The online racing simulator
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Feffe85
S3 licensed
Here in Sweden we have a couple of racetracks..

Björkvikring - Not sure if they are allowed to race there yet.
Dalsland Ring - 2 800m long racetrack, one dragstrip and karting track.
Falkenbergs Motorbana - 1 843m long racetrack.
Gotland Ring - 3 200m long, in 2009 it will be 7 375m long.
Karlskoga Motorstadion - 2 530m.
Kinnekulle Ring - 2 072m.
Kristianstads Grand Prix - 6 537m.
Ring Knutstorp - Racetrack (2 070m), Rallycross (1 110m).
Linköpings Motorstadion - 2 137m.
Mantorp Park - Short Version (1 868m long), Long Version (3 106 m long).
Mittsverigebanan - 1 950m.
Scandinavian Raceway - 4 031m.
Sturup Raceway - 2 133m.

Thats just the big tracks.. then there is alot of kart-tracks all over the place :P

EDIT: okey, didn't read the first post closely enough... didn't see that u wanted the distance TO the racetrack mybad! :P
dunno the distances sorry, but those figures are the lenght of the tracks..
Last edited by Feffe85, .
Feffe85
S3 licensed
Quote from Migz :Basically does anyone know if theirs a way to find out what type of slot (PCI, PCI-E,AGP) my graphics card is without actually opening my comptuer up?

Perhaps it says somewhere in the os? Or is there something i can download and run (without installing) that can tell me what slot my graphics card is?

go to techpowerup.com, and download "GPU-Z".. dont know where u find it on their site, but it´s there

that prog will tell u almost everything there is to know about ur graphicscard..
Feffe85
S3 licensed
Quote from chavm481 :?... i have no idea how to understand that...

he tryed the app on a comp that doesn't have a s1/s2 licence... and it didn't work.. but it works WITH a licence..
Feffe85
S3 licensed
Quote from chavm481 :i have never made a program exept simple system errors

back in the gymnasium, i did some programming (C++, java, asp and php). but i dont remember getting any syserrors :P

i´d love to contribute to the advancing of lfstweak, but dunno how tbh :/
Feffe85
S3 licensed
I really hope u figure out what value to use.. would be nice to play around with a new version of the program :P make sure u do it bug free too
Feffe85
S3 licensed
here is mine... drifting the RB4 with my new Navy-skin

EDIT: its a one wheel drift btw :P
Feffe85
S3 licensed
If it would be "0.6 Beta" after the one we have now, then what would 0.7 be called? Delta? naah.. 0.6 Alpha i think it will be for me it would be more realistic to have 0.9 -> 1.0 = Alpha to Beta change..

But it´s all up to Scawen
Feffe85
S3 licensed
Quote from Jimmy_Lemon :it must of snowed at blackwood this summer, due to global warming.

Texture files are removed.. That happens when thats done
Feffe85
S3 licensed
Quote from Whiskey :The bug I comented some pages before about the fail with gearbox was noticed by my brother (who don't know the existence of that "bug") driving a XRR in fourth gear reducing to third. It seems that the little throttle the injection push is enough to avoid this bug, so you could only reproduce it with the car moving or with a stalled engine.

Another fail

This is not a Scawen fail hehe, this came from Eric.
First of all, I'm sorry but I don't know how to say it in English, but with the image you should catch it.
In XRG/XRT, there are 4 keys to control the electric windows, but...oh, surprise!! Those cars only have two doors

That was a little fail yes :P

not to hard to do something about tho
Feffe85
S3 licensed
Thats just nasty G!NhO Nice layout tho!
Feffe85
S3 licensed
Quote from SpikeyMarcoD :I had this.
Q: Do you use a link file to start LFS.
A: if so (my case) make sure all references in the link fyle point to your Y30-map and not the old map.

(dont know what is the correct english for it since i use dutch version of windows. Snelkoppeling its called there.)

shortcut u mean? genväg here in sweden
Feffe85
S3 licensed
Quote from Frost_More :That will be on friday, but I always thought we got 2 unlocks?

yupp only two if u dont have one already, then u get one. Friday it is
Feffe85
S3 licensed
Quote from LiveForBoobs :I don't know if it's my monitor, but on certain areas where the sunlight doesn't hit the dashboard directly i can't almost see the depht of the gauges. On shadow areas i understand, but otherwise it should still be enough to distinguish.

On the first pic the car is on a place where the sunlight comes from the behind, but it makes the gauges completly dephtless. I can only see it really well when the sun is at the angle like pic 2.

Same thing here.. Must be because of the angle of the meterhousing or something..
Feffe85
S3 licensed
Quote from Scawen :There shouldn't even be any XXX_DEFAULT.jpg skins in your skins folder. LFS is supplied with dds skins in the skins_dds folder. So I guess you put this in there yourself.

ur damn right..

but, its an clean install... or WAIT! no my bad! wrong folder sorry to confuse u Scawen..
Feffe85
S3 licensed
Quote from Scawen :Has anyone else seen this bug?

To clarify for everyone.. the FILE ("FBM_default.jpg") is containing the image of RAC's default skin.. to make that clear.. :/ it´s not a BUG per se.. as i can just switch the file and get on with my life. but i wondered if anybody else had that missmatched file? :/
Feffe85
S3 licensed
Quote from Scawen :I have given you 2 unlocks but from now on I will NOT respond to any more unlock requests. An unlock has nothing to do with class balancing and we have a technical support email system on our website.

