The online racing simulator
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FL!P
S2 licensed
Quote from tristancliffe :Ferrari hadn't won since 1979 when he joined, which is more like 17 years, not 25.

Yeah sorry. Drifted a bit, there. But still...
FL!P
S2 licensed
Quote from BlueFlame :No 'could of been' 'should of been'

Sorry, but not 'should of been', 'should have been'.

That said, statistically, Schumacher is the best F1 driver of all times, whether you like it or not. He simply has won more points, races, and championships titles than anyone else, dead or alive (including one championship after only 11 races, which is another of his records). Also, AFAIK, he's probably the drivers who triggered the most innovations on the technical side of F1 racing (like wheel paddles, for example). And he resurrected Ferrari who hadn't won a championship for about 25 years, when he joined them!
FL!P
S2 licensed
Hmm, what would you do if you were attacked with a tank? Or while you're sleeping?

I think you should bury mines in your yard.
FL!P
S2 licensed
Quote from The Very End :I don`t see why people see on Schumacher as one of the best drivers of all times. Sure, he drives fast, but hes also the most unfair person I have ever seen in any kind of motorsport. :/

How about Senna? Remember how he took out Prost at Suzuka in 89 and 90?

Everything is fair in love and war, they say!
FL!P
S2 licensed
Pah, that's nothing at all! Read that if you wanna get really scared.
FL!P
S2 licensed
Usually, for pick-up races I prefer around 15 minutes, and for league races, I prefer 75 to 90 minutes.

DBP came up with a format I found great for their MRT cup, though. Quali was similar to F1's a few years back, where each driver ran an out-lap, a flying lap, and an in-lap (and only two of them were on track at the same time, one on his out-lap while the other was on his in-lap). Then, there were five 5 laps races and one 30 laps race. The total time depended on the length of the track and was often more than two hours. But it was so much fun that it always felt too short.
FL!P
S2 licensed
Congrats!
FL!P
S2 licensed
Quote from Forbin :The dual-class format is just one of the things that makes the GFC something really special. It's a very unique challenge for drivers of both cars, the FO8 and FOX.

Yes, and since it requires all the drivers to be very aware of the others, this is probably the league in which I've taken part where the racing is the cleanest. Really enjoyable!
FL!P
S2 licensed
Quote from DeKo :It was a cracking race for me, really enjoyable to watch throughout. And if you notice, this race had close racing, plenty of overtaking and the qualy order wasnt even close to the race order (apart from the two mclarens.).

Yeah, minimal downforce definitely allows better and closer racing. I wish the FIA would change the rules to limit aero a lot and make mechanical grip predominant.
FL!P
S2 licensed
Quote from Gunn :In this game, even knowing what areas your opponent has been focusing on in the engineering and design of their cars and systems is a huge advantage. One team may have discovered a solution to a widespread problem, or discovered a problem that nobody else yet knows about.

Also they could probably use that data to run race simulations of the Ferraris, find their highs and lows, and improve their strategies accordingly.

Edit: also, remember that McLaren brought FIA's attention on Ferrari's floating plank (or what did they call it?), which forced Ferrari to change it. Obviously Ferrari was gaining some advantages of this (or they wouldn't have used it) and McLaren's knowledge of this detail allowed them to cancel those advantages.
Last edited by FL!P, .
FL!P
S2 licensed
Quote from tristancliffe :Waste of time downloading (although I was loading our car at the time), waste of time playing. Not even worth downloading the full thing on Torrent. Rubbish.

Thank you for saving me the trouble of finding all this out myself.
FL!P
S2 licensed
Quote from DarkTimes :Another thing I would like to see added would be a Favourite option, where you could mark a set as your favourite for a specific car/track combo, then when you joined a server running that combo it would automatically select your favourite setup for it.

There's already a way to identify your favorites: using colors in their name.

For example when practicing for a league race, I always end up with several versions of both the quali and the race set. I use a '-r' or '-q' suffix to differentiate them and I use a color on this suffix of my favorite couple of sets, so they stand out in the list.

Also I prefix all my sets with the track code, so sorting the sets list by name will sort them by track. But if you have lots of sets, it may still be a bit difficult to find the one you want. For example on CTRA, you don't have much time to find a set during track rotations. So I use a color on the track code of each set I use on CTRA, and that way, when sorting the sets list by name, all my CTRA sets (one per track) end up grouped at the top.

I also agree that the suggestions made by the OP are good (even though none of them is new, I think) and I'd like to see them implemented.
FL!P
S2 licensed
I use it from time to time to signal my presence when a guy I'm overtaking didn't see me and starts closing on me. And in this case I only blow it one or two brief times. So I find it useful and I vote no.

