The online racing simulator
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geeman1
S3 licensed
Quote from Ball Bearing Turbo :Watch the movie "Idiocracy". This kind of crap takes humans down that path.

Yeah, right.
geeman1
S3 licensed
Quote from DarkLiveSpeed :Do they "brake" or hit the "clutch" or use "e-brake" at all?

There are many ways to drift. Try googling for drift guides for help. Almoste every real life techniques are applicable in LFS, so the guides don't need to be LFS specific.
Quote :On the side note, is there a AE car and Mt. Akina add-on here in LFS?

No.
geeman1
S3 licensed
Quote from Ball Bearing Turbo :That's a terrible attitude! Let's stop teaching language in school then too.
Fight bastardization!

The thing is you can't change how people use words. Word meanings change over time and new slang words will form. There is nothing you can do to stop it. Fighting against it is pointless.
Arguing about them always ends up in shouting and name calling and in the end no one is any wiser, usually only more angry.
geeman1
S3 licensed
Who cares? No need to fight over what words mean or what word to use to mean something. Just let people use any word they want and if you don't understand what they mean by a word, ask them.
geeman1
S3 licensed
Quote from DarkLiveSpeed :Hi! I've been seeing a lot of drifting videos lately, especially with Live For Speed. I'm just wondering how those people can angle their car 90 degrees while still keep going forward while on their side and manage to accelerate forward when it's time to go in the corner.....

Practice
Quote :And also, is there a map in LFS that is open to practice donuts?

Blackwood Carpark, Autocross or Skid Pad.
geeman1
S3 licensed
geeman1
S3 licensed
I don't get why you would delete your hotlaps. Don't the old times still stay the same even if you don't have time to play anymore?
geeman1
S3 licensed
They should implement this, a tunnel and a Zonda. It would be entertaining.









...for 5 minutes untill you realize you don't get the same sensation as in real life.
geeman1
S3 licensed
Also if you have endurance race where you swap drivers there is room for the drivers that are not driving at the moment.
geeman1
S3 licensed
Quote from Riders Motion :4x to 32x is the same thing. With 32x AA I get like 30FPS but no graphic imrprovement.

Have you checked that your graphics card is capable of doing 32x AA? The drivers (or nhancer if you are using a nvidia card) might have the setting, but in reality it might not do anything else than to fallback to 4x.
geeman1
S3 licensed
Quote from Bandit77 :seriously, they (the devs) need to add something along the following lines to their EULA:
- you pay for what it is at the moment
- if you're lucky, we will release new content / patches in the future, but hey, we really don't promise anything.
- there is no dialogue. we will talk to you when/if we feel like... for example when we need some backslapping.

That's pretty much what the EULA already says.

Also LFS is really one of the few games that actually get updates. If you look around it's quite difficult to find other games that offer same kind of updates.
geeman1
S3 licensed
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geeman1
S3 licensed
Quote from dougie-lampkin :DX9 was released in 2002. Also, according to Wikipedia at least, it's even backwards compatible with older cards (unlike DX10). You could still provide an option to disable all the new fancy settings for those with 8+ year old PCs, and the rest of LFS could use DX9. Surely it would increase performance on older machines also, due to better rendering techniques and what not

Backwards compatible here means that you can run DX9 features with software instead of using your GPU. Which is really really slow. It wouldn't increase performance, because hardware doesn't magically learn new tricks. Also disabling DX9 features for people who don't have support for them wouldn't work. You are either using DX9 or you are not, there is no middle ground.

Sure, 2002 was a long time ago, but that doesn't mean everyone has a DX9 gpu now. Maybe that group of people is not that big, but dropping DX8 support would still alienate a part of the userbase.

Besides we are not at the limit of what DX8 can do either. Night, day, rain etc. is possible with DX8 too.
geeman1
S3 licensed
I think the biggest thing with having support for both DX9 and DX8 would be that, Scawen would have to maintain two versions of the graphics engine and it could prove to be a big time consuming task, because DX9 and DX8 are quite different. So in LFS case I think it's best just to stick with supporting one version of DirectX.
Moving on to DX9 (or even DX10) would be a good addition, because they are better than DX8. There is just one thing blocking the move to newer DirectX: The users who are still using old GPU which don't have support for newer versions. Even Valve insists on maintaining support for DX8 on Team Fortress 2, because there is a lot of people still using old graphics cards. And I think the userbase of TF2 is more eager to upgrade their computers than the userbase of LFS.
All in all, we are probably going to stay with DX8 for a loooong time.
geeman1
S3 licensed
Paying any more wouldn't do anything really. The devs are not in money trouble, they have enough money to develop this game and buy food at the same time. Surely they would tell us or come up with a solution if they were. Giving them more money now won't help, because they are already working as fast as they can/want.

EDIT: Infact the reason why the patch is taking so long, is not because the devs don't have enough money. It's probably the other way around, they have such a steady income that they don't need to push the patch out half done to increase license sales. Instead they can take all the time they need to make it as good as they can and release it when they think it is ready.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from [DUcK] :I don't agree, I think speeding up the auto clutch shift rate would solve the problem because then the cheaters wouldn't gain so much of an advantage

Users who have macros don't use auto-clutch. Also I thin it's advantageous to make the macro clutch to use an axis instead of button. So fiddling with the auto-clutch or clutch button rates wouldn't affect people who use macros, only people who use them in a legit way.
geeman1
S3 licensed
It's when you make macro for your controller, so that you when press one button the drivers of the device send multiple key presses to the computer. How it is used as an advantage when changing gears is to make a macro that clutches very fast and changes the gear with a single key press. This way you can change gears a bit faster than by doing it manually.
geeman1
S3 licensed
Quote from Crashgate3 :Yeah, but that gets *really* annoying if you need to use it more than about twice

True
geeman1
S3 licensed
Quote from Crashgate3 :You'll need to add
using std::string;

or
using namespace std;

as well. Including String just lets you use its methods, it doesn't declare it so you can use it.

Or you can declare the variables as std::string instead of string.
geeman1
S3 licensed
you need to
#include <string>
to make string work.
geeman1
S3 licensed
What happens is that you don't have the output variable in the function.
You have few ways you can solve the problem.
The best solution would be to use classes, but probably requires most work. You would need to make a class that handles the file writing operations and opening and closing of the file.
One way is to make the output variable a global variable. Not recommended!
Another one is to send the output as a parameter to the function. Which is probably the solution you should use here.
geeman1
S3 licensed
Yeah, they died of annoyance caused by people constantly complaining.
geeman1
S3 licensed
Quote from sun :Hamachi is a VPN. You can create or join existing networks. VPN stands for ( Virtual Private Network ) it menas you can host any game server or server behind a firewall without having to port forward. People will have to connect to your network ( mine, which is really easy ) and then they can play on your servers, with a fast direct link.

It's probably easier for you to make port forwarding to work than it is for everyone to connect to your hamachi network (maybe even potentially open a door for malicious users of the said network).
Also it hurts the servers popularity quite a lot, because as said people who want to connect have to first connect to the hamachi network instead of directly connecting to the server. Most people will choose the latter option because there really isn't shortage on 'normal' servers for CSS.
I am not saying that you should stop hosting your servers, but I would suggest making port forwarding work and make a 'normal' server instead if you really want people to play on it.
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