You could flip this around and say the same thing about LFS or AC.
"You'd think that people trying to make a racing game would care about getting something as fundamental as damage at least resembling real life."
You'd be wrong of course, because in the end they're just different games with different priorities. They're all still in development too.
I think the tyre model in Beam shows some promise anyway. It needs work for sure, but it's far from completely 'un-resembling' real life. And the game is young.
I agree. Better lighting and shadows are all that's needed in terms of graphics. I'd love to know if this is on the development roadmap.
The community will (hopefully) continue to produce higher resolution textures for those who like them.
You're right, I think it would be relatively quick and easy. There'd be very little or no content to create. Just use and tweak existing functions like the wanted system, heists, property, economy etc, create a scoring system, and maybe generate random events/opportunities so that there's always something to do.
It could be a quick win for DLC before this gen consoles fade away?
I'd love to see this concept explored too.
A hardcore pure sandbox mode with: fatal car crashes, single bullet deaths etc. No story, just create a character and rob, bounty hunt and heist your way to riches. Then invest in property, trade shares and rob/kill some more.
The amount of money you've earned versus the time it took you to earn it, combined with how long you've been able to survive will give you an overall score. If you die, game over and start again.
That'd keep me entertained, probably forever if it was well balanced.
I agree that driving physics are the biggest question mark left by the gameplay trailer.
We didn't see much though, so its hard to say. Maybe the reason we didn't see much is that they're still being worked on? Notice that car crashes and damage were also an omission.
It looks damn impressive overall though. Especially the terrain.
There's no evidence that blur is used in gameplay, in which case your argument is redundant.
If you had read closely, you would have realised we were talking about post gameplay effects, like a photo mode.
I'd be surprised if the blur effects were seen during actual game play.
If they're not photo-shopped, surely the screenshots are taken in some sort of in game photo mode?
The screenshots look fine, though I'm surprised that Rockstar would fall for the old 'forget to blur the background you can see through the car windows' thing (see below)
It really is Photoshop 101. Or, maybe a limitation with the in-game photo mode that may or may not exist?
I agree that IV's physics were the best in the series, but they were just 'OK'. I think there's much room for improvement without making as complex as a racing simulator.
Particularly in the area of motorbikes. I want to be able to high side!
With all the 'shopping done on these screens, I wonder if there'll be a photo mode a-la Forza, GT5 etc. I certainly hope so.
Actually, I hope they really open up the sandbox with this one, even to the point of a separate mode where you can just create a character and do whatever you like, with no story missions. Maybe with dynamic/random missions to keep you occupied and an economy of some sort, so you can just go nuts and see how long you can survive / how much money you can make. If executed well, it could make the game endlessly entertaining after you've finished the main campaign.
The new trailers are kinda what I expected. Looks great though, and I can't wait.
Why isn't it called GTAIV - San Andreas (or similar) though. It still uses the same engine, no?
It looks like it's still a wicked track since the makeover, and it produced a great weekend of racing. I can see why the drivers love it. Will try to make it over there next year.
Also, I didn't know that you guys had your own V8 championship (I won't mention that an Aussie won it either)
That's the single greatest problem with motor sport. There may be millions out there with these talents, but only a tiny few have the money and luck to be able to truly realise them.
I agree with Keling, and it's all relative to expectations. GP2 is a good example. Great graphics and physics for it's time, but nothing on what we expect today.
Besides if you're immersed in a game, you should be too busy enjoying it to be thinking about how crap it might seem in 20 years time.