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FL!P
S2 licensed
Here it is. Just don't distribute edited versions, please.
FL!P
S2 licensed
I see, thanks for the info.

I read in CamLevel's thread that it forces the camera to look forward, so obviously it's the intended behavior. Therefore, uninstalling FlipCams won't change anything. You could keep it installed and use it when you're not using CamLevel, or your could even define your FlipCams cameras in relation with CamLevel and use them both together (for example you could have one FlipCam "attached" to the front bumper, one inside the car, one on its roof, one on the rear wing, etc.). They all will point forwards, but it's still better than a single cam.
FL!P
S2 licensed
Glad you like it and you RTFM, vicbel.

However, would you mind elaborating a bit on the conflicts you experienced? The way FlipCams works, it shouldn't conflict with anything.

Cheers,

Flip
FL!P
S2 licensed
I'll probably be there too.
FL!P
S2 licensed
FlipCam is limited to 5 cameras. But if you wanted more cameras to make a video, you could record the shots you need with those 5 cameras, then quit LFS, backup the folders "data\views" and "data\views_cam*" (where * is a number from 1 to 5), launch LFS, update the five cameras, record the new shots, and when you're done, restore the views* folders from your backup to get your first 5 cameras back.
FL!P
S2 licensed
Quote from DragonCommando :It's like they want people to be idiots.

Of course! Idiots are more likely to pay for something they don't need.
FL!P
S2 licensed
Have you seen this post? Let me know if it doesn't help.
FL!P
S2 licensed
Quote from Scawen :4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls)

Hi Scawen,

I noticed (in Y24) that this third state didn't hide third party's "buttons" (like LFSRelax's, in my case). I think it would be cool if it did hide those too.

Thank you,

Flip
FL!P
S2 licensed
Quote from wien :It sounds weird because you're moving in a completely unnatural way in SHIFT+U mode. You're flying at great speed and with almost infinite acceleration up to and down from speed. That does not mean it's wrong.

Yeah, I hear what you're saying, but when do people use shift-u? Mostly when making videos, right? And IMO, for that, the old way it sounded was much better than the new one.
FL!P
S2 licensed
It's way too much, IMO. Sounds really weird with BF1's!
FL!P
S2 licensed
Sorry if it's already been reported, I don't have time to read the full thread now, but I just noticed that when you're in shift-u mode, moving the camera (using the arrow keys) changes the sound of the cars in a very weird way. AFAIK, this is new in Y22.
Scripting the F11/F12 settings
FL!P
S2 licensed
I think it would be very handy to be able to script setting changes in the F11 and F12 screens.

I mean being able to use commands like:

/fuel_to_add 50 (% of fuel, 0 to 100, and maybe also + and -)
/tyre_change 50 (% of wear, 0 to 90, and maybe also + and -)
/repair_damage yes (yes or no)
/front_tyre slick_r3
/front_left_camber 0.8
/front_left_pressure 1.8
/front_right_camber 0.8
/front_right_pressure 1.8
/front_wing 12
/front_arb 120
etc.

Thoughts?

Flip
FL!P
S2 licensed
Sorry to read that, mate! And I missed your call for donations. You should have sent an email too.
FL!P
S2 licensed
Quote from Speedy Pro :Unfortunately, I'm not able to alter the headlight cover itself, so I recolored the lightbulbs only.

Well, that's how it's done IRL (or was, when the French were required to use yellow headlights).
FL!P
S2 licensed
Quote from AndroidXP :Not true, on race cars it will show the rear mirror, on road cars it will actually show a rear view.

Ah OK, I missed that. Thank you.

Quote :Errr, you don't have to validate the choice
You simply click on "Steer" in the function list, then for example on "X-axis" in the list of available axes to the right.

Yes, but as long as you don't press return, you can change the same setting by using a different axis. It's only when you press return that your choice is "fixed" (and the help text at the bottom disappears). At least in my experience.
FL!P
S2 licensed
Scawen,

I noticed a couple of things in the Controls screen (FWIW):

1. In the Buttons 2 section you can set a button for triggering the rear view. It can be set, but when you press that button on track, nothing happens. I think that's expected because IIRC you removed the rear view, but then that setting should be removed too.

2. In the Axes/FF section, when you click on some control (like Steer) a help text appears at the bottom of the scren that reads "Select axis for : Steer (ESC - cancel / DEL - none)". But it doesn't say that you have to press Return to validate your choice. Since you have to do it only when setting an axis (not a button or a key), it might be cool to mention it.
FL!P
S2 licensed
Quote from Scawen :Well, my current plan is this :

Sounds perfect to me.
FL!P
S2 licensed
Still great Flash development! And it's much better than the previous wheels view.
FL!P
S2 licensed
Wow, that's brilliant!
FL!P
S2 licensed
The only problem I have (but it really bugs me) is the fuel calculation that stops working as soon as you enter the lobby (i.e. the session is ended). This is a problem in league races (the place where this feature is the most useful) because in most of them you go to the lobby between quali and race.

It'd be great if you could fix that, Gai-Luron!
FL!P
S2 licensed
Excellent, thank you!
FL!P
S2 licensed
In the Setup Info area, the values for the front are on the left and the values for the rear are on the right. That's the opposite of where they are in LFS, which makes it harder to use when you compare a set in LFS with one in Instant Hotlap Analyser.
FL!P
S2 licensed
Zooming doesn't work anywhere. I tried LFS Remote too, from lfsWorld, and zooming doesn't work either. But it does works in the standalone version of Remote. So the problem is probably in the Flash plugin rather than in your code.
FL!P
S2 licensed
Excellent, Victor! Beautifully done!

Quote from Victor :-Added graph zooming along x axis (use mousewheel - i guess i need to add buttons too for mac users)

Many Mac users have scrollwheels or can emulate them with their trackpads, but for some reason the zooming doesn't work on any of my Macs (that is both with an emulated and a physical scrollwheel).

Quote :
-Something to make the wheel info view better

Would it be possible to make it look like 3D? Something like the forces view combined with the chase view in LFS. That would allow to show everything in one screen,
FL!P
S2 licensed
How do they explain the horizons (the one we see and the one that limits the range of radio communications)?
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