What most people want is not what LFS needs. If it were we would be playing a NFS'ey arcade game right now.
Regarding the FAQ quote, yes it says there is a possibility of allowing modding at some point, but that point is still far far away and as I said earlier allowing mods at that later stage makes more sense too than allowing it now.
Controlling the mods will prove difficult. If you wanted to really control them they would need to be hardcoded in to the game, which would mean that they would be released with incompatible patches (not very often) and hardcoding mean that the devs have to pay licensing fees (unless of course the mods would be fantasy). Neither of these things are what the mod-lovers want, they want real cars/tracks more often.
If the mods are not hardcoded they could be easily distributed by anyone who wants to which would of course lead to poor quality mods. Besides people whose mods don't get in to the game would get furstrated and angry because they spend a lot of time on their mod and then it's just thrown away.
Besides, LFS is not finished yet. Constant new patches would create even more compatibility issues than just the mods themselves.
In conclusion mods are a big bag of trouble either way you look at it, especially at this stage of development. Also if you like mods, there are other games where you can try them out, namely rFactor.
Doesn't work like that. You are infact forced to run mods even if you don't want, because other people use them online. Offline you can do whatever you want, but online you have to do what other people are doing.
Interlaced means, that the images even and odd lines of the image are updated in a alternating manner. So the whole image is updated 24 or 29.97 times per second, but half of the image is updated twice as fast. So basically it doubles the framerate for the same bandwidth, but it does make the image worse.
A great image from Wikipedia:
On the subject: Human eye can process more FPS than 30. With more FPS the difference becomes less noticeable and you don't notice individual frames, but rather the smoothness on the image. And RiGun pointed out human eye can spot a different frame from a big FPS image too, if the difference is big enough that is.
You really shouldn't think about the eye in computer terms since it's quite different.
I just don't see why would the track rendering code need to be totally rewritten because of rain. Rain is only a layer on top of the tracks and the rest of the graphics. So it probably could be implemented by adding code to the original graphics engine.
You don't need to rewrite the whole graphics code just to add rain.
Anyway, I am not saying it couldn't happen. Just that it needs a quite a lot of changes and as it does not add much to racing I don't think it has a big priority.
Not true. The likeness of the track is also trademarked and you do have to pay license fees then also.
The reason why track owners/car companies aren't after mods is that they don't sell the mods and mods are mostly free ads to the companies. On the other hand If you try to make money by using someone elses property, it's not a surprise they will ask for a license fee.
XRT is probably the fastest on a absolute scale. But RB4 is not much slower and it's easier to drive, so imho RB4 is the best car. FXO is the slowest now for sure.
The software can only probably handle only one DFP at the same time.
Normally every device has it's own driver, but now you are asking the DFP driver to handle two wheels at the same time and it's not designed for that so it fails.
Just set the lock to 720 and set steering compensation to 1 or 0, can't remember which. That way you don't have to worry about the steering lock, it will always be the same as the car yo uare driving. There are no force stops that way though.
I took a look at your faster lap and compared to the WR lap with LFS Replay Analyser. Actually it wasn't that bad. You lose some time doing bad lines through corners, you are turning in too tight. You need to steer less and use the whole width of the track, especially when accelerating out of the corners. Look at the attached images of T1, the bit after T1 and the last few corners (your line is red and the WR line is blue). Judging by your throttle inputs it seems you are using full manual gears and have not perfected using them yet, so I think you lose a bit of time there also.
Again: Overall you are not doing bad. All you need to do is practice more, besides you don't necessarily have to do WR times to win races. Cut about 2 seconds and you are already racing for the top positions on public servers.
Must be around 3-4 hours non-stop. That's rare though. I rarely play for long, i race for 20-30 minutes then do something else and an hour later I am back playing for another 20-30 minutes, repeat.
So in total I sometimes play a lot, but rarely in one long go.