wait until credits accumulate over time.
Kind of simulating the amateur motorsport that some classes in LFS represent.
Imagine the flame wars when people get innocently taken out though.
How much do you think realistic engine and suspension damage will change the face of LFS?
At the moment, we all know that it's advantageous to floor it up through the gears and over-rev down changing. Likewise, we all hammer over the curbs at the likes of Fern Bay because we can, knowing it wont have an adverse effect on our car.
My thoughts are that when realistic engine & suspension damage are implemented,there'll be a revolution driving behavior (especially online). A 'drive it like you own it' mentality will be forced on everyone. One false down-change may end your race, and hitting that chicane like you used will bend your steering like it should.
Everyone will be forced to drive with some of the same fears and cautions of racers in the real world. I can't wait for the day.
NB - this topic isn't about development time-lines or such things, so please don't turn it in to one.
Last edited by farcar, .
Reason : typpos - oops, there's another one.
It's a forum like any other.
It has a large population, and overall a welcoming and intelligent one.
Yeah, the exchange of opinion gets heated sometimes but bloody hell, this would be a boring place otherwise.
I think the mods do a great job of standing in the background and only intervening when absolutely necessary.
Heavily modded forums sh1t me to tears. This isn't a classroom!
It's the same thing, but re-edited. It's shorter, and doesn't have title as the beginning and end.
I'm pretty happy with the result (considering the hardware I'm using).
I totally agree with how LFS is being developed (in fact I'm intrigued by it ).
There's no doubt in my mind Scavier have the talent to do the job, and the 'closed shop' approach prevents the community turning in to one big b1tch-fight when people's content/ideas are turned down for whatever reason.
Having said that, Scawen used someone else's sound's in patch W as Cue-Ball mentioned, so I think they have left some room for compromise.
In all, yeah it will take longer to get there, but in the meantime we have a friggin' awesome sim to play and follow the development of.
Here's one of the same combo, but this time it's the world record held by the ...world record holder who is a good steerer and has no respect for engines.
My specs are lower than yours and I can get decent FPS.
Tips:
-16 bit colour
-Lower resolutions
-Set FRAPS and LFS to lower FPS.
If you're going to record at full speed with sound, you'll want a high FPS, so lower the resoulution and detail if you need to.
For slo-mo, set LFS and FRAPS to lower FPS and record at .125 or .250 speed. You can then play with the frame rates in Virtual Dub later on.
Play with the settings and eventually, you'll find a good compromise.
I saw the mineshaft for myself a couple of years ago at the Canberra rally. It's probably the scariest piece of road I've ever seen in motorsport. It's so much friggin steeper than it looks on film.
Thanks for the comments people.
Davo, the engine sound is standard. The distortion makes the thing sound a bit meaner, but the trade-off is a bit of dcrackling.
Yeah, it just turned out like that. I'm sure there is a reason for it, but I haven't investigated. From mucking around, I found the distortion sounds great in some cars and not so good in others e.g. F08.