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GeForz
S3 licensed
That's already the case TaiFong.
Online = DNF
Offline = +1 minute
GeForz
S3 licensed
Lol!
GeForz
S3 licensed
well it could be written as chat message. but you would still need one to make such an app ^^
GeForz
S3 licensed
he probably means "why run your own ftp server when there are lots of free hosting services with huge bandwith" ^^

e: this is response to #16 ^^
GeForz
S3 licensed
uhm?

This thread is 'only' about the track selection screen. It has nothing to do with Multiplayer Oo
GeForz
S3 licensed
If it's ok for you to see your times out-of-game just browse at lfsworld.net and launch the "Online Race Results" thing.
GeForz
S3 licensed
Quote from Scawen :... So called chase cam is hardly supported in LFS. Some people want me to improve it but I can't understand why anyone would ever drive in that view. It's only there to watch the forces.

He said it all
GeForz
S3 licensed
-1 !

In reality you have at least one lap from the box to your starting position or even one round in the grid before starting to heat your tires up a bit
GeForz
S3 licensed
Quote from Don :ALT+F4

does not really work
or do you mean scawen should enable alt+f4?
GeForz
S3 licensed
Hmm as we have the "quick start" feature... what about a "quick close" feature. i don't really need that "do you really want to quit lfs" and the credits screen ^^
GeForz
S3 licensed
it's 37mb
GeForz
S3 licensed
hmm S1 is ugly!!
GeForz
S3 licensed
Whats the point of this Thread? It's not even a Bmw Wheel... ^^
GeForz
S3 licensed
instead of having ingame failures you have disconnects or pc failures. it's enough for me ;D
GeForz
S3 licensed
what about "I want avatars and signaturepics with an option to disable them"
GeForz
S3 licensed
insim.txt: You can identify an OutGauge packet by its size (92 bytes) and 4th byte : zero.
your code: else if (bytesReceived == 96 && received[3] == 0)

So it doesn't work like that And if you wold have run your Tester application you would have noticed it
Nevertheless good work


Edit:
I think something is wrong with outgauge

The packet in the file is 96 bytes big, but if you request outgauge through insim you only get 92 bytes whioch means the
"int ID; // (optional ID - if specified in cfg.txt)" is missing => check packet size of 96 and 92.
But if you use outgauge together with insim you receive at least two packets which are "size (92 bytes) and 4th byte : zero". The outgauge packet and the IS_LAP packet!

So I would suggest to move the OutGauge/Outsim check into the switch (receivedId.ToString())'s default part and check both outgauge packet sizes.
Last edited by GeForz, .
GeForz
S3 licensed
hum... did the renault beat the minute or not? ^^
GeForz
S3 licensed
doesn't the Momