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geeman1
S3 licensed
No more problems with the full screen thing.

I still have the stuck busy cursor thing I reported in the Z19 thread. It's weird, it didn't happen in Z18. But I did some further testing and it seems that moving the cursor outside the main screen fixes it. When starting LFS in Z18 the cursor is in the left side monitor and in Z20 it's in the middle monitor. So could be that the same thing happens in Z18 too, but it's impossible to see because the cursor is in the side monitor which instantly fixes it.

Not a huge thing and it could very well be SoftTH's fault, but just thought I'd let you know.
geeman1
S3 licensed
Quote from geeman1 :Test2 and test3 work good except the stuck busy cursor still stays on. It could be SoftTH related though. Windows 7 x64.

Actually the busy cursor is not stuck. Looks like it just starts the animation from the start very quickly all the time. In the main menu it looks completely still, but when I go to for example track selection screen it turns for fraction of a second and then starts from the beginning of the animation.
geeman1
S3 licensed
Test2 and test3 work good except the stuck busy cursor still stays on. It could be SoftTH related though. Windows 7 x64.
geeman1
S3 licensed
Quote from Scawen :OK, anyone with the full screen startup problem (Windows 7, etc).

Please start full screen with this special test exe (attached) and let us know if it solves the problem.

WARNING : Do not attempt to unlock with this exe. If the fix works I'll release a valid update.

It fixed the taskbar showing/clicking on the bottom minimzing LFS issue for me.

The cursor still shows the stuck busy icon a while after LFS has been started though. After a while it goes back to the normal arrow.

Also a small thing I noticed is that if you are on the track, then click ESC to bring up the menu, then put the cursor over the left upper corner (where the FPS meter is), then press ESC and the mouse cursor does not get hidden until you move away from top of the FPS meter.
geeman1
S3 licensed
When I start LFS fullscreened (I am using SoftTH). The cursor shows the busy signal, except the animation is stuck and I can see the icons on the taskbar flicker when I hover over them on the bottom of the screen and if I click near the bottom (over the taskbar) LFS minimizes. I can click buttons in LFS fine. Minimizing LFS and going back fixes this.

Windows 7 x64.
geeman1
S3 licensed
In Windows 7 task bar you can have functions if you hover over or right click the icon on the taskbar.

For example hovering over Window Media Player icon gives you the playback controls or right clicking on Messenger icon gives you options to change your online state or send a message.
Last edited by geeman1, .
geeman1
S3 licensed
SHIFT+F4 is the recommended way to get out of LFS. Using other methods can cause problems and you use them at your own risk.
geeman1
S3 licensed
No idea. IIRC Scirocco has a suspension type that is not yet modeled in LFS. Could be that the devs have added that type.
Last edited by geeman1, . Reason : due to Flame_CZE's post
geeman1
S3 licensed
Quote from JustForFunRacing :I believe that my rig should have enough power to run LFS with 3 displays in a good speed:

GA-P35-DS3p, 1st display card (PCIe 16x) NVidia9600GT 512MB, 2nd display card (PCIe 4x) NVidia 7600GT 256MB, 4GB RAM, Q9550 and Win7 Ultimate 64Bit...

Using triplehead really takes a lot out of your computer. I have a bit faster CPU and a bit faster GPU than you and I am using 1680x1050 + 2x1280x1024 monitors (4304x1050 is the resolution in LFS). I am getting similiar fps than you, 60+ when driving alone and around 30 during starts with many cars. I am using 4x for AA and AF.
Quote :I also thought about buying a ATI HD 5770. This one should be able to handle 3 screens at once. Can anyone confirm that this card really can handle 3 Displays and that I can use them as Multidisplays in LFS? I read somewhere that you need an additional adapter which costs as much as the display card itself...

With that card one of the monitors has to have DisplayPort connector or you need an active DisplayPort -> DVI adapter which costs over 100€.
Otherwise that card should work fine with three displays and LFS. Except all the monitors need to have the same resolution for the built-in triple monitor (Eyefinity) function to work. So you might still have to use SoftTH.

Or you could get that card and keep one of your older cards as the secondary card and continue to use SoftTH. The 5770 provides more power so LFS should run more smoothly than now.
Last edited by geeman1, .
geeman1
S3 licensed
Quote from waynos :Will s3 include graphics update, physics a bit more for our 12 quid would be nice not sure 1 car and 1 track warrant getting it?!

The licenses are only for the content. Physics are the same no matter what license you have.
geeman1
S3 licensed
enquiring
geeman1
S3 licensed
I don't mean in a negative way when I am enquiring about the benefits of driving for this team. It's just that the team basically works as an advertisement for your shop. Altough I don't think there are huge profits gained from advertising inside LFS, but still. You are making profit for having the team race, so it's only fair that the drivers get something in return too.

You covering the website hosting costs is a benefit, and or if it's possible to get zippos with team engravings its a benefit too. You need to just make clear what you will give to the team and what the team will give you, so that people can make decisions if they want to be part of this or not.

Other teams don't have to pay their drivers anything because there is no one person that gains financially from the team. And if some team has a sponsorship deal they actually do get some form of benefits (money, computer parts, whatever).
Last edited by geeman1, .
geeman1
S3 licensed
Quote from dawesdust_12 :Scawen has stated (with the latest test patches) that LFS would support up to (I think) 12 monitors.