I'm programming LFS, not doing forum based technical support services.

WORD!

OTher then that i think the balance is good, dont really notice so much but as someother people said, it´s harder to break out the rear of the XRT now

BTW; have u done anything to the sounds? engines and such? i feel that the XFG is a little sharper in the exhaust with the default enginesounds.. sorry to get offtopic here :/
Feffe85
S3 licensed
Quote :
Please can you explain this? I don't know what you mean, the FBM and RAC default skins seem ok in my version.

When i go to carselection screen and select the FBM, put on the "default" skin / paintjob i get blackmarks all over the car. And this is with a new install of the Y30.. not a big deal as i only have to copy the FBM_default from another version.

I just mentioned it if someone else had noticed it too

Oh yeah btw, about that analog turbogague: is it possible to make it work like a real turbogague? i mean, on idle = stay @ 0bar/psi, engine brake = -XX bar/psi... would be good..

but u maybe are doing this for a future patch? what do i know, i only drive
Feffe85
S3 licensed
dont know if it´s been posted, but i found that the fbm_default.jpg after patching is showing an RAC doesn't look right..

also that thing that the previous poster said, about the turbo.. it´s negative pressure while enginebrake.. but doesn´t change if u have pressure.. only when on like full throttle.. a little dull

other then that i LOOOVE the improvements.. like the new look of the cars.. and also the new rims on the XRT :P maybe not new to allbut i haven't noticed them before.. oh well.. of to sleep now..

Scawen: kepp those awesome patches coming! =) Love ur work!!!
Feffe85
S3 licensed
but... how hard is it to search @google for car spec's and just type in the gearing in lfs? i mean, the gearing is the same but maybe the hp is a little off :P for ex: i drive the FXO with REAL GEARING from an Volvo 850 T5.. works, a little low topspeed, but just needs a little tweaking of the 5th gear..

hope u get it right
Feffe85
S3 licensed
Quote from Zen321 :This suggestion hasn't got anything to do with car handling or maximum lock or anything else.

What the OP means is :
- The Ingame 3D model of the (steering) wheels of XRG (for instance) has a lock of 720° (360° in each side).
- His hardware steering wheel has got a maximum lock of 270° (135° in each side).
- When he turns his hardware wheel by (let's say) 90° to the left, the ingame 3D steering wheel models turns by more than 90°. The ratio is, for instance, 90°/135° (2/3), which means, the ingame 3D model will turn 2/3 of 360 to the left, so 240°.
- Then, what he wants is to allow the model to have the same rotation angle as his hardware one (meaning that when he turns 90° to the left, the wheel will turn 90° and have the same maximum lock of 135°), but keeping the same wheels' (the one with tires) lock.

So, as a "résumé", when he turns 135° to the left, the XRG wheels (front ones) will keep their lock of 36°, but the 3D steering wheel will turn 135° instead of 360° (which will change by no means the handling of the car, it will just change how does your cockpit steering wheel model turns).

+200 for that explanation(spelling)
Feffe85
S3 licensed
thnx for the huge patch *jk* no i really like it, only one problem tho.

the AA/AF isn't doing me squat :P when the AA/AF first came in LFS i could set it to max and it would actually make the screen look nice, but now it doesn't matter if i have it or max or not. even when i'm forcing it through the drivers, the jaggies won't disappear.. :/

have tried to delete it and reinstall it from scratch but no luck.

im on a p4 3ghz, 2gb ram and a 7800gtx

thnkfull for help :P

EDIT:!! reinstalling the drivers did help actually.. strange but no worries then :-D
Last edited by Feffe85, . Reason : ooops..
Feffe85
S3 licensed
Quote from Töki (HUN) :Hmm could someone make transparent smoke?

i already have one..
will post it in a minute..

EDIT: one transparent and one with a black skull...
Last edited by Feffe85, . Reason : added two pictures + dds's
Feffe85
S3 licensed
Quote from moskvich3v1 :Why don'y u just make realistic smoke Br0

im not your br-zero, whatever that means..

well i am doing that too.. but thats a little harder..
Feffe85
S3 licensed
Quote from Gekkibi :Well, sky-blue smoke with light pink stars in the smoke would be welcome.

Okey, will try. will put the screenie and dds in this post when it´s done

EDIT: they´re done.. didn't exact get the "sky-blue".. but anyway, hope it works for u rename the .DDS u want to "dustalpha.dds" to use it in lfs..

+.. There´s two diff dds'.. 001 is the one that i thought looked best, where the blue is a little darker.. 002, is the first i did, and looks craaap... but for ur amusement i posted them both

EDIT #2: Added "stars.dds"/"stars.png"; fully transparent except some black stars
Last edited by Feffe85, . Reason : added a new dds/png
Feffe85
S3 licensed
Quote from Gekkibi :omg. The color of acid from (The) Batman!!

hehe, might be indeed
soo.. any more colors needed? im bored
thinking of trying to make hearts (lol) inside the smoke.. if possible :P

EDIT: IT WAS POSSIBLE
Last edited by Feffe85, .
FGED GREDG RDFGDR GSFDG