The online racing simulator
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GeForz
S3 licensed
http://lfs-status.de/

That's the only project I know in that direction...
GeForz
S3 licensed
Quote from Blue-Ray :You get these node numbers when a race starts in the IS_RST packet (Split1, Split2, Split3, Finish).

Thanks, but I followed the latest insim changes quite closly and I already knew that
GeForz
S3 licensed
Quote from Hallen :...I hit shift+R to go to the replay...

eehm Shift+R never ever started the replay?
GeForz
S3 licensed
He's doin cockpit pr0n! pirate:
GeForz
S3 licensed
High-speed spin?

But the X,Y,Z values are very low. Is that diviede through 65563 or are you really at the center. I usually get much higher values for normal packets.
GeForz
S3 licensed
You can use MCI(all cars) packets or OutSim(only your car) to get the positions
GeForz
S3 licensed
I don't need light blinking for racing... -10
GeForz
S3 licensed
Quote from danowat :Hi-res skin question...........

May or may have been asked already, but here goes, imagine the scenario.

I have my settings set to lo-res for a while, download plenty of low-res skins, I suddenly have a fit of madness and pay for hi-res skins, do my current lo-res skins get overwritten by spanky new hi-res ones automatically?, or do I have to clear out the low-res ones for the hi-res ones to replace them?

If you set to 512 LFS will only use 512 skins and download them if they are not in the skins_x folder. If you set LFS to 1024 it will only use 1024 skins and download them if they are not in the skins_y folder.

So if you change the setting LFS will download the respective size.

Quote from detail :I may say something stupid, since I have't looked into skins_dds folder at home, but...

I suggest LFS to add suffix to dds files:

skins_y/XRR_SCHNEIDER.jpg (1024) => XRR_SCHNEIDER 1024.dds
skins_x/XRR_SCHNEIDER.jpg (512) => XRR_SCHNEIDER 512.dds

then LFS selects which best suits your settings: min(max(available skins), your settings).

There are no downloaded skins in the skins_dds folder. All downloaded skins go to skins_x(512²) and skins_y(1024²) and LFS selects them automatically.



Seriously guys..... please try things out before making a post here.
GeForz
S3 licensed
I get the same result with my stupid java program
GeForz
S3 licensed
I don't think we need any system to choose which dds file is used by the user. Just make the colours on the left side of the skins you frequently use and that's it. It's not rocket science to select a skin which name you know from a list of files the few times you create a new colour.

The only thing I agree with is to rename skins_x and y to skins_lo and hi

And if someone else wants to give you his skin in high res he should give you a dds file with a better quality compression which you just put into skin_hi.
(zipped dds file with ~650kb is only ~130kb)
GeForz
S3 licensed
Quote from LupusC :Two short questions about InSim:

1. Will the information about node and lap in the NodeLap structure be separated? In CompCar it's separated.

2. Does PLID and uniqueId have the same meaning?

1. Better post it in the programmers section.
2. shoudl be from what i know
GeForz
S3 licensed
Quote from Shotglass :theres an idea
underlining the keys needed instead of spelling the shortcut out

And how to underline a 'p' in the german localisation "box"?
GeForz
S3 licensed
If I understood it correctly they are still transfered as jpg (you did upload the jpg, didn't you...) and then formatted as DDS to reduce the ingame lag while putting the jpg onto the model which is probably faster if you put the dds on the model.
GeForz
S3 licensed
Quote from LupusC :It seems that there is wrong packet size in the documentation of IS_PSF in W17. IMHO the size should be 9 instead of 12.

not really.

1 byte Size; // 12
1 byte Type; // ISP_PSF
1 byte ReqI; // 0
1 byte PLID; // player's unique id

4 MSHT Time; // stop time
4 unsigned Spare;
======
12
GeForz
S3 licensed
Quote from squidhead :actually it would be nice on open wheelers, but I believe it will look silly in other cars

safety is not silly!

http://www.californiaspeedway. ... /track/HANS-Device_lg.gif
GeForz
S3 licensed
perhaps scawen should split that into an extra packet. track_info or something which you can request and which contains track length, splits etc.
GeForz
S3 licensed
in MP you are send to spec before you can reach another car
GeForz
S3 licensed
+1 for search function
GeForz
S3 licensed
+1 I don't need that big car-picture ^^
GeForz
S3 licensed
No not on the F12 menu... In the pits.
GeForz
S3 licensed
perhaps you shouldn't try running programs which expect the old insim system...
GeForz
S3 licensed
Ok I did some test about the pit problem.

I did the following: 1 Lap Multiplayer Race with 1 AI. As soon as the green light goes on i press shift+s to go to the pit menu and then I rejoin after the 12 seconds (I really think the Ok button in the put should display the countdown, too). Directly after exiting the pit i mae a short pit stop and continued driving.

The result was, that the AI got a 30 seconds penalty for "compulsatory pit stop too late" (well in 1 lap... ) and at the end a disqualification for not pitting. I however got the 30 seconds penalty for pitting too late and won the race crossing the line as second because i did a stop at the beginning but in the F12 menu there is still the red "yes". (see screenshot)

So my conclusion is:
- Add countdown to OK button in pit
- If you stop at the beginning you only get 30 seconds penalty for pitting too late but no disqualification for not pitting. => disable pitting x seconds after leaving pits
- automatic disable compulsatory pitting if race length is 1 lap (DRAG! )
GeForz
S3 licensed
Quote from DEVIL 007 :Try exactly the same with W17 on your end and report if you get it or not.""I think" doesnt help here.

For me it doesnt looks like an issue on my PC only because on my girlfriend PC it does the same with totally different hardware config(ATI card).

I could reproduce it, too. The important thing is, to pause lfs
GeForz
S3 licensed
Quote from wheel4hummer :EDIT: Would IS_MCI be better for locating a car on the track? I just want to figure out location of cars so that I can make a points-based race where you go around the track collecting points. Kind of like arcadey games. Only if the cones marking the points do not reset. Or, If I figure out the time it takes for a cone to reset, then I can make the 'points' erm 're-spawn' there.

If you want to make it multiplayer capable and running on a server, MCI is the only way to go.
GeForz
S3 licensed
I think lfsworld (http://www.lfsforum.net/forumdisplay.php?f=78) or if you are on the same server by reading out the host-file (http://www.lfsforum.net/showthread.php?t=195)
FGED GREDG RDFGDR GSFDG