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geeman1
S3 licensed
Quote from Jertje :It's not possible to write an infinite string of numbers, so to me the idea of 0.99999 = 1 remains a completely dry and intangible.

True. Infinity is impossible for humans to understand because in reality infinity does not exist. There is no factual thing you can bind the mathematical term of infinity.
Quote :Would it mean that 1+0.999999 (infinite) = 2? or 1.99999999 (infinite) or both? If it's both, then why do we even use 0.999? Is it just to make up for the inconvenient 'paradox' of 1 / 3 = 0.33333 * 3 = 0.999?

It works with any number not just with 1. So any number can be represented by having a finite decimal and with an infite recurrance. For example 2.999... = 3 and 42.2332999... = 42.2333.
Quote :Doesn't that just mean our whole foundation for mathematics is flawed in some way? I'm sure its my tendency to think visually instead of mathematically that is causing me some conflicting thoughts when thinking about this, but it all seems odd and wrong to me :P

Mathematics isn't flawed, it all adds up Everything in mathematics is proven with other mathematical equations.
geeman1
S3 licensed
Quote from Woz :...

Where you are going wrong is that you think that there is a finite amount of 9's where infact there is infinite amount of them.
geeman1
S3 licensed
Quote from AndroidXP :It's very logical and simple, but you opened a can of worms here

Exactly. There is always someone who does not get it
geeman1
S3 licensed
Quote from Shotglass :i know how it works so thanks but no need for the explanation... how is it that you cant understand that adding a buffer of length 3 will add a 2 frame delay + whatever partial frames youll lose whenever your card can render faster than your monitors refeshrate?

Because with triple buffering the the buffers length is not two. It is just one like with regular double buffering. The image is buffered in one of the buffers before it is sent to the screen, it does not go through both. The image does not go to buffer A then to B and then to screen. The image goes to buffer A OR buffer B then to the screen. The whole point of triple buffering is to reduce the delay and make the gpu not idle so much. In ideal situation the delay with triple buffering can be 0ms, if the refresh rate matches perfectly to the rendering speed of the gpu. Besides there is only one more buffer compared to regular double buffering, not two.
Quote :for gods sake i never claimed it was a problem of the panel type what i said was the only monitors that you will find which have been built with REDUCING input lag in mind are gamer lcds all of which are tns and thus rubbish for lots of other reasons

I haven't personally inspected each and every monitor there is in existance. What I was saying that there is no technical reason why the same input lag reducing stuff could not be applied to other panel types besides TN. And not all TN panels are built with gaming in mind. Infact some monitors which are TN suffer from a big input lag because the monitor tries to increase the contrast by applying some tricks to the image. Also there are many other panel types besides TN that are good for gaming too. If you want fast response and great picture quality you have to pay a bit more though.
geeman1
S3 licensed
Quote from Shotglass :yes it does... do you even have any idea what a buffer is?
of course it does thats how the whole concept of a 3 stage shift register which is what the triple buffer essentially is works

I just explained how double and triple buffering works in computers. And I have also coded a simple double buffering my self. So I think I know how buffers in computer graphics work. Feel free to post your explanation if you think I am wrong.
Quote :do you even read my posts? i said gaming tfts which are built for quick switching and low input lag and all of which are tns

Yes. But do you read mine? I just said that TN panel itself does not cause the lag nor is input lag a specific problem with any panel type.
Quote :and yet they have... its a ms directx thing though and it is very very noticeably laggy if you set it to anything higher than 0

Ok. I can't really argue about that any longer because I don't know how it works.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from Shotglass :any buffer adds delays

No it doesn't. Buffers are generally used to provide smoothness not to provide delays.
Quote :so youll have a triple buffer for the vsynch which adds a 2 frame delay

triple buffering with vsync does never add a two frame delay. Without vsync double buffering is used which works by having two planes which the image is set. The screen where the end result is shown and one backbuffer where the image is rendered, when the image is ready on the backbuffer it is then transferred to the screen. The reason why the image is not rendered straigth on the screen is because it would look generally ugly and it would be more difficult to code too. So with vsync the backbuffer waits for the monitor and transfers the image to the screen in sync with screen refreshes. If you would only use doublebuffering with vsync the gpu would have to wait for the monitor sync before it could start rendering the next frame (would cause a high delay). Which is why triple buffering was invented, triple buffering adds another backbuffer so that the gpu can start rendering the next frame on the another backbuffer when the another one is waiting for the screen sync. When the montor syncs the newest ready frame is then transferred to the screen. So the longest delay triple buffering + vsync can cause is the time between the monitor syncs (for example 60Hz monitor the max delay is 17ms). Without vsync of course there would be no delay, but then on the screen would be written half of one frame and half of another (which is called tearing). So you can't see anymore frames than the monitors refresh rate is, only parts.
Quote :and the only tfts without input delay are gaming tns which are even more rubbish than the ones with delay a tft which does another 2

The input lag comes from the monitors electronics, not from the panel type. On some monitors the electronics do some tricks to improve contrast or reduce ghosting or something like that. Which of course takes time which in turn causes the image to lag. So it doesn't really depend on what the panel type is, it depends on how much the monitor fiddles with the image before showing it.
On the uglyness argument. Yes, cheap panels are not very good in some parts. Contrast is still a issue for LCDs and ghosting to some extent (not very much on modern monitors). On the other hand LCDs have much better sharpness and image shape is perfect too since every pixel is always the right shape on a LCD. And the no flickering thing is great too.
Quote :and a prerendering buffer of length 3 which will give you roughly 100ms

I don't know how exactly that nvidia setting does or how it does it. But it seems a bit odd if they would have added 3 frame delay just to piss everyone off. It makes no sense just to have extra buffers to make the image lag. Maybe it tries to smooth the framerate or use the gpu more efficently. Anyway I am pretty sure it does not add 3 frame lag like you think it does.

