IMO being aware of your surroundings is an essential part of racing that "noobs" have to learn.
No. Oval racing is an exception of course.
True. But I want it to be a compromise between playability and realism (weight on the word realism), and "cheating aids" like this would take it to the wrong direction.
EDIT: Of course there's also aids like throttle control, wheel turn compensation and auto clutch for example, but they have better excuses being there - accessibility (everybody doesn't have a top-end controller).
On the other hand, keeping the conversations pubic can (and will) help other beginners, so that they don't have to start their own threads about the same subject again and again. You could share your tips and sets here, or even better, (as you seem to be enthusiastic in teaching ppl to drift), make some kind of a guide!
I didn't get that. If you have atleast one hand and a brain of some kind (writing on this forum proves both parts), you can be a good drifter in lfs :|
But anyway, unlike my expectations before watching the vid, you obviously have the car in control - that's a good start. Now you have to:
1) adjust your lines: wide entry, touch the apex, wide exit.
2) adjust your speed so you can maintain the line
3) adjust your wheelspin to maintain your speed and angle
More gas, more speed, more opposite lock, more aggressiveness.
radical stye car? grass track buggy? race lorries? rally raid? Neverheard. Google Image search didn't help much either. Anyway, I voted the few I would like to see the most, and I think they're all going to place high on this poll. (LMP:s, WRC:s, Group B, Older cars...)
I would most likely NOT prefer:
- Racing trucks. (edit: i really meant race lorries here, then) Of course they could be fun to try, but after all I believe that it differs so much from normal racing, that lots of us wouldn't like it at the end of the day. It would probably require a few wider tracks too. Too much potentially wasted work.
- Motorcycles. A control issue. How do you simulate weight transfer of your body? Same with Quad bikes.
-Offroad trial etc... I don't know LFS engine that well, but I believe that offroading would require much more detailed tyre physic modelling than we have now. Offroad isn't racing, and this is a racing simulator.
- Things that aren't capable of 100 km/h or 60 mph. Racing simulator.
I watched all Initial D episodes and the movie few years ago. First two seasons were o.k, but during the latter 2 I had to fight not to vomit and decided to end my anime career there.
Normally I'd judge that kind of deliberate problem seeking pathetic, but after reading the transcripts I definitely think that the cops deserved it, and also the kid deserves his possible enormous paycheck from the court. Nice business idea!
I've been "in trouble" with police several times and I've NEVER seen a bad behaving cop, never! Even if I've been drunk and said something stupid, they have always been patient and done their job like it should be.
LFS (tyre) physics and the lack of fear make controlled drifting easier than it would be in real life, despite we don't have the butt-feel. Add four driven wheels and lots of horsepower to that formula, and you have an answer why nobody does it. It's quite boring when you have used to it. If you miss power with XRT, try FZ5, LX6 or RAC then.
But the best advice is, buy a license and start to race
You DO need a living and thinking human person to minimize false judgements. Regardless how efficient code someone would write, I'd hate to involve a crash I couldn't avoid, and get judged out of the race...
I think you missed the OP's point. I think he doesn't want to ask, but instead start a conversation. Something like the ones that have been ended up in LFSManual Wiki, but only physics-wise.
Based on the cars I've driven, I can only say that RB4 feels like Celica GT4, XFG like any mid to late 90's 'hot' hatch, and... well that's about all
The driver should be forced to spectate after ~30 seconds immobility. There should be some kind of 'hazard zone' mapped on the tracks. If a car lies immobile on the zone, safety car should come out and the car towed (with or without a graphical tow truck) away. If the car lies outside the zone, it should be lifted (with or without a graphical crane) away.
Of course we need a safety car, and improvements in damage and sand trap modelling first to make this work.
But getting your car towed back to the pits to continue racing sounds ridiculous.