Thanks for your reply, Becky. That's what I first thought, but I triple-checked the replay and it doesn't show me breaking the speed limit. Also the message displayed when I got the second penalty was also saying "... for late pitting". So I really think it's a bug.
I'm at work at the moment, but I'll post the replay this evening.
I often get the kind of graphical glitches you can see in the attached screenshots. It may happen on every track, but it's never twice the same result. Switching from full screen to windowed mode and back corrects it for some time, but it will eventually do something similar again.
I suspect this is caused by my graphical card (ATI Radeon X1900 XT) or drivers (up-to-date), used at 1680x1050x32, but I don't know how to fix it. Any idea?
Difficult race for me in the RB4. I was still in the garage when the race started, so I joined 22th on the grid instead of the 14th I should have been. I had a great start and first few laps, and by the end of lap 4 I was up to P8. But I must have been attacking too much, because by lap 10 my front tyres were red hot and I had a huge understeer that put me completely off the pace.
I made my pit stop on lap 21 and didn't change the tyres. I should have, because I got a puncture at the left front around lap 40. Thankfully it was in the right hander before the pit stop entry, but unfortunately my pit crew wasn't ready and it cost me a lot of time. And to make things worse, I broke the speed limit when exiting the pitlane and was rewarded with a drive through penalty. So finishing 15th, two laps down, was the best I could do.
It was still a very enjoyable race. Thanks to everybody and particularly to ATC!
I use both the cockpit and the custom view, depending on the car.
Cockpit view in the FOX and FO8. Custom view to remove the wheel in the MRT because it hides the dashboard, and to sit a bit higher in the BF1 because in some turns the driver's hand hides the apex or the track-out.
In tin-tops it depends on how well I know the combo. Sometimes I use the cockpit view, sometimes the wheel view.
Me too. After enabling high res skins, I raced with people that I raced the day before, and I could see their skin in high resolution without having to delete anything.
Thanks for asking! One event I would personally find very useful is "session starts". It would be fired when a race start and you're put on the grid, and when a quali or a practice start and you're put in the pit.
Here's why: I've made a script similar to this one that allows four different configuration for the buttons on my Logitech Momo wheel. I would use this event to switch automatically to the race configuration, which has buttons for pit limiter and look left/right that I use immediately when driving out of the garage, and clutch and handbrake that I use at the start. It sometimes happens when a race starts that another configuration has remained selected, and that always causes me to do a false start.
The license that everyone has to (kinda) sign says:
So if you're victim of such offensive behavior, save a replay, and send it to the devs. You can also remind the offender of this particular clause and give him a chance to change his behavior before you report it. Might work without having to involve the devs.
I was leading a 15 laps race at BL GP, and I didn't notice that a pit stop was required. As I was on the back straight in the 15th lap, I got a 30 seconds penalty for late pitting. So I went into the pits on the last lap. When I stopped in the first pit box (before the finish line, then), I was given a stop and go penalty for late pitting. When my pit stop was done I left the pit box, and when I passed the finish line, I was disqualified.
I can understand the 30 seconds penalty, but I should have got it at least one lap earlier, so I had a chance to make a pit stop before the end of the race.
The stop and go I don't understand it. I already had a penalty for half a lap, so why adding a stop and go to it, and why adding it when I make my pit stop?
And finally I don't understand the disqualification either, since I made my required pit stop before I passed the finish line (I guess I got it because I didn't make the stop & go I just got, but how could I have?).
I think he means that while your car is moved to the starting grid (which can take a few seconds with large grids) you're shown the garage background that was shown in the garage screen, but with no car in it, and he'd like to use a different background image for that temporary screen.
Personally I don't mind seeing the empty garage image, at that point.
Depending on the car, the tyres temperature texts mask the wear indication.
As the image #1 shows, there's no problem when the tires are small (UF1, here). But with big tyres, like the FO8's (#2 & 3), the text overlaps the graphics. It's not a huge problem when the tyres are "fresh" (#2), but as the wear increases and the temperature drops, it becomes more and more difficult to see how much of the tyre is left (#3), particularly when driving.
I would suggest to move the text and the load indicator up a bit, so the text wouldn't overlap the graphics.
Sorry if this has been already reported, but a search didn't bring it up.
There's nothing you can do to improve your network connection while driving. So what good would it bring to be able to check it in such details in real time? If your connection gets too bad LFS drops you and that's it. Am I missing something?