It seems like a simple thing, but there is a bit more to it than "if (revs < x amount) stall engine". Anyway, I think this will be in LFS soon enough, there is now a mass market wheel with third pedal and Scawen has talked about working on transmission stuff for a bit (including true sequential gearboxes amongst other things). Addition of stalling would fit nicely with those changes.
It's still a very low res. And considering that 62" @ 9 feet, the pixels must be the size of bricks.
62" display with 640x480 resolution has pixel pitch size of almost 2mm (for comparasion a regular 17" (1280x1024) computer monitor has pixel pitch of 0.263mm. That AA doesn't help much, there is no substitute for higher res.
Not really at this point of LFS' development. You can "cheat" the LFS' system now quite easily. You can put the shifter in gear slot first and then match the revs. You are probably doing this even if you don't mean to. In real life the shifter won't even go to the gear slot if you don't match the revs properly. So in real life clutchless shifting is a bit harder and requires more precision.
:wow:
Nice setups. I have always hated how people setup cars way too understeery and when I try to fiddle around with them I always end up with a twitchy car. But those setups feel real good, no understeer at all, but still quite stable.
I am having FPS problems too after I installed Vista. Now the FPS is very low when in full screen mode. In windowed mode LFS runs just as fast as in XP.
Other games I have installed right now, seem to run fine.
Core2Duo 2.8GHz
Nvidia 8800GTS
2GB ram
Asus p5n-e sli
FIXED: It seems to be a FSAA problem. I switched from Supersampling 16xS to Coverage Sample 16xQ and now LFS runs fine in full screen too.
I was racing in BL1 with the LX6 in a hour long race. I was in a healthy lead with only few laps to go, but on my pit stop I hit ~81km/h and got a penalty, ended up second :ashamed:
It was just so stupid mistake since I could have easily won if I would have coasted through the pits doing 60km/h.
Only the track has grip. Everything else is gripless. Scawen probably saved up on coding and didn't add the code for object grip, because you are not really supposed to drive on objects, except ramps. So not a glitch, just an omission.
Well, it's still the online part which decides what people play. If the majority will start playing with mods, so everybody else has to play with them too or play offline.
sure, it works both ways. Good thing is that the devs have kept on to the decisions even with strong public opposition and they seem to know what's right for LFS.
Also I for one am not going to cry about the mods. If they are included, fine, I'll use them just like everybody else. I am just trying to point out that things are as rosy as many people seem to think. Mods have problems in themselves (compatibility mainly), controlling the quality of mods is hard and including the mods at this point of development is not a very good idea. Also I don't feel that we need mods, we have done just fine without them this far and I don't see lack of them ruining LFS in the future either.