Technically LFS supports any number of displays, as long as you can make them show up as one monitor.
It's just the number of different viewpoint angles that you can have is limited. Which is 11 (not 12), one in the middle and 5 on each side.
geeman1
S3 licensed
Quote from BOSCHO :Yes the mirror works in 3D
the shadows are 3d too.. you can see on the picture the red color that actually makes the 3d image
you can see the pictures for more info
the bad thing is that the 3d mode drops the frame rate from 60 to 25..
if i race with 30+ players i gonna have 1fps so the nvidia system is not too good idea
im with nvidia geforce 9500 , 2gb ram, intel D 2.8

It renders the image twice from two slightly different view points afaik so no wonder your fps is halved
What I have tested the 3d effect works really good on some games and on same games it doesn't. Looking at those pictures with 3d glasses, the cockpit doesn't work at all, depth tries to bee too big and my brain can't connect the images properly. On the outside view the car looks really good though. Another trouble with red-blue glasses is that the colors are distorted and everything has this red/blue shimmer to it which gets annoying in the long run.
geeman1
S3 licensed
Quote from UncleBenny :I don't think onboard video will work very well for your third monitor, if it works at all.

1) SoftTH. It DOES NOT have to be a good card, but it should be PCI-e 16x. Therefore, if your motherboard doesn't have a second PCI-e 16x slot, this is probably not a good solution for you.

SoftTH does not require that much multipliers. Even 1x card should be enough, if you don't use high resolutions on the side monitors. You can try this software to determine the bandwidth that your cards have :http://www.kegetys.net/forum/index.php?topic=427.0
Speed of the second GPU does not matter either, it just show the image, it does not do any rendering.
I checked out your motherboard and it's quite new so the onboard GPU is probably in a integral PCI-E, so no problems there. It's Radeon HD3300 btw.

Anyway I see no problem why SoftTH wouldn't work for you.
geeman1
S3 licensed
Wow! An old thread, but I guess this is still kind of relevant. Funny seeing my old post there and how things have changed since that.

Quote from Minimale :Hi guys,
Anyone can tell me what i must do after that i've set Horizontal Span??
Where i must set option in LFS?
Sorry my english but i'm italian!
Thx for the answers

Go in to Options - Screen and choose the the new resolution.

Quote from Danke :To follow up on this question: I have a 22" widescreen that does 1680 x 1050. If I buy a 17" 4:3 (roughly the same height as a 22" wide) that supports 1280 x 1024, I could reduce the resolution of the widescreen to ~1600 x 1024 and Windows XP would could see my monitors as one 1880 x 1024? Which would then allow LFS to span them as well?

Horizontal span requires both monitors to use the same resolution. Also 19" 5:4 is closer to the height of 22" wide than 17".
geeman1
S3 licensed
Just like in the other thread I mentioned. You should really make it clear what does it mean that the team is sponsored by your shop. Do the drivers get money, free zippos or what?

Surely you won't expect someone give you free advertising and get nothing in return?
geeman1
S3 licensed
Quote from morpha :All of which would almost certainly cause a yellow.

Yellow flags are only caused if a person is spun on the track or a lot slower than other people. So not all of those situation would cause a yellow.
Quote :Care to elaborate? Scrolling back up through the topic, I cannot find anything I posted that wasn't related to what I quoted

When I talk about how you can't detect non-colliding incidents you answer by telling how insim works or how collisions are detected.
geeman1
S3 licensed
Quote from 5haz :Hopefully the new physics will prove to be a great leveller. When everybody has to adapt, those who have been racing for a long time will no longer be at an advantage.

Don't count on that. Even with the changed physics the basic principals of driving fast and winning races will stay the same.
geeman1
S3 licensed
Quote from morpha :Incidents not resulting in either a collision or yellow flag, which would be really minor mistakes, can't possibly be relevant though, that's just racing.

A blue flagged person slowing down (so much it makes a difference to the race result) someone would be one that pops in to my mind. Surely a race marshal would like to see that.
Same goes for swerving on the straight or other dangerous movements that can cause people to slow down/lose positions without there actually being a collision.

PS. It's kind of annoying and insulting that you talk like I don't understand simple concepts like how collisions are checked or how InSim works. And that seems to make you also forget what you are quoting.
geeman1
S3 licensed
Quote from Christof Blum :And there's no need for 100% reliability... maybe perfect for an external plugin?

Scawen could add a packet to InSim that would report if a car collides (if it doesnt already). That way a external app could be made to gather that information.

But I just don't think there is a reasonable way to make LFS detect all incidents that might interest a person watching the replay. So you would probably have to go the replay through by hand to catch all incidents.
geeman1
S3 licensed
Quote from morpha :It's significantly easier for Scawen since he can just use the already existing collision detection. This is an improvement suggestion after all, not an InSim app request.

Not all incidents have a collision...
geeman1
S3 licensed
Quote from morpha :This application would certainly pick up more incidents than a human ever would, I bet most of the minor incidents you think of as hard to detect wouldn't be detected at all by humans.

I didn't mean they would be hard to detect. I meant it would be hard to detect what are actually relevant incidents. I think there would need to a be a some kind of relevancy check so that the "next-incident" button would be of use.

Anyway you talking about angles, speeds, margins and what not and us having this conversation, just proves that this is not a easy job to do.
geeman1
S3 licensed
Collision detection wouldn't always work, because sometimes small bumps make a difference, sometimes they do not, sometimes you hit a other car on purpose multiple times (bump drafting). And not all incidents involve actual collisions.

I don't get the angular velocity thing either. You still would need to know what direction/speed combinations are incidents and determining that is the hard part.
geeman1
S3 licensed
Quote from morpha :I think it is close to 100% reliable, but if it's not, a node-based velocity lookup-table could solve that, although that would be A LOT of work.

I guess you are referring to significant crashes. But the thing is low speed bumps can effect race a lot too. Those are the ones not easy to detect reliably and without too much false positives.
Quote :Draw 2 rectangles representing the cars, facing the cars's direction at their relative directions onto a surface, if lines overlap, there is a collision.

A collision detection, but what does it have to do with the text you quoted?
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