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farcar
S3 licensed
Quote from Cr!t!calDrift :Yeah but I wont be able to go 200km/h on 80 degree tires at a 45 degree angle for metres and metres on end in a constant drift, if it messes up my turning..

How will engine and suspension damage effect drifting? I don't see RL drifters smashing in to walls and over-revving their engines?
farcar
S3 licensed
A terrifying accident, and a good illustration of how an apparently safe piece of track can in fact be very dangerous. The driver was OK.

http://www.youtube.com/watch?v=ZqnCQSd_ik0
farcar
S3 licensed
Quote from DeadWolfBones :I too am worried about the effect that realistic damage would have on the non-hardcore part of the LFS community. As much as I'm not a fan of the subcultures that make up large parts of the LFS userbase, they are a big part of the population. Perhaps we'll draw in a lot of GPL/NR2003 guys with realistic damage to displace the more NFS-ish crowd, but it's a little scary.

Personally, I think that having a range of server level options to suit both camps would be a good thing.

I'd much rather race in a 'full damage' server against people who have the same mindset as myself when racing. i.e. consistency and finishing the race (OK, so I'm slow) as opposed to online hotlapping and crashing every second lap. I wouldn't want to race on a full damage server with people like this.

I would hope that most of the community lean towards racing with more realistic damage, but that's fine if there are servers for those who don't.
farcar
S3 licensed
My last post on the damage/credit thing coz it's kinda boring, but I really doubt that the majority of racers have discussed this.

Sure it may have been rejected by posters in whatever forum topic it was bought up in previously (I have no reason not to believe you), but the 'majority' of everyone? Sheesh...
farcar
S3 licensed
Quote from geeman1 :Yeah. That's why no server hosts don't want to do this. People don't want this, so they wouldn't join servers like this. Do you now see why this idea has been rejected before?

I'm not sure how you can speak for every racer and host in the community or on what basis you think the idea has already been 'rejected'. Was there an election?

It's not even possible yet because suspension/engine damage isn't realistic.
farcar
S3 licensed
Quote from geeman1 :The goal in simracing is to provide a way to race and not have to worry about the annoying parts like spending time repairing your car after a crash.

But you wouldn't have to do this at all. You could simply choose not to join this hypothetical server. Just like I choose not to drift or 'cruise'.
farcar
S3 licensed
While you can't prevent some fool punting you in the rear at T1, most crashes are as are avoidable to a certain extent. Or at least it's usually possible to take evasive action of some sort and perhaps lessen the impact.
The idea is to provide incentives for people to drive properly.

I agree that there would be incidents that annoy but as they say, that's motorsport.
farcar
S3 licensed
I would have thought it would be pretty easy to implement, as there are already servers that issue 'points' that aren't within the sim (i.e. STCC or whatever is is now called).

When you join the sever, it creates an account for you with say 1000 credits.
Credits are added to your account from results (and perhaps slowly over time), and deducted based on the level of damage as you cross the line. That last bit may be the hard part.

Then again, I'm no script kiddy, so maybe this is all harder than I think.
farcar
S3 licensed
Quote from AndroidXP :^ Nah, this has been discussed years ago and it has been rejected back then as it is rejected now. I don't think it would have a positive enough effect to outweigh the negative ones.

Rejected by whom and on what grounds? I'm talking about individual servers implimenting the damage/points system and not the game as a whole.

I agree with the rest of your blurb though.
farcar
S3 licensed
Quote from gohfeld23 :IMO, once you wreck your car, it's race over for you until the next one. Or at least it should be that way.

I'd like to see this (as a server option) too.
Taking the idea even further, how about public servers where 'credits' are accumulated for finishing and winning races, and over time as well.

The idea being that crashing your car will cost you x amount of credits. You can either spend what you've earned to fix the damage for the next race, or wait until credits accumulate over time.

Kind of simulating the amateur motorsport that some classes in LFS represent.

Imagine the flame wars when people get innocently taken out though.
How engine and suspension damage will change the face of our game.
farcar
S3 licensed
How much do you think realistic engine and suspension damage will change the face of LFS?

At the moment, we all know that it's advantageous to floor it up through the gears and over-rev down changing. Likewise, we all hammer over the curbs at the likes of Fern Bay because we can, knowing it wont have an adverse effect on our car.

My thoughts are that when realistic engine & suspension damage are implemented,there'll be a revolution driving behavior (especially online). A 'drive it like you own it' mentality will be forced on everyone. One false down-change may end your race, and hitting that chicane like you used will bend your steering like it should.

Everyone will be forced to drive with some of the same fears and cautions of racers in the real world. I can't wait for the day.

