The online racing simulator
Searching in All forums
(951 results)
geeman1
S3 licensed
Quote from R_M :cause the engine stall without auto-clutch easily there.

It seems like a simple thing, but there is a bit more to it than "if (revs < x amount) stall engine". Anyway, I think this will be in LFS soon enough, there is now a mass market wheel with third pedal and Scawen has talked about working on transmission stuff for a bit (including true sequential gearboxes amongst other things). Addition of stalling would fit nicely with those changes.
geeman1
S3 licensed
Use manual gears and you might want to consider using less steering lock. Other than that, practice, practice and more practice.

PS. I almost forgot, practice.
geeman1
S3 licensed
Well, it's slow. But I it's probably on par or faster than any other wheels motors, except G25 of course.
geeman1
S3 licensed
Quote from [RCG]Boosted :are there such weak dual cores that u need 2 cores to run the game properly?

That makes no sense at all.
geeman1
S3 licensed
Quote from jwardy :do what rfactor do just rename the track or somin (nurburgring to newberg

For the gazillionth time: The likeness of the track is also trademarked.
geeman1
S3 licensed
Quote from J.B. :On w2207 for example cleartype is unuseable.

I don't believe that. Cleartype is mostly software based, you just have to tune it for your monitor if it looks bad. http://www.microsoft.com/typog ... leartype/tuner/Step1.aspx
geeman1
S3 licensed
..and try to come up with better title for the thread next time.
geeman1
S3 licensed
As others said, the problem is at your end, not in LFS.
LFS supports every resolution that your graphics card/monitor supports.
geeman1
S3 licensed
Quote from yoyoML :But "super-sample" AA'ed 640x480. And you get two of them overlaid in-brain. I don't think it'll look too bad for racing games. Now flight-sims would probably need higher resolution to spot planes 2km away....

It's still a very low res. And considering that 62" @ 9 feet, the pixels must be the size of bricks.
62" display with 640x480 resolution has pixel pitch size of almost 2mm (for comparasion a regular 17" (1280x1024) computer monitor has pixel pitch of 0.263mm. That AA doesn't help much, there is no substitute for higher res.
geeman1
S3 licensed
Quote from df_limitless :As for the low resolution, it supports up to 1024x768 but it will be scaled back down to 640x480.

Which means in practice it supports only up to 640x480
geeman1
S3 licensed
Quote from cramarc :I hope i can pass this knowledge into Real Life.

Not really at this point of LFS' development. You can "cheat" the LFS' system now quite easily. You can put the shifter in gear slot first and then match the revs. You are probably doing this even if you don't mean to. In real life the shifter won't even go to the gear slot if you don't match the revs properly. So in real life clutchless shifting is a bit harder and requires more precision.
geeman1
S3 licensed
Try Driver Sweeper and then re-install the drivers.
geeman1
S3 licensed
Quote from axus :Here are the results.

:wow:
Nice setups. I have always hated how people setup cars way too understeery and when I try to fiddle around with them I always end up with a twitchy car. But those setups feel real good, no understeer at all, but still quite stable.
geeman1
S3 licensed
Finnish
English

And a little bit of swedish and german. Also I know a italian swear word
geeman1
S3 licensed
Quote from Niels Heusinkveld :That would make 4 that bought rFactor because of me? I'm really thankfull that the 'hardest crowd to please' (LFS players about rFactor) actually find it drivable and fun!

Make that 5
geeman1
S3 licensed
Quote from chanoman315 :i proved othr cars, and the only one that has that problem is the XRG, and the XFG and de RB4 not

It's not a problem and it works with all the cars if you do it right.

But as mikey_G said, the simulation is rather sketchy at this point so it doesn't quite work like it should.
Last edited by geeman1, .
geeman1
S3 licensed
It's called clutchless shifting and it works in real life too.
geeman1
S3 licensed
Quote from TiJay :Not meaning to be prejudiced, but isn't this just the same old ISI engine with a few new cars and shinier graphics?

Yes.
Problems with Vista in Full Screen
geeman1
S3 licensed
I am having FPS problems too after I installed Vista. Now the FPS is very low when in full screen mode. In windowed mode LFS runs just as fast as in XP.
Other games I have installed right now, seem to run fine.

Core2Duo 2.8GHz
Nvidia 8800GTS
2GB ram
Asus p5n-e sli

FIXED: It seems to be a FSAA problem. I switched from Supersampling 16xS to Coverage Sample 16xQ and now LFS runs fine in full screen too.
Last edited by geeman1, .
geeman1
S3 licensed
I was racing in BL1 with the LX6 in a hour long race. I was in a healthy lead with only few laps to go, but on my pit stop I hit ~81km/h and got a penalty, ended up second :ashamed:
It was just so stupid mistake since I could have easily won if I would have coasted through the pits doing 60km/h.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from Takumi_Project.d :I reckon there must be *some* technical flaw with the game physics engine as to why Scawen didn't/couldn't make them grippy. Just a guess anyway

Only the track has grip. Everything else is gripless. Scawen probably saved up on coding and didn't add the code for object grip, because you are not really supposed to drive on objects, except ramps. So not a glitch, just an omission.
geeman1
S3 licensed
Quote from mrodgers :Psssst... The google add stated $20 / year, and LFS is 12 gbp per stage, which is approximately $24 .

oh
geeman1
S3 licensed
Quote from JTbo :You are quite wrong, there will be people that like to stick with original lfs.exe and those that prefer lfs_mods.exe...

Well, it's still the online part which decides what people play. If the majority will start playing with mods, so everybody else has to play with them too or play offline.
Quote from breadfan :If the developers had listened to all the LFS purists, we would still be playing S1.

sure, it works both ways. Good thing is that the devs have kept on to the decisions even with strong public opposition and they seem to know what's right for LFS.

Also I for one am not going to cry about the mods. If they are included, fine, I'll use them just like everybody else. I am just trying to point out that things are as rosy as many people seem to think. Mods have problems in themselves (compatibility mainly), controlling the quality of mods is hard and including the mods at this point of development is not a very good idea. Also I don't feel that we need mods, we have done just fine without them this far and I don't see lack of them ruining LFS in the future either.
FGED GREDG RDFGDR GSFDG