Replay analyzesrs are the best for figuring out what exactly you are doing different than other people. When driving it might seem you are doing exactly what the WR holder is, but analyzers tell you that you aren't. And it's the little things that matter, getting on the throttle after a corner a few fractions of a second later means a lot more at the end of the straigth etc.
The setup makes a difference yes, but it's only the last few seconds.
Aren't the FFB effects supposed to always work in the right direction in LFS? I thought LFS looks from the axis settings which way is right and left. Therefore the user doesn't need to set the force direction.
I love LFS because:
- The feel is closest to the feel you have in RL out of any sim I have tried
- It is actually updated once in a while (unlike majority of other games)
Race start time should be the only settable attribute.
Because if it was set to some global setting some races would happen at night and at weird hours. In real life races usually start at around middle of the day. Of course that would mean that most servers would start the race at daytime and we wouldn't never see the night. But it's only realistic, it's rare to see a short (normal races) race start at night or early in the morning. The day/night cycle only becomes an issue in long endurance races.
So what I am saying that in real life race officals can decide when the race starts and so should we. The weather is another thing and they don't have control of it in real life so we shouldn't either.
I think it's the devs choice what to do, like it should be. Besides that AA/AF thing had been a feature requested by many people and now it's here.
Anyway I am sure the devs have a list of things they want to do and priorities to everything. Just like this bug, it has been noted and will get fixed when the devs see it as a suitable thing to do. Right now, it might of been too much work for this patch and would have delayed the release of this patch too much. Or maybe it would have changed the physics and made this an incompatible patch. Who knows (except the devs).
IIRC Scawen commented on this a while ago and the problem here is that the setup changing requires the car to be reset to default (ie. car becomes fixed). So changeing the behaviour requires a lot of changes in the code.
Yes. In C++ you have to take care of the memory yourself. So yes, you have to do a bit more code to take care of that. But C++ can be more efficent in terms of performance which why it's still used so much.
It is possible as when you delete stuff from you hard drive it doesn't really get deleted immediately, only the bits where the data is is marked as empty after which the OS can write on those bits. What this means is that the data can be quite easily restored if you are quick enough and do it before something gets overwritten. As time goes by data gets written over the bits where you previous data was.
Unfortunently for you, seeing as you deleted the stuff atleast 2 hours ago and you have been using your computer, the possibility of recovery is really small.
If you found the above explanation too technical here is a short answer to your case: No.
The idea of PPU is very good. Physics calculations need a lot of calculating power. The calculus is a bit different than what CPUs are designed for too. So transferring the physics calculations from the CPU to a more specialized processing unit could provide a hefty increase in performance and physics fidelity.
It's just that AGEIA ****ed the whole thing up. Their card only works on their physics engine, developers can't write their own engines to use the card. Which means that for example Scawen can't take his own physics engine and accelerate them on the PhysX card. So unless there is a specialized car simulation part in the PhysX engine it pretty much doesn't help us.
What they should have done is to provide a API to the card and let developers write their engines on top of that.
Anyway modern day CPUs with their multi-coredness can provide a great help to physics calculations and as modern GPUs also have ability to run other software than just graphics the days for PPUs seem over.
EAX is Creatives technology and they have kept the later versions to themselves. EAX1 and 2 are open to everyone to use so pretty much every sound card has those, but EAX3 and up are exclusively on Creative cards, only exception being Auzentechs one model.
As to the difference to your onboard audio: It all depends on what kind of solution your mobo manufacturer has decided to use. Some mobos might have the audio parts as a separate entity or it might use the CPU. Some mobos have better audio chips and some have worse. So there might be a difference in quality or there might not.
Uber is just fine. It doesn't last that long anyway and you can't capture while it's on.
And the winning is pretty even too, only exception really is goldrush where the defending team wins almost everytime. Anywhere else it's pretty even. Source
Sure there isn't much strategy going on in public servers, but you can't really expect that when playing a game as popular as TF2 is.