The online racing simulator
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geeman1
S3 licensed
This is not a bug really, more of a feature suggestion. When you take a screenshot with CTRL+S when using the tv camera view on triple monitors the black sides are included in the picture. It would be nicer if the black stuff wouldn't be saved to the screenshot.
geeman1
S3 licensed
Quote from atledreier :nVidia released drivers that support 5040x1050 and DX10 today. 191.07 are out, and confirmed to work by many triplehead users. I guess it's nVidias temporary Eyefinity killer.
So go get it!

You still need TH2GO (or SoftTH) with Nvidia. Hardly a Eyefinity killer.
geeman1
S3 licensed
That was changed ages ago.
geeman1
S3 licensed
Quote from JasonJ :I have a 40" so I don't need to use this new feature, but when LCD's with tiny bevels are affordable, I can go this way to. Something to look forward to.

I don't think you get the same experience with one 40" screen. I used triple screens before the patch and it was kind of a let down. Sure the view was wider, but one the sides the image was very distorted and you couldn't really see that much more to the sides.
With the new patch there are actual new viewports on the side. So you really can see much more and it's not distorted. For me the new patch has pretty much eliminated the need to use the right/left look function. I can see the same thing by just turning my head that I could see before by pressing the look buttons. It helps a lot when racing close to other people when you can always see exactly where they are.
The reason why you can't have the same experience with one big screen is that the side screens need to be angled so that things line up correctly.

Now I can truly recommend getting 3 screens for LFS. Before it was not really worth the money, but currently it most definitely is.
geeman1
S3 licensed
Quote from AndroidXP :3) Vsync will cut your fps dramatically if you are for some reason not able to reach your monitor's refresh rate. Every time you dip below it your fps will be cut in half, so for example on 60Hz if you can't hold 60fps it will be cut to 30fps, if you can't reach that it will be cut to 15fps, etc.

Not if you use triple buffering, which you should. I don't think you even can switch triple buffering off inside LFS. Of course you could force it off from the drivers, but I don't see why would anyone want to do that.
Last edited by geeman1, .
geeman1
S3 licensed
Set the amount of sidescreens to zero. Click on the number to change it.
geeman1
S3 licensed
Quote from logitekg25 :that is the problem, i try to type back on facebook or xfire, but i have to exit lfs...so is there any way that i can have lfs open on my main moniter, but then have facebook or xfire, or i have heard other people say they have msn or something, open on my secondary moniter and active so i dont have to crash every time i have to type

I don't know about Facebook or MSN, but doesn't XFire have a overlay that comes up on games? I haven't used XFire in years, but you can bring it up by pressing some button combination and you can chat without leaving the game. I am not sure if it did work with every game.
geeman1
S3 licensed
Quote from JustForFunRacing :I tried softTH but it makes LFS crashing a lot at Win7 64bit and FSX crashes too sometimes. And my 2nd display card is connected to a 4x PCIe slot which causes a big frame rate drop (20FPS at start in LFS - I usually have about 100 at start).

4x PCIe should be enough. You can try lowering the resolution and color depth on side monitors though if it seems like it is.
Mind though that the big resolution in it self needs a lot of power. So you should probably lower your anti-aliasing and anistrophic filtering settings as well.

For me SoftTH works quite well on LFS once you set it up. Changing the resolution and going from windowed mode often makes things go wrong so avoid those. What works for me is to set up SoftTH, change the resolution in LFS then exit LFS. Next time you start LFS it should work fine. Just disable windowed mode while connecting, so that LFS won't go windowed when connecting to a server. Also avoid switching to windowed mode at any time.
geeman1
S3 licensed
Quote from SiL-X :I prefer the red circle like before for "Shift-Up" Light...
Never saw a "Shift up" in real...

It's not a shift light you would have in a real life, it's not even rpm based like real world shift lights. It's more like a helper for new players to tell you the exact moment to shift. So it makes sense that it tells you exactly what you need to do, instead of some obscure red light.
geeman1
S3 licensed
Quote from shiny_red_cobra :I wonder what kind of lifetime SSD drives have...I hear they only last 1-2 years before they die. How long have you had yours for? And has the performance decreased at all over that time?

Bits in modern SSDs last for 5 years or something like that if you constantly write on them without ever stopping. However modern drives also have techniques that prevent the same bits from being used as much as possible. Some drives also have a bit of extra storage so that when some bits brake there are backups for them. Also in real life use you never constantly write data.

In conclusion modern SSD drives last long enough which is probably atleast as long as conventional HDDs.

