The online racing simulator
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farcar
S3 licensed
Quote from atledreier :You'd think that people trying to make a driving game/engine would care about getting something as fundamental as tires at least resembling real life. But they have clearly stated that they are not.

You could flip this around and say the same thing about LFS or AC.
"You'd think that people trying to make a racing game would care about getting something as fundamental as damage at least resembling real life."

You'd be wrong of course, because in the end they're just different games with different priorities. They're all still in development too.

I think the tyre model in Beam shows some promise anyway. It needs work for sure, but it's far from completely 'un-resembling' real life. And the game is young.
farcar
S3 licensed
Quote from sinbad :I guess they gave up on tyres then.

No, there are still tyres. :thumb3d: It's still an evolving soft body physics sandbox too.
Not for everyone clearly...
farcar
S3 licensed
Quote from XCNuse :I am very much looking forward to how this game expands.

There's some very cool stuff happening now.

http://www.youtube.com/watch?v=xgtA6_IcHHw

http://www.youtube.com/watch?v=LhkggGqPyRI
farcar
S3 licensed
Quote from Mustafur :graphics are pretty impressive for hardware which is pre-historic.

Yes and no. The Audi in that gif looks like its dragging a dozen tyres on chains with that explosion of snow behind it. Uncanny valley at it's worst.
farcar
S3 licensed
A bit of fun / another f**king Red Bull promo.
http://www.youtube.com/watch?v=NqyvfH3cV6o
farcar
S3 licensed
Quote from Jshort :LFS is a POS. Who the hell would be stupid enough to waste their money on this game that looks and sounds like it was made 10 years ago by a couple of scammers who have been promising updates that never come?

A couple of scammers? Just... lol.
farcar
S3 licensed
Quote from Kuba_m :High res textures are one thing but it would by also nice to see good shadows and lighting system and other DX9 / 10 feutures, not saying about DX11 (tesselation etc.).

I agree. Better lighting and shadows are all that's needed in terms of graphics. I'd love to know if this is on the development roadmap.
The community will (hopefully) continue to produce higher resolution textures for those who like them.
Last edited by farcar, .
farcar
S3 licensed
Quote from Matrixi :That kind of "hardcore" game mode would actually be pretty interesting! Implementing it would also be very easy in to something like GTA if the devs went for it.

You're right, I think it would be relatively quick and easy. There'd be very little or no content to create. Just use and tweak existing functions like the wanted system, heists, property, economy etc, create a scoring system, and maybe generate random events/opportunities so that there's always something to do.

It could be a quick win for DLC before this gen consoles fade away?
farcar
S3 licensed
Quote from NitroNitrous :Sure, it is just a game, but I like to do in games what I can't do for real because I have no time/money/chance/is dangerous or ilegal to do it, not because is physically impossible.

I'd love to see this concept explored too.
A hardcore pure sandbox mode with: fatal car crashes, single bullet deaths etc. No story, just create a character and rob, bounty hunt and heist your way to riches. Then invest in property, trade shares and rob/kill some more.
The amount of money you've earned versus the time it took you to earn it, combined with how long you've been able to survive will give you an overall score. If you die, game over and start again.
That'd keep me entertained, probably forever if it was well balanced.
farcar
S3 licensed
I agree that driving physics are the biggest question mark left by the gameplay trailer.
We didn't see much though, so its hard to say. Maybe the reason we didn't see much is that they're still being worked on? Notice that car crashes and damage were also an omission.

It looks damn impressive overall though. Especially the terrain.
farcar
S3 licensed
Quote from thisnameistaken :No blur will ever matter. Whatever you're focusing on should not be blurred, so if something in the distance is blurred it doesn't matter.

Actually if something in the distance is blurred and you happen to be focusing on it, then it will totally ruin the graphics. So any blur, anywhere, is a stupid idea and should not happen. Your eyes will provide all the blur necessary.

