Use a brain. Stay calm. Don't try to force a passes and blocks.
What I see a lot of people do is they try to pass right after they have caught up to someone and then they take both racers. The first thing you should try to learn is when to give in and when to go for it. It's no always easy to pass even if you are clearly faster, but if you are faster you can let go in the first corner and try the pass again in the next corner!
Same goes for the defensive actions too. It is important to learn to know when the other person has clearly taken an advantage over you. What I also see a lot is when people notice that they are being passed they will try all that they can to stop the pass which usually results in a crash.
It's tempting to drive overaggressively on short public races, but you should try to resist this urge and stay calm. Especially on public servers it's important to only do passes/blocks you know you can pull off safely. When racing people you know or in a more serious race you can try one of the more daring moves
You are allowed to block people. The one line change rule is not an official rule, but it's still a good guideline. Just remember when blocking people make sure you do it so that the other person has time to react. Especially don't move right in front of someone when you are clearly slower and start braking heavily, I have seen many races end that way.
It's the persons who is behind fault. When chasing someone you should always leave some room behind them, so you can react to their braking and also remember that drafting makes you slow down slower than usual. Also take note of what I said in the last paragraph, while technically the person behind you is always at fault, you still shouldn't cause unnecessary crashes by moving in front of someone and instantly start braking.
Drag racing would need a lot of attention to make it even slightly interesting. But I don't know if that many people even want to drag around, it could end up being wasted time
The reason I decided to bring this old thread back up is because I think we should work on the wiki/manual a lot. The manual has quite a lot of information already, important stuff. But what's wrong is that most of the stuff is written very unformally, which is in my opinion quite un-wikilike. Example of this is the wheels page (I started a talk page for it about this too).
Judging by the recent changes page there doesn't seem to very much activity on the manual either. So I wanted to remind you that the manual wiki still exists and it's far from ready.
Auto-blipping I can just borderline understand if you have combined axis, but auto-cutting I don't. Seriously how hard can it be to lift the throttle?
If you find lifting hard, I wonder how do you manage to breath?
Your motorcycle racing tyres are probably closer to R3s or R4s, try them in LFS and magically they heat up slower just like in real life.
It depends on the car really. But why LFS has so limited revs is probably something to do with real life engines braking down when overrevving which LFS doesn't have. Maybe in the future we can rev our engines higher, but they will break down if you do that..
You have to drive it like real life.
Bye bye, have fun with rFactor or Need for Speed or what ever
I am bored with this breathing I have to do. Is there any way to avoid this? It's really annoying.
Yeah, I know it keeps me alive, but you have to do it all the time
I don't know. It would have to be so that no car could go over the wrong route (atleast not by accident). The difficulty is that the wrong route way there is really short. In other places where it is possible to take the wrong route, you have to really drive far before you are specteted.
Even with barriers a car could easily be bumped over them. Also there would need to be really heavy and high barriers and the barriers would have to extend all the way to the sand/grass area too. The thing is, that these kind of barriers would have to be like a permanent structures, which would mean that removing them for other layouts (green and black layouts) would not be realistic.
Anyway, that's all speculation really. We will have to see what the devs have in store for FE when it's updated, which I would presume is on the todo-list soonish.
Barriers yes. There would need to be quite a lot of them actually to prevent accidental "wrong routes"
It would probably be quite a lot of coding to change it so that LFS could handle multiple routes. No idea if that is planned to do at all
Maybe if Eric makes some changes to that bit of the track when he updates Fern Bay we could have the hairpin as part of the track..
I think why that part of the track was scrapped was because it would cause a bit of a problem. Making the route to go through the hairpin would make the run off area for the turn where the route goes straight on Green and Black really small. You could easily miss the corner a bit and LFS would spectate you for taking the wrong route.
Actually buying with a credit card over the Internet is really safe, you can easily get your money back just by contacting the credit card company if you are scammed. No idea how you could convince your parents though.
That thread starts bad, but I think that this threads starter is referring to the same thing as that threads starter.
LFS' physics run at 100Hz and if your framerate isn't 100fps or any multiplications of that (25, 50, 200 etc) LFS will seem a bit jerky because physics are not in sync with the frames.
What is a bit cruel is that people play this game for years without giving any money to the devs and they still feel they are entitled to make demands.
Adding the formula car in to the demo is meant to make the demo reflect more what the full game is about. Before the demo really didn't represent a big part of LFS at all, the race cars that is.