The driver install tells you when to plug the wheel in. I managed to do the same mistake, being too excited about the wheel and skipping the instructions
Like pine-fin said, uninstall the drivers (control panel -> add/remove programs), start over following the instructions and have fun
I see only "refresh" and "show empty hosts" buttons on gray background. I haven't touched the netfilter at all, so I suppose that all ports are open? I also forwarded the port through my hardware NAT.
Sorry for dragging this towards user support instead of user feedback
edit: and i also see the "InSim Relay connection created" in top left corner.
edit2: and flash security settings are as loose as possible for www.lfsworld.net
For G25 it's best to set turning radius to 720 degrees in the profiler / driver settings (since this is the biggest lock that LFS cars have), and wheel turn compensation to 0 in LFS. This way you should always get the correct amount of steering radius for every car.
Few more points about settings, you should set spring, centering spring and damper effects in profiler / driver settings to 0, these are canned effects that aren't needed in LFS. Too strong force feedback can also make the steering feel worse or unrealistic, I use 101% in profiler and about 20% in LFS with G25.
I'd like this. Imho "too much hassle", "it's boring", or "there will be hacking" aren't valid excuses. If the system is tied to LFS account, you'd only need to complete the lessons once, and if you can't pass at least 1 of the 3 predictable AI's without contact you probably shouldn't go online to race with unpredictable humans anyway.
Perhaps I'm missing what you are up to, but I don't think I'd never do that at a real race track, sir. Like I wouldn't do 80% of the defensive/attacking moves I do in this sim environment where people's health, money and working hours aren't on stake.
BTW, I love how the people here are praising their driving and moves
I think that on the straights you can be as irrational as you want (within that one move rule clarified above of course), if the car following you can still keep the throttle floored and doesn't have to take any responsive actions for that irrationality.
Mum drives a -89 1.3 Corolla sedan with grey/rust brown camo paint
Dad has a -96 1.6 Almera sedan
(This may sound odd, but it's the best engine in it's class (economy / power / torque-wise) that I've driven from that era http://en.wikipedia.org/wiki/Nissan_GA_engine#GA16DE. I also like the suspension and the way it handles, too bad it looks a bit ugly though.)
The thing is, most of the suggestions you have posted so far (and there are plenty of them!) have been so pointless, that one knows what to expect by just your name and thread title.
If you are talking about corner cutting, that wasn't even close IMO. What I've understood (and seen it being the practise in leagues I've raced), the car is judged to be on track if at least two wheels are on the track, and kerbs are part of the track just like chalk lines are part of a football pitch. So pine-fin could have been at least 0,5m more over the apex. Instead the following car was closer to cutting the 2nd apex of the chicane.
But it's a lot easier to feel these things IRL than by vision, sound and steering wheel feedback. I'd like to have all these indicators summed up on 1 "page", and their accuracy reduced to "ok -> not ok -> bad" -level.
I doubt it's going to give any real advantage, except for the newbs to learn a new track faster which is a good thing. For it being dangerous - it's everyone's own business what they want to have on the screen and how, but doing something wrong in the race can't be excused by using improper views or this magic line.
But yes, I'd vote for disallowing it, just like forcing cockpit view, locking driver side to car or account, disabling virtual mirrors, track map and virtual dash (even though i use this atm because the my wheel covers the real ones) and reducing accuracy of F9 & F10 indicators.
I'd try to make him realize what would be left in those arcade games gameplay-wise if the graphics and sounds were simplified to early 90's level for example. Yes, exactly. Nothing. Those games are as much related to driving cars than whack-the-joystick sports games on C64 were to real running.
But like the others have said, a motorsport fan isn't necessary a simulator fan.
Never ever. Even if that TrackIR-like thing monitored eye muscles, pupils and stuff to detect in-depth focus, it would not work because you're still looking at a flat screen.