The only reason you'd need blur is to make screenshots look sporty so idiots say 'Wow look at that blur, I'm preordering this game with the fancy blur effect that I'll never actually see when I'm playing it, and if I do see it, it will completely ruin my experience'.

Honestly, gamers are such suckers. Let's see if they improve the gameplay at all. Removing 90% of the cutscenes would be a good place to start, because 90% of the cutscenes are too long and are extremely poor-quality cinema.

There's no evidence that blur is used in gameplay, in which case your argument is redundant.
If you had read closely, you would have realised we were talking about post gameplay effects, like a photo mode.
farcar
S3 licensed
Quote from Bose321 :I wonder how much this will stand out during playing though.

GRID2 has no shadows under cars when you drive behind people and look through your windows.

I'd be surprised if the blur effects were seen during actual game play.
If they're not photo-shopped, surely the screenshots are taken in some sort of in game photo mode?
farcar
S3 licensed
The screenshots look fine, though I'm surprised that Rockstar would fall for the old 'forget to blur the background you can see through the car windows' thing (see below)
It really is Photoshop 101. Or, maybe a limitation with the in-game photo mode that may or may not exist?

farcar
S3 licensed
Quote from (-Mark-) :Depends what you mean by getting the physics right.

You can't expect the cars to handle as they would in a racing simulator, that would be a waste of resources. Personally i felt GTA IV's physics were the best of the series.

I agree that IV's physics were the best in the series, but they were just 'OK'. I think there's much room for improvement without making as complex as a racing simulator.
Particularly in the area of motorbikes. I want to be able to high side!
farcar
S3 licensed
Some more screens. Looks like there will be some fun vehicles (if they get the physics right!)






farcar
S3 licensed
With all the 'shopping done on these screens, I wonder if there'll be a photo mode a-la Forza, GT5 etc. I certainly hope so.

Actually, I hope they really open up the sandbox with this one, even to the point of a separate mode where you can just create a character and do whatever you like, with no story missions. Maybe with dynamic/random missions to keep you occupied and an economy of some sort, so you can just go nuts and see how long you can survive / how much money you can make. If executed well, it could make the game endlessly entertaining after you've finished the main campaign.
farcar
S3 licensed
I thought this was pretty interesting from the new trailer. People falling out of a rolling car.
Should be hilarious if this happens in game.
farcar
S3 licensed
The new trailers are kinda what I expected. Looks great though, and I can't wait.
Why isn't it called GTAIV - San Andreas (or similar) though. It still uses the same engine, no?
farcar
S3 licensed
Quote from S3ANPukekoh3 :Even better in the flesh

It looks like it's still a wicked track since the makeover, and it produced a great weekend of racing. I can see why the drivers love it. Will try to make it over there next year.

Also, I didn't know that you guys had your own V8 championship (I won't mention that an Aussie won it either)
farcar
S3 licensed
You should post your build story here:
http://forums.mightycarmods.com/forum.php

I'm sure you'll get a bit of interest.
farcar
S3 licensed
Quote from Ni-san :Are you trolling or just being stupid?

He was probably trolling, albeit it 670 odd days ago.
Maybe he's changed since then?
farcar
S3 licensed
Quote from Rappa Z :2:47 - The only thing that can explain an accident at that speed must be driver distraction hehe.

Ha. Reminds me of this:
http://www.youtube.com/watch?v=MleuPXWotcI
farcar
S3 licensed
Quote from Marino108 :I wouldn't be suprised to hear that all these man--Moss, Mcrae, Loeb--have above average mind-body control.

That's the single greatest problem with motor sport. There may be millions out there with these talents, but only a tiny few have the money and luck to be able to truly realise them.
farcar
S3 licensed
Quote from tristancliffe :Good graphics today are tomorrows naff "did we really think this was good?". Good physics are good physics forever.

I agree with Keling, and it's all relative to expectations. GP2 is a good example. Great graphics and physics for it's time, but nothing on what we expect today.

Besides if you're immersed in a game, you should be too busy enjoying it to be thinking about how crap it might seem in 20 years time.
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