But I've seen people overusing it and I agree that it's annoying. So how about a new penalty for overusing it? Something like a drive through if you used it up to a total of 5 seconds in a race, a stop and go if you used it up to a total of 10 seconds, and so on.
FL!P
S2 licensed
Quote from Gai-Luron :PS: I look for the PB send by Flip ASAP

Super, merci !
FL!P
S2 licensed
Quote from Shotglass :nah the 301 has a much wider range of motion and while this construction is theoretically superior in being able to provide instant forces they dont seem to make any use of it

Yeah, if I had the money I'd go with the Force Dynamics too (video). It seems to work much better and I believe that the screen moving with the platform increases the immersion a lot.
FL!P
S2 licensed
Hi Gai-Luron, there are a few things in LFSRelax that bug me:

Ingame and fuel info aren't always displayed or updated:

- If you go to multiplayer directly after you launched lfs & lfsRelax, splits and fuel work fine (except that fuel stops working as soon as the combo changes).
- If instead you watch a mpr, the splits work, but not the fuel, even when you go to multiplayer or single player next.
- If you go directly to single player, splits and fuel won't work. If you go to multiplayer next, splits will work, but not fuel.

It would be cool if splits/fuel and gaps were cleared when the race ends and you're sent to the lobby. At the moment, if some info is no longer calculated, it remains displayed.

It would also be very cool to have a hotkey to hide/show ingame info. At the moment, shift+b hides it, but as soon as it's updated, it appears again.

Thank you!
FL!P
S2 licensed
Lol!
FL!P
S2 licensed
Driver B, no doubt! B couldn't possibly pass A back at the 2nd apex, because on the line and at the speed he was, his track-out was already occupied by A. The only way he could have avoided the accident was by lifting and tightening the corner.
FL!P
S2 licensed
Make sure that dust hasn't accumulated into your computer's air-holes, as this is symptomatic of an overheating card.

I've often seen similar artifacts, until I installed ATI Tool and set it to override the fan speed in order to keep my card's temperature under 60°C.
FL!P
S2 licensed
I use high res mods (tracks, skies, interiors, tyres, suits, etc), LFSRelax, and FlipCams all the time. I use other stuff occasionally, like LFS Replay Analyzer, AnalyzeForSpeed, LFS Fast Forward, etc.
FL!P
S2 licensed
I think it would be great if all LFS tracks were open environments and the tracks as we know them were actual layouts. So anyone could load the Fern Bay area in the layout editor and create a new track by adding barriers, start and splits, defining the pits to use (or not) and saving it as Fern Bay Red, or Pink, or whatever.

The beauty of it would be that with the current layouts system, you could join a race on any of these new tracks without the need to download anything.
FL!P
S2 licensed
Quote from mrodgers :LFS story. A spider came down from the ceiling RIGHT in front of my nose 2 inches away once while racing. I promptly flipped out, flailing arms and throwing myself back away in my office chair. Yes, I crashed the car quite hard as well.

Happened to me once. I found it funny, actually. Of all places where it could have chosen to do that stunt, it had to be right in front of me.

I just blew gently on it and presto it climbed up back to the ceiling. None of us crashed.
FL!P
S2 licensed
I like them too. But we don't have Black Widows, here.
FL!P
S2 licensed
Quote from FireFox86 :Was there another car next to him in the pits? If so then the cars where close together. Gonna fix that in the next version. If not, could you sent the mpr file?

There was no other car next to him. Replay: http://www.gentlefoot.com/LFS/GFC6Race.mpr

Quote :yeah, I could make the camere type random. It could choose different camera types for the focus. Driver view, Chase View, tv camera, and custom view.

That'd be great. But then I'd like a way to enable/disable some views, like a set of checkboxes in the options that would allow me to disable driver view and chase view, for example, so LRV would never use them.

Quote :Correct, I used them for selecting player information. Next version will have nicknames, so when you want to focus at a racer its less trouble finding the right person.

Maybe you could also allow the user to reorder the names, in that list, and use this order to define priorities? For example, the replay I linked to above is a multi-class race (FOX & FO8). But as you'll see, LRV mostly shows FOX's, presumably because they tend to race closer than the FO8. So it'd be great if the drivers list also showed the car type and if the user could move the FO8's up in the list to give them a higher priority.
FL!P
S2 licensed
Wow! Excellent!
FGED GREDG RDFGDR GSFDG