In my opinion SSDs are a good buy right now. The prices are reasonable. Around 200€ for a fast 60-80GB drive is reasonable. HDD is probably one of the biggest bottlenecks in a modern computer so buying a SSD is a good idea in that aspect.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from ALT0160 : I updated from my old, standard Z to z16, my headlights were under the '6' button ('3' is used for my ignition).
When I pressed '6' the lights came on but when I released the button they went out again, just like in the standard Z. I tried it with both the XFG and the XRG. If I change the light button back to '3', nothing changes. I haven't yet tried it on a fresh install of patch Z.

The new lights on/off switch is different from the light flashing thing you have binded to '6'. Some one reported that if you have something else bound to '3' the light switch does not work. You can try unbinding your ignition from '3' and then lights should switch on/off from '3'.
geeman1
S3 licensed
Heh. I would need to tick all the boxes
I have Nvidia 8800GT with a integrated Ati 4200HD.

PS. LFS is awesome with SoftTH + Z16.
geeman1
S3 licensed
Quote from mat6681 :its not a bug its a fail look at the name on the patch. Test patch z16 (online compatible) its says online compatible and then can we use it online but we cant!

It also says:warning : This is a test


Besides you are supposed to report bugs here, so that Scawen can see and fix them! Not in some servers forum.
geeman1
S3 licensed
Quote from Bob Smith :I'm finding them for about £20, which seems reasonable to me.

Those are passive adapters. They only work if your GPU can output DVI signal through the DP connector. Which the new Radeons can't afaik.

EDIT: Apparently the version with 6 mini-DP connectors has two DP+ connectors (you can use passive adapters with those). But the regular version still has normal DP, so you need an active adapter.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from morpha :SoftTH supports up to 3 screens, but no more, right? I'd want a 4th

I don't think 4 screens would be ideal, it has the same problem as 2 screens. The bezels end up right in the middle.
Quote from Bob Smith :Then you'll need an ATI 5800 series card with EyeFinity support.

One thing to note about the new Radeon if you plan on running 3 displays on it. The HDMI connector is shared with one of the DVIs. Which means that if you want the 3 displays one of them has to be connected to the DisplayPort. And DisplayPort is not compatible with DVI/HDMI. So in conclusion you either need a active DP -> DVI adapter (100€+) or a DisplayPort in your monitor.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from gotspeed :its not. its only showing the 2 views on the one monitor. i have a gtx 295 and there is no option on nvida to span 2 displays like my old ati card did years ago.

You need to still have Windows see one large monitor like before to use LFS on multiple monitors. Like using the span option from the drivers, unfortunently afaik span does not work if the displays have different resolutions like in your case.
geeman1
S3 licensed
Found a small bug. When you have more than 1 side screens you can't change the bezel width, but the if you set it before (with 1 side screen) the setting still applies.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from bjoerk :what is the use of pre-ordering a download? Its not like there are only 1000 downloads available. It comes out everybody buys it in a couple of days / weeks downloads it in the same period no problem right?

No reason really. I just know for sure I am buying S3 so might as get it out of the way soon as possible. Also it makes it seem that the patch is closer to release in my mind.
geeman1
S3 licensed
I guess he means the vibration function of the GT3RS wheel. I think support for that would be welcome since there are cases where the wheel should vibrate, but the regular FFB can't produce such effects correctly (simulated by rotating the wheel from left to right repeatedly).
Altough I am guessing Fanatecs implementation is not standardized (ie. not part of DirectX) so supporting tech that is in one wheel is not ideal.
geeman1
S3 licensed
Quote from DK3X7MJ :I have a fealing that it will be the end of drifting ...

1. Drifting is possible in real life
2. LFS tries to get closer to real life

geeman1
S3 licensed
Quote from Shadowww :Reasonably small? 33kb PNG, 200kb JPG. Not LFS screenshot, but still.

Yeah. PNG is better and smaller for certain types of pictures, but LFS screenshots are not one of those types. I didn't mean JPGs are always better for all images.

Check out this url http://www.r1ch.net/img-formats/ (there is a conclusion at the end for lazy people)
Last edited by geeman1, .
geeman1
S3 licensed
Quote from Shadowww :Not always.

I can't imagine any situation where that wouldn't be the case. Even if such situation exists a JPG would be reasonably small anyway.
geeman1
S3 licensed
Quote from Velociround :The same smile is using two different codes:

:thumbsup: [B]:up:[/B]
:thumbsup: [B]:thumbsup:[/B]


It's supposed to work like that. Makes it easier to remember because you can use either of the codes.
FGED GREDG RDFGDR GSFDG