In conclusion I can really see why would some one want a CRT, especially for gaming. In gaming sharpness or non-flickering is not so important but contrast, no ghosting and high refresh rate are. But on the other hand you can play of LCD just fine, modern LCDs are good enough and they are getting better all the time. It's really about what compromises you are willing to accept.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from Shotglass :add frame delay caused by the crappy lcds themself the 3 frame prerendering that at least nvidias do by default and youre rapidly approaching 100ms+ which if youre as thick as me when it comes to noticing oversteer is an issue

Are you sure you got it right? The prerender setting in nvidia drivers doesn't mean that the card renders frames with a 3 frame delay. What googling revelead that it does some kind of framerate smoothing with extra buffers or something like that. At least it's not anything silly like just adding a useless delay. There might be a delay, but 100ms+ is just you being silly
The input lag of crappy lcds is a real problem though. Fortunently the solution is easy, just don't buy crappy lcds
geeman1
S3 licensed
Quote from Shotglass :it is... lower refresh rate and images that have more time to burn themself into your retina

True. It can come up easier because the fps has to only be higher than 60, but it still looks as ugly.
Quote :and great so the solution is delayed frames

I much rather have a small delay than a distorted image. It's not like it's that big anyway. Maybe if you play CS or Quake for money it makes a difference.
geeman1
S3 licensed
Quote from Shotglass :its more noticeable on a lcd though

Looks the same to me. Anyway just put on vertical sync and you don't see any tearing at all, no matter what monitor you have.
geeman1
S3 licensed
Quote from DeadWolfBones :Yeah, they just have tearing. :P

CRTs have tearing too. Tearing has nothing do with the monitor type.
geeman1
S3 licensed
Quote from sam93 :If I was able to own one of these I would love to go up to someone who has a Veyron and say mine is faster and costs no where near as much, I would think they would be heart broken with how much cash they had spent on the Veyron when they could of bought a 9FF GT9, but when they probably bought a Veyron they didn't even know about this car as I didn't not until now.

The thing with Veyron is that it's not only fast, it's also a hugely comfortable luxury cruiser and it's very easy to drive (fast or slow).
The 9ff on the other hand is basically a race car for the road. Sure it is fast, but it would probably kill your back if you drove it more than 100 meters in one session and you would just look silly when you would climb over the roll bars covered in sweat when you arrived at the most prestigious hotel in paris.
geeman1
S3 licensed
If a server name bothers you, don't join it. Or if the words on the screen offend you, don't look at them.
geeman1
S3 licensed
What?
geeman1
S3 licensed
So when is the rally pack coming?
:hidesbehi
geeman1
S3 licensed
It's better to set the degrees to 900 and then set wheel compensation to 1 in LFS. Then you will have the same degrees of steering than the car in LFS has. That way you can jump from UF1 to MRT and the steering degrees will be correct without any need to fiddle with any setting.
geeman1
S3 licensed
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geeman1
S3 licensed
Quote from MataGyula :Why are you so sure the car won't be available for demo racers? Did I miss something o.o ?

It just won't, because the devs just changed the demo cars and there is already a fwd road car in the demo.
geeman1
S3 licensed
Quote from Victor :edit - i've put a list of clickable track links on the lfsworld hostlist and relay host-options page now.

The only one I can agree with 100% is the one in BL1. It's the only one where you really have to drive there on purpose to hit the penalty area. All the others seem like you could drive on them by mistake or if someone nudges you. Especially on FE tracks it is really easy to hit the DT spots for reasons out of your own control.
geeman1
S3 licensed
Quote from Inouva :And is perfect , If LFS aim to be a true Simrace , should work like that
Of course at the beginig many ppl will complay about the HLVC , but when learn how to Race and overtake and use the mirrors + camera ,the shortcutting it keep on the past
In argentina we have a fact
The best Things it´s learn in the worst way

But reality is not black and white like that. Sometimes you have to drive on the grass to avoid crashed cars or if you make a mistake and end up going on the grass or hitting the wall. You don't get penalized for things like that on real races either...
This system is supposed to prevent blatant cutting, not make having races annoying. HLVC only works on hot laps because on hot laps there are no other cars on the track and the point of it is only to drive a fastest possible lap. On a hot lap if you drive on the grass, you either made a mistake or you are cutting so penalty is always on place, but on racing there are more reasons why you could end up there and it doesn't mean your race is over.
Last edited by geeman1, .
geeman1
S3 licensed
Good luck with your disappointment then
geeman1
S3 licensed
Quote from Alistair :im guessing that the release may be delayed because the could be making this http://cache.jalopnik.com/asse ... VW-Scirocco-GT24-Ring.jpg the racing version because i saw a vid on youtube and the car and the interior look finished
if anyone could say for cirtin tat this car is coming that would be good

Better not jump to silly conclusions like that. It will just make you dissappointed when that car isn't coming.
geeman1
S3 licensed
I have my crowbar ready for any unforseen consequences.
geeman1
S3 licensed
Quote from skolekaj :i mean what program

You have to figure all that on your own.
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