The online racing simulator
Searching in All forums
(605 results)
FL!P
S2 licensed
Congrats, mate!
FL!P
S2 licensed
Quote from obsolum :How could you take the XRG if you're still copper?

I don't know if it's a bug, but you can take the XRG when you're copper!
FL!P
S2 licensed
I agree with Moose.
FL!P
S2 licensed
I've seen it once, last evening, when X-System was down for a couple of races (of course I ran a pb and finished 2nd in one of those races, which doesn't happen that often, but that's another story).

BTW, when X-System came back online, a race just ended but X-System didn't get that and "thought" that the race was in progress. We had to get enough people to vote to restart (which took some time) to get LFS and X-System back in synch.
FL!P
S2 licensed
FL!P
S2 licensed
It would be even more annoying to be unable to remove from the grid someone who'd be AFK (or asleep) and preventing the race to start by not clicking on Ready.

BTW, it reminds me of a problem I've seen the last time I was on B&J: when the track changed, a couple of guys clicked Join and Ready before everyone else, and the race started. They voted to restart, but it was too early and the system didn't allow it. After a moment they pitted (or where spectacted for crashing and going the wrong way), and then we were all stuck in spectate mode with nobody on track. We decided that everybody had to leave the server and come back, to force the race to end, but after several tries we found that one of us was AFK (or asleep) and didn't leave. And so we were stuck.

I don't know how it ended, because I left when I realized that we were stuck until he came back or was finally kicked by X-System, but I guess everybody just ended up doing the same. Maybe in the next version, X-System could work around this situation by prompting people who've been in spectate mode for some time with a dialog, and kicking those who don't answer this dialog, or something?
FL!P
S2 licensed
Quote from Dru :thats a very sensible suggestion Flip.....so it's not true what they all say about you when your not on the server

Hehe! Dunno, there isn't smoke without fire.
FL!P
S2 licensed
Considering that Race 1 and Single Seater 1 are the entry points into CTRA, maybe they could be set to always have low wind, so people would learn how to deal with it (as it's almost always off on public servers and in most leagues). Then, random wind (including high) would be used on higher servers, where it would be much safer because people would then have experienced it (or at least some of it) while getting their license?

Always having low wind in the first level servers could also reduce the track records a bit, because there's no doubt some have been done with favorable high winds, and thus would reduce the frustration that some people are feeling.
Last edited by FL!P, .
FL!P
S2 licensed
^
FL!P
S2 licensed
Great! And thanks for your hard work!
FL!P
S2 licensed
I like the diversity that winds add to the races, personally. But I find it frustrating when I manage to finish in good position and still get no points at all. I've seen races where none of the finishers got any point, as the lap times where too far from the track record just because the wind blew in the wrong direction on the longest straight.

I'd vote to keep the wind, but modify the points system to take it into account. So with high wind, you'd need a smaller percentage of the track record to score points.
FL!P
S2 licensed
It wasn't a network issue, the site replied with a page that said "Service unavailable". I should have mentioned it, sorry.
raceauthority.com is down
FL!P
S2 licensed
Just in case it was not expected.

Edit: never mind, it's back, now.
FL!P
S2 licensed
The only times I've seen voting to restart were in the rare occasions when the track just changed and the race started while only one or two people were ready.
FL!P
S2 licensed
Another statistic idea: how many times do people retry to join when they were kicked as soon as they entered a server for which they didn't have the license?

I'd say the average is 3 or 4 times. But some are quite persistent!

I'm kidding about using that stat, of course, but don't they get a message or something, telling them why they were kicked?
FL!P
S2 licensed
I agree, because I have the same problem. Getting a bonus on the number of positions you gained during the race would be cool too.
FL!P
S2 licensed
Nah, when he gets bored he crashes me, and the boredom is gone!

And he was the ninth guy to get to nat A. Well done, mate!
FL!P
S2 licensed
Thank you.
FL!P
S2 licensed
BTW, what's the difference between "cautioned" and "warned"?
FL!P
S2 licensed
Quote from SamH :We've just made a quick change to the system, so if people could test it again and let us know if it works any better now, we'd appreciate it.

I just tried using my Gmail account, and I saw the problem that was originally reported. Are you sure the spaces in the url are sent encoded? When I see the email's source both in Eudora and Gmail, I see spaces instead of %20.

Exemple from Gmail:
<html><body><center><img src="http://www.raceauthority.com/email_img/ctra_replaysvc.gif" alt="CTRA Replay Service"></center><br><br>Dear Philippe Martin<br><br>Below is a link to download the replay that you requested.<br><br><a href="http://www.raceauthority.com/replayarchive/Single2 SO5R 18 Aug 2007 1512.mpr">Click Here To Download Replay [<small>Single2 SO5R 18 Aug 2007 1512</small>]</a><br><br>The CTRA X-System Admin Team</body></html>

Flip
FL!P
S2 licensed
Create a text file named pb.txt into LFSRelax folder (at the same level as the exe).

Flip
FL!P
S2 licensed
Quote from Monkeymike :What I wasn't able to decide was whether there is a better or recommended way to correct a bad line on a corner (this isn't so much an LFS question as general racecraft).

It all depends on how close you are to the car's limits, but basically, the only way to change your line through a corner is to loose speed.

The fastest way around a corner is always the largest possible radius. If your turn-in, apex and track-out point are correct, the radius will be greater than if you just followed the edge of the track on the outside (by about 50% for a 90° corner on a reasonably wide racetrack), and it will be much greater than if you followed it on the inside (about 90° for the same corner!). So when possible, use as much track as you can to increase this radius (by being as close as possible to the outside at turn-in and track-out, and to the inside at the apex).

Quote from Monkeymike :Should I practice being in the correct position on entry and work on my turn-in, or gradually move from my current line to the wider one?

According to geometry, if your turn-in point is too early, you'll apex too early, and you'll run wide at track-out (unless you tighten your radius, which, if you're close to the limit, can only be done by slowing down). If your turn-in is too late, you'll apex later, and you'll have plenty of room left on the outside at track-out (but you'll be slower). Therefore, the safe way to figure out your line through a corner is to start with a late turn-in, that will guaranty you to stay on the tarmac at track-out, and progressively move your turn-in earlier until you find the point that allows the highest speed around the corner.

Flip
Last edited by FL!P, .
FL!P
S2 licensed
The link still works fine for me (Eudora/Mac OS X).
FL!P
S2 licensed
These emails use html, but apparently they don't have the <html> and </html> tags. Maybe that causes some clients to change the encoding?
FL!P
S2 licensed
I'm not sure it can be unnoticed because the car is in neutral and produces no engine sound (at least that was the case the only time I saw someone using it).
FGED GREDG RDFGDR GSFDG