There are a few things that you could say to suggest LFS is incomplete, but 'a lot of bugs'? It's one of the most stable and bug free pieces of software I've seen.
Re sky: Download the highres skies.
Re moving hands while shifting: The difficulty as I understand is that the software would need to anticipate a shift. In real life, the driver's arm moves before the shift. This, being impossible, has contributed to this feature being absent. It would be a nice touch during replays though.
And I'm curious to know where I complained that I know nothing about the development cycle?
I've also never suggested that my thoughts on the state of development are the cold, hard truth. They are observations, opinions and speculation as are yours (unless the your harboring secret information :really. This, being the game's forum I figure is an appropriate place to vent such things.
In regards to the rest of your post, there's not much point in continuing to debate the differences between 'stagnation' from a developer's point of view versus an end-user's point of view, but I've not been over-reactive or dramatic in my posts. I guess emotion and tone can be difficult to pick up in forums. For example your phrase "..dramatic words and statements won't change the truth, though they may contribute greatly to poor morale and propagate nay saying..." might well sound over-reactive or dramatic depending on how you read it. Read it aloud in a Winston Churchill voice and you'll know what I mean.
Cute analogy, but nowhere near correct.
To respond with another analogy, if you were trying to hit the nail on the head all you've done is smack yourself in the eye with the back swing.
LFS as game and as a project I have never become bored of. Bored of the current state? Yes. Concerned about the future? Yes. Bored of LFS as a game/project? No.
Anyway, you seem to struggle to comprehend these things. Not sure why.
You must have missed the first bit of my post where I said I was speaking from an end user's point of view. Scavier might have a shedload of stuff ready to roll. Your speculation might be right or it might be wrong.
I'll reiterate by saying that not much has happened in the last year for the users.
Yes, that is a problem. I bet the bit where I said 'I'm a fan concerned at stagnant development' helped you come to this conclusion.
I'm always willing to look like a fool for more LFS content. In fact, it a patch is released before Christmas, I'll get the words "Thanks very, very very much to Scawen, Eric and Victor for the new patch. " tatooed on my schlong, and I'll post pics in this very thread!
It has from this end user's point of view.
In the last year, the only changes I've noticed are:
- Minor physics updates to a few cars
- New interiors for a few cars
- Replay controls
I'm sure there is more somewhere in the future (and I really look forward to it), but it is stagnant at the moment.
Let me also answer the predictable responses.
- Yes, I know the next patch will be released when it's ready.
- I know the devs don't like to rush things.
- I agree that I have already got my moneys worth, that I knew what to expect when I bought S2 and the developers owe me nothing.
I'm just a fan who's concerned at the slowing (currently stagnant) development cycle.
A dubious statement at best. Where can I see this?
Aye, but the last few have been more than a little lean on content. Particularly Z. It had some nice touches, but didn't seem like 6 months worth development. To me, it feels like a year since anything happened.
I totally agree, but I remain a concerned fan in regards to ongoing development.
You didn't even read my post did you? I think you just read the quote in TAYLOR-MANIA's post above. Go back an read my whole post. It might put things in to context for you and you'll realise you have made a moot point.
If this was directed at me, then you've totally lost me. What are you on about?
Just wanted to pick you up on a couple of things in your rant.
The commercial loss for Scavier would be if these people don't fork out for S3.
I have not grown bored of LFS as a piece of software, or as a concept. I've grown bored of it's current content and grown tired of the slowing development cycle. There's a difference.
As you said yourself the 'old timers' know how the developers work, so it's concerning that it is these people who are becoming impatient after all this time.
Generally, the 'old timers' are the most patient people in the community.
So we both agree that the development cycle is slowing.
You don't see a problem with this which is cool with me. No skin off my nose.
My opinion on the other hand is that the slowing development cycle will eventually lead to a decline in this great simulator through a slower uptake, and existing racers leaving. Enlightened?
In regards to wishful thinking, the solutions to the (imho) 'problem' would be more developers or more development hours from Eric and Victor. I'm assuming Victor and Eric aren't working full time on LFS... Clearly these decisions are made by them based on their desires (do they want to spend more hours), and economic feasability (will they make more money?). They're none of my business, but being a fan, I do think about these things.
I feel like I'm repeating myself here, but I will...
A couple of years ago, I had no problems finding a reasonably well populated pickup race server in Australia. In the last 6-12 months I have had lots of problems finding a reasonably well populated pickup race server in Australia.
So it's not living outside Europe I'm referring to, it's a perceived decline in numbers on Australian servers
I was merely stating a fact; that patches have become less frequent over time. I understand that there are reasons behind this.
The fact that there are valid reasons for slower development output, doesn't solve the problem though.
In regards to server populations, I don't have any numbers to show. It's just that from Australia I can never seem to find decently populated local race servers.
I never used to have such problems.
I would argue that LFS has 'changed' over the years with lower frequency of patch releases. Maybe that's why the complaints are louder?
For the record, I rarely play LFS at the moment because of this stagnation. I'm still a huge, huge fan, but think that the development cycle needs to be sped up for it's long term survival. If the next patch doesn't have significant new content and enhancements, or there is another huge gap between patches I fear that things will really begin to drop off in terms of online server populations etc.
There have always been plenty of Aussies on the forums, but are any any of the pickup race servers populated? I must admit I haven't played LFS for ages. Mainly because there were no populated local servers.
A while back there was usually at least 10 racers on a server somewhere.
Bring those days back!
iirc, it's a tick box in the Render Options menu
I'm still waiting for my DVDs to arrive, and the 10 minute time limit is annoying as hell, but at the moment I'm having a blast just playing around with the weather. It's just implemented so nicely.
The current amusement comes from hiting the Randomize Weather button until eventually, I get cyclonic winds and my Cessna blows off the runway.
I'm really starting to form that opinion too. Xplane is just such a neat little piece of software. Very modular, highly configurable, great physics and developed with that little bit of extra love and care.
I guess that that would make FSX is like the rfactor of flight sims, but I haven't played it so I won't make such assumptioms...
Nice heli landing too! -Edit- I'm sure you've seen this Willy, but for the benefit of people who don't know about auto-rotation, have a look at the movie below. It's basically landing a chopper by cutting the engine and using a physics cheat. Not for the faint of heart! http://youtube.com/watch?v=wOJSo6_F6mE
As I understand, the scenery is broken down in to regions, and you only need to install the areas you want. Europe is around 10GB apparently.
Here's the 3D cockpit in the Cessna, and yes it's clickable.
I haven't downloaded any planes yet, but the quality of cockpits in the demo planes varies. Some of them are rather dodgy, but the Cessna one as you can see is great.
I reckon the graphics are rather pretty. Like any flight sim, some of the details look a little clunky close up, but overall it's good. I attached some quick and simple edits taken from the demo.
Looks like a very in depth product, but not really what I'm looking for in a civilian flight sim. I'd be more inclined to fly short legs in a GA type plane like a Piper. Besides that I already have FS2004 but there are quite a few things that annoyed me, so I haven't installed it on my latest rig...
I ordered my copy the other day, partly because I'm lacking a good civil flight sim, and partly because I like this 'style' of software and how it's developed.
I've been mucking around with the demo while I wait for my 6 x Scenery DVDs to arrive (around 10 days apparently). Just starting to get used to things.
I'm wondering if anyone else is on the X-Plane bandwagon and wants to share any thoughts, tips or tricks, particularly regarding configuration, recommended downloads/plugins and anything else X-Plane related that might be interesting.
Edit - looking at the footage it seems he was hit in the rear quarter just behind the driver seat. Another metre forward and it would have been a different story.
Lucky man...