NB - this topic isn't about development time-lines or such things, so please don't turn it in to one.
Last edited by farcar, . Reason : typpos - oops, there's another one.
farcar
S3 licensed
It's a forum like any other.
It has a large population, and overall a welcoming and intelligent one.
Yeah, the exchange of opinion gets heated sometimes but bloody hell, this would be a boring place otherwise.

I think the mods do a great job of standing in the background and only intervening when absolutely necessary.

Heavily modded forums sh1t me to tears. This isn't a classroom!
farcar
S3 licensed
Well put and I agree, it all looks like a ruse.
A ruse that will be leaked to the media sooner or later.
farcar
S3 licensed
Quote from danowat :Quite a nice movie, a little bit jerky though

I just uploaded a 60fps version which should be less jerky.
http://www.megaupload.com/?d=4G57NB85

It's the same thing, but re-edited. It's shorter, and doesn't have title as the beginning and end.
I'm pretty happy with the result (considering the hardware I'm using).

It looks a hellava lot better than 30fps.
Last edited by farcar, .
farcar
S3 licensed
Thanks for the comments people.
I'll use some more combos in the next one (might make it a bit shorter too)

@[SWE]RE - the song is "Did You See Me?" by Ween. These guys are pure music genius. You should go and buy all of their albums now.

Ethan, thanks for the tech tips.
LFS - Corners
farcar
S3 licensed
A movie I made before bed last night.
Yes, it's another slow motion movie.
No, it's not as good as Don's stuff.

Youtube version looks crap
Megaupload 30fps version is @ 720*480 and 57.6MB
Megaupload 60fps version is @ 1024*768 and 129MB

YouTube:
http://youtube.com/watch?v=_v-nIgc6oYU

MegaUpload 30fps:
http://www.megaupload.com/?d=E2HNYPIV

MegaUpload 60fps:
http://www.megaupload.com/?d=4G57NB85
Last edited by farcar, . Reason : Added link
farcar
S3 licensed
I totally agree with how LFS is being developed (in fact I'm intrigued by it ).
There's no doubt in my mind Scavier have the talent to do the job, and the 'closed shop' approach prevents the community turning in to one big b1tch-fight when people's content/ideas are turned down for whatever reason.

Having said that, Scawen used someone else's sound's in patch W as Cue-Ball mentioned, so I think they have left some room for compromise.

In all, yeah it will take longer to get there, but in the meantime we have a friggin' awesome sim to play and follow the development of.

Good job lads, keep doing it.
farcar
S3 licensed
Yeah, lol etc.
But where are we here? Kindergarten?
farcar
S3 licensed
Here's one of the same combo, but this time it's the world record held by the ...world record holder who is a good steerer and has no respect for engines.

http://youtube.com/watch?v=0VapLppzhxc
farcar
S3 licensed
Quote from Scawen :Fully Compatible Patches <- DONE
Multiplayer Incompatible Patches <- NEARLY DONE
Physically Incompatible Patches <- SOON STARTING

Thread closed as far as I'm concerned.
farcar
S3 licensed
The production values are easily the best I've ever seen in an LFS movie and probably in any game movie.
Easily on par with my other fav

Friggin' fantastic, and congratulations.
Last edited by farcar, .
farcar
S3 licensed
The only other thing I can think of is AA. Mt card can only do 4x.
Maybe higher levels hammers frame rates.
farcar
S3 licensed
My specs are lower than yours and I can get decent FPS.

Tips:
-16 bit colour
-Lower resolutions
-Set FRAPS and LFS to lower FPS.

If you're going to record at full speed with sound, you'll want a high FPS, so lower the resoulution and detail if you need to.
For slo-mo, set LFS and FRAPS to lower FPS and record at .125 or .250 speed. You can then play with the frame rates in Virtual Dub later on.

Play with the settings and eventually, you'll find a good compromise.
Last edited by farcar, .
farcar
S3 licensed
farcar
S3 licensed
Quote from NetDemon01 :I've had this onboard cam video uploaded to youtube for a long while now. It's Richard Burns Rally at the Mineshaft stage.

I saw the mineshaft for myself a couple of years ago at the Canberra rally. It's probably the scariest piece of road I've ever seen in motorsport. It's so much friggin steeper than it looks on film.

Here's how dangerous it can be in a Corona
http://www.youtube.com/watch?v=-en3MgMDkHY

-Edit- How it should be done
http://www.youtube.com/watch?v=a-fyUBWy8VY
Last edited by farcar, .
FGED GREDG RDFGDR GSFDG