I still have the stuck busy cursor thing I reported in the Z19 thread. It's weird, it didn't happen in Z18. But I did some further testing and it seems that moving the cursor outside the main screen fixes it. When starting LFS in Z18 the cursor is in the left side monitor and in Z20 it's in the middle monitor. So could be that the same thing happens in Z18 too, but it's impossible to see because the cursor is in the side monitor which instantly fixes it.
Not a huge thing and it could very well be SoftTH's fault, but just thought I'd let you know.
Actually the busy cursor is not stuck. Looks like it just starts the animation from the start very quickly all the time. In the main menu it looks completely still, but when I go to for example track selection screen it turns for fraction of a second and then starts from the beginning of the animation.
It fixed the taskbar showing/clicking on the bottom minimzing LFS issue for me.
The cursor still shows the stuck busy icon a while after LFS has been started though. After a while it goes back to the normal arrow.
Also a small thing I noticed is that if you are on the track, then click ESC to bring up the menu, then put the cursor over the left upper corner (where the FPS meter is), then press ESC and the mouse cursor does not get hidden until you move away from top of the FPS meter.
When I start LFS fullscreened (I am using SoftTH). The cursor shows the busy signal, except the animation is stuck and I can see the icons on the taskbar flicker when I hover over them on the bottom of the screen and if I click near the bottom (over the taskbar) LFS minimizes. I can click buttons in LFS fine. Minimizing LFS and going back fixes this.
In Windows 7 task bar you can have functions if you hover over or right click the icon on the taskbar.
For example hovering over Window Media Player icon gives you the playback controls or right clicking on Messenger icon gives you options to change your online state or send a message.
Using triplehead really takes a lot out of your computer. I have a bit faster CPU and a bit faster GPU than you and I am using 1680x1050 + 2x1280x1024 monitors (4304x1050 is the resolution in LFS). I am getting similiar fps than you, 60+ when driving alone and around 30 during starts with many cars. I am using 4x for AA and AF.
With that card one of the monitors has to have DisplayPort connector or you need an active DisplayPort -> DVI adapter which costs over 100€.
Otherwise that card should work fine with three displays and LFS. Except all the monitors need to have the same resolution for the built-in triple monitor (Eyefinity) function to work. So you might still have to use SoftTH.
Or you could get that card and keep one of your older cards as the secondary card and continue to use SoftTH. The 5770 provides more power so LFS should run more smoothly than now.
I don't mean in a negative way when I am enquiring about the benefits of driving for this team. It's just that the team basically works as an advertisement for your shop. Altough I don't think there are huge profits gained from advertising inside LFS, but still. You are making profit for having the team race, so it's only fair that the drivers get something in return too.
You covering the website hosting costs is a benefit, and or if it's possible to get zippos with team engravings its a benefit too. You need to just make clear what you will give to the team and what the team will give you, so that people can make decisions if they want to be part of this or not.
Other teams don't have to pay their drivers anything because there is no one person that gains financially from the team. And if some team has a sponsorship deal they actually do get some form of benefits (money, computer parts, whatever).
Technically LFS supports any number of displays, as long as you can make them show up as one monitor.
It's just the number of different viewpoint angles that you can have is limited. Which is 11 (not 12), one in the middle and 5 on each side.
It renders the image twice from two slightly different view points afaik so no wonder your fps is halved
What I have tested the 3d effect works really good on some games and on same games it doesn't. Looking at those pictures with 3d glasses, the cockpit doesn't work at all, depth tries to bee too big and my brain can't connect the images properly. On the outside view the car looks really good though. Another trouble with red-blue glasses is that the colors are distorted and everything has this red/blue shimmer to it which gets annoying in the long run.
SoftTH does not require that much multipliers. Even 1x card should be enough, if you don't use high resolutions on the side monitors. You can try this software to determine the bandwidth that your cards have :http://www.kegetys.net/forum/index.php?topic=427.0
Speed of the second GPU does not matter either, it just show the image, it does not do any rendering.
I checked out your motherboard and it's quite new so the onboard GPU is probably in a integral PCI-E, so no problems there. It's Radeon HD3300 btw.
Anyway I see no problem why SoftTH wouldn't work for you.
Just like in the other thread I mentioned. You should really make it clear what does it mean that the team is sponsored by your shop. Do the drivers get money, free zippos or what?
Surely you won't expect someone give you free advertising and get nothing in return?
Yellow flags are only caused if a person is spun on the track or a lot slower than other people. So not all of those situation would cause a yellow.
When I talk about how you can't detect non-colliding incidents you answer by telling how insim works or how collisions are detected.
A blue flagged person slowing down (so much it makes a difference to the race result) someone would be one that pops in to my mind. Surely a race marshal would like to see that.
Same goes for swerving on the straight or other dangerous movements that can cause people to slow down/lose positions without there actually being a collision.
PS. It's kind of annoying and insulting that you talk like I don't understand simple concepts like how collisions are checked or how InSim works. And that seems to make you also forget what you are quoting.
Scawen could add a packet to InSim that would report if a car collides (if it doesnt already). That way a external app could be made to gather that information.
But I just don't think there is a reasonable way to make LFS detect all incidents that might interest a person watching the replay. So you would probably have to go the replay through by hand to catch all incidents.
I didn't mean they would be hard to detect. I meant it would be hard to detect what are actually relevant incidents. I think there would need to a be a some kind of relevancy check so that the "next-incident" button would be of use.
Anyway you talking about angles, speeds, margins and what not and us having this conversation, just proves that this is not a easy job to do.
Collision detection wouldn't always work, because sometimes small bumps make a difference, sometimes they do not, sometimes you hit a other car on purpose multiple times (bump drafting). And not all incidents involve actual collisions.
I don't get the angular velocity thing either. You still would need to know what direction/speed combinations are incidents and determining that is the hard part.
I guess you are referring to significant crashes. But the thing is low speed bumps can effect race a lot too. Those are the ones not easy to detect reliably and without too much false positives.
A collision detection, but what does it have to do with the text you quoted?