The online racing simulator
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FL!P
S2 licensed
Welcome to S2!

Try a circuit with turns in both directions, sometime. It's even more fun.
FL!P
S2 licensed
Unfortunately, being on the wrong continent I have no chance to take any of these courses. But I got their Going Faster! book and it taught me lots of things. Very good!
FL!P
S2 licensed
Welcome to S2!

What I did in my (not so distant) early days in LFS was to find a server with short races using a car I knew I could keep on the track, and a circuit that looked interesting, with some people on but not too much (no more than 10). Then I went to single player and ran some laps on the same combo to learn which way to turn and where to brake.

Then only I joined the server, making sure to stay out of the way of everybody until I had run enough races to be confident that I wouldn't crash anyone. Usually I was offered a set after a couple of races, and that way I've never got any issue, ban, or anything.

If you respect people and act as you would IRL, everything will be fine. Have fun!
FL!P
S2 licensed
Thanks for your reply, Becky. That's what I first thought, but I triple-checked the replay and it doesn't show me breaking the speed limit. Also the message displayed when I got the second penalty was also saying "... for late pitting". So I really think it's a bug.

I'm at work at the moment, but I'll post the replay this evening.
FL!P
S2 licensed
Oh, I thought those scripts were triggered when you exit the CAR screen! Silly me!

Thanks a lot for the tip, Scawen!
FL!P
S2 licensed
If money wasn't in the equation, I'd build the whole Fern Bay...

in Jamaica. :banana_ra
FL!P
S2 licensed
Thank you, guys. I'll try your suggestions. The only other game I play is RBR, but I haven't seen this kind of artifacts in it yet.
FL!P
S2 licensed
Thanks for the suggestion, but it doesn't help me much. Any other idea, folks?
Frequent Graphical Glitches
FL!P
S2 licensed
I often get the kind of graphical glitches you can see in the attached screenshots. It may happen on every track, but it's never twice the same result. Switching from full screen to windowed mode and back corrects it for some time, but it will eventually do something similar again.

I suspect this is caused by my graphical card (ATI Radeon X1900 XT) or drivers (up-to-date), used at 1680x1050x32, but I don't know how to fix it. Any idea?
FL!P
S2 licensed
I use both the cockpit and the custom view, depending on the car.

Cockpit view in the FOX and FO8. Custom view to remove the wheel in the MRT because it hides the dashboard, and to sit a bit higher in the BF1 because in some turns the driver's hand hides the apex or the track-out.

In tin-tops it depends on how well I know the combo. Sometimes I use the cockpit view, sometimes the wheel view.
FL!P
S2 licensed
Any progress? I hope you won't drop that app, because it's gonna be very handy when the bugs are fixed!
FL!P
S2 licensed
Me too. After enabling high res skins, I raced with people that I raced the day before, and I could see their skin in high resolution without having to delete anything.
FL!P
S2 licensed
Quote from Scawen :For now I just want to ask you if you can think of some "events" in the program that should call a script file. Just like the event of getting in a CAR calls the CAR.txt script.

Hi Scawen,

Thanks for asking! One event I would personally find very useful is "session starts". It would be fired when a race start and you're put on the grid, and when a quali or a practice start and you're put in the pit.

Here's why: I've made a script similar to this one that allows four different configuration for the buttons on my Logitech Momo wheel. I would use this event to switch automatically to the race configuration, which has buttons for pit limiter and look left/right that I use immediately when driving out of the garage, and clutch and handbrake that I use at the start. It sometimes happens when a race starts that another configuration has remained selected, and that always causes me to do a false start.
FL!P
S2 licensed
I also paid the 3 £ today (before seeing this thread) and I'm glad I did. It makes a big difference.

Got no problem activating the 1024 skins option in LFS, here, and my credit is now 2 £.
FL!P
S2 licensed
The license that everyone has to (kinda) sign says:

Quote :1.5 Extreme disruptive or offensive behaviour by a user, towards the developers or members of the community, may result in temporary or permanent suspension of the user's Live for Speed license.

So if you're victim of such offensive behavior, save a replay, and send it to the devs. You can also remind the offender of this particular clause and give him a chance to change his behavior before you report it. Might work without having to involve the devs.
FL!P
S2 licensed
I don't believe it. If this was the case a simple disqualification would suffice.
Penalties for required pit stop
FL!P
S2 licensed
I was leading a 15 laps race at BL GP, and I didn't notice that a pit stop was required. As I was on the back straight in the 15th lap, I got a 30 seconds penalty for late pitting. So I went into the pits on the last lap. When I stopped in the first pit box (before the finish line, then), I was given a stop and go penalty for late pitting. When my pit stop was done I left the pit box, and when I passed the finish line, I was disqualified.

I can understand the 30 seconds penalty, but I should have got it at least one lap earlier, so I had a chance to make a pit stop before the end of the race.

The stop and go I don't understand it. I already had a penalty for half a lap, so why adding a stop and go to it, and why adding it when I make my pit stop?

And finally I don't understand the disqualification either, since I made my required pit stop before I passed the finish line (I guess I got it because I didn't make the stop & go I just got, but how could I have?).

mpr available if necessary.
Last edited by FL!P, .
FL!P
S2 licensed
As I understand it, he's rather asking for the mirrors to work when seen from the track cameras instead of being black.
FL!P
S2 licensed
Really? Strange, I guess it's resolution dependent, then. I'm in 1680 x 1050 (32 bit).
FL!P
S2 licensed
Quote from Intrepid :The circuits you use (or layouts) are new.. totally new, and you only get the time before a race to learn the track, and set your car up. So no one will know what the track will look like until they race it.

You may want to have a look at DBP's MultiCup Twist 2007.
FL!P
S2 licensed
I think he means that while your car is moved to the starting grid (which can take a few seconds with large grids) you're shown the garage background that was shown in the garage screen, but with no car in it, and he'd like to use a different background image for that temporary screen.

Personally I don't mind seeing the empty garage image, at that point.
Cosmetic bug in the Tyres screen
FL!P
S2 licensed
Depending on the car, the tyres temperature texts mask the wear indication.

As the image #1 shows, there's no problem when the tires are small (UF1, here). But with big tyres, like the FO8's (#2 & 3), the text overlaps the graphics. It's not a huge problem when the tyres are "fresh" (#2), but as the wear increases and the temperature drops, it becomes more and more difficult to see how much of the tyre is left (#3), particularly when driving.

I would suggest to move the text and the load indicator up a bit, so the text wouldn't overlap the graphics.



Sorry if this has been already reported, but a search didn't bring it up.
Last edited by FL!P, .
FL!P
S2 licensed
Quote from gwendoline :LFS Spectator (when X updated ;p and improved with some adds) will be able to made this i think

Cool!
FL!P
S2 licensed
Very nice! Works fine here in patch X. Thanks!
FGED GREDG RDFGDR GSFDG