The online racing simulator
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geeman1
S3 licensed
Quote from bunder9999 :... but i follow the racing line and have my foot on the floor most of the time, how can it be my driving... dunno.

Replay analyzesrs are the best for figuring out what exactly you are doing different than other people. When driving it might seem you are doing exactly what the WR holder is, but analyzers tell you that you aren't. And it's the little things that matter, getting on the throttle after a corner a few fractions of a second later means a lot more at the end of the straigth etc.
The setup makes a difference yes, but it's only the last few seconds.
geeman1
S3 licensed
static const int unarmedMinDmg = 1; // Unarmed min dmg
geeman1
S3 licensed
Aren't the FFB effects supposed to always work in the right direction in LFS? I thought LFS looks from the axis settings which way is right and left. Therefore the user doesn't need to set the force direction.
geeman1
S3 licensed
?
geeman1
S3 licensed
Technics is kind enough to provide the exact name of the device on the front, right next to the Technics logo
geeman1
S3 licensed
Seems like it is updated now.
geeman1
S3 licensed
Use JPGs, please.
geeman1
S3 licensed
I love LFS because:
- The feel is closest to the feel you have in RL out of any sim I have tried
- It is actually updated once in a while (unlike majority of other games)
geeman1
S3 licensed
Race start time should be the only settable attribute.
Because if it was set to some global setting some races would happen at night and at weird hours. In real life races usually start at around middle of the day. Of course that would mean that most servers would start the race at daytime and we wouldn't never see the night. But it's only realistic, it's rare to see a short (normal races) race start at night or early in the morning. The day/night cycle only becomes an issue in long endurance races.
So what I am saying that in real life race officals can decide when the race starts and so should we. The weather is another thing and they don't have control of it in real life so we shouldn't either.
geeman1
S3 licensed
Quote from coolxiang :And now. Would you say that difficult bugs weren´t fix. I think it would be more important to fix bugs, than install AA and AF and some display or such things.

I think it's the devs choice what to do, like it should be. Besides that AA/AF thing had been a feature requested by many people and now it's here.
Anyway I am sure the devs have a list of things they want to do and priorities to everything. Just like this bug, it has been noted and will get fixed when the devs see it as a suitable thing to do. Right now, it might of been too much work for this patch and would have delayed the release of this patch too much. Or maybe it would have changed the physics and made this an incompatible patch. Who knows (except the devs).
geeman1
S3 licensed
Quote from dcToro :There is still the bug that if you set to "no repair" the pit repairs if you have setup changes
Man thats such a big bug and should have fixed with z, because it is important in a race
Very disappointing...

IIRC Scawen commented on this a while ago and the problem here is that the setup changing requires the car to be reset to default (ie. car becomes fixed). So changeing the behaviour requires a lot of changes in the code.
geeman1
S3 licensed
I agree. Weather should be forced so that people don't pussy out because it's too hard.
geeman1
S3 licensed
Quote from gezmoor :but isn't C++ a language that requires manual memory management? Just makes me wonder how many of those 6 million characters are taken up dealing with allocating and freeing memory. I thought people were moving away from such languages to ones that do automatic memory managment, as they are more code "efficient". But like I said, I'm no programmer.

Yes. In C++ you have to take care of the memory yourself. So yes, you have to do a bit more code to take care of that. But C++ can be more efficent in terms of performance which why it's still used so much.
geeman1
S3 licensed
Quote from AstroBoy :I just wouldnt mind better looking headlights for the XRR those ones just seem iffy to me atm but in time ill grow to love them.

It's a racing car, it's not desiged with looks in mind
geeman1
S3 licensed
Quote from Scawen :Anyway, is there a rule that the speedo must always be on the right?

I don't think so. Atleast there are many cars where the speedo is on the left.
geeman1
S3 licensed
Quote from Mischa NED :Hmm I dunno if this is a Z-bug or an official feature at all, cause I never tried the viewer in full screen mode (shift+f4). If you choose to run the viewer in full screen mode (wide screen display 1440x900), the aspect ratio is messed up (car / fonts are stretched).

I tried this. The fonts do get streched depending on the shape of the window/resolution. But the car shape seems to stay the same (like it should).
Last edited by geeman1, .
geeman1
S3 licensed
No reason why it shouldn't.
geeman1
S3 licensed
Quote from h3adbang3r :The UFR interior in unfinished.

Yeah. The wheel floats in every car except the ones with new interiors.
geeman1
S3 licensed
Quote from pearcy_2k7 :Is there anyway to get it back? or can i not get it back? Im on XP btw

It is possible as when you delete stuff from you hard drive it doesn't really get deleted immediately, only the bits where the data is is marked as empty after which the OS can write on those bits. What this means is that the data can be quite easily restored if you are quick enough and do it before something gets overwritten. As time goes by data gets written over the bits where you previous data was.
Unfortunently for you, seeing as you deleted the stuff atleast 2 hours ago and you have been using your computer, the possibility of recovery is really small.

If you found the above explanation too technical here is a short answer to your case: No.
geeman1
S3 licensed
The idea of PPU is very good. Physics calculations need a lot of calculating power. The calculus is a bit different than what CPUs are designed for too. So transferring the physics calculations from the CPU to a more specialized processing unit could provide a hefty increase in performance and physics fidelity.
It's just that AGEIA ****ed the whole thing up. Their card only works on their physics engine, developers can't write their own engines to use the card. Which means that for example Scawen can't take his own physics engine and accelerate them on the PhysX card. So unless there is a specialized car simulation part in the PhysX engine it pretty much doesn't help us.
What they should have done is to provide a API to the card and let developers write their engines on top of that.

Anyway modern day CPUs with their multi-coredness can provide a great help to physics calculations and as modern GPUs also have ability to run other software than just graphics the days for PPUs seem over.
geeman1
S3 licensed
This is why I love LFS. Always nice surprises :thumbsup3
geeman1
S3 licensed
Says here that .EFW is a renamed .ZIP or .EXE file. Also says that they are caused by some antivirus software.
geeman1
S3 licensed
Quote from Ball Bearing Turbo :It says only EAX 1.0/2.0, is that right?

EAX is Creatives technology and they have kept the later versions to themselves. EAX1 and 2 are open to everyone to use so pretty much every sound card has those, but EAX3 and up are exclusively on Creative cards, only exception being Auzentechs one model.

As to the difference to your onboard audio: It all depends on what kind of solution your mobo manufacturer has decided to use. Some mobos might have the audio parts as a separate entity or it might use the CPU. Some mobos have better audio chips and some have worse. So there might be a difference in quality or there might not.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from Tweaker :Almost always attacking teams win, and defending teams just lose horribly... at least a majority of the time. Uber is incredibly annoying and easy to conquer areas with, and it just puts the defending team in a bad position each time. They've had to try and balance it 2 or 3 times now?

Uber is just fine. It doesn't last that long anyway and you can't capture while it's on.
And the winning is pretty even too, only exception really is goldrush where the defending team wins almost everytime. Anywhere else it's pretty even.
Source

Sure there isn't much strategy going on in public servers, but you can't really expect that when playing a game as popular as TF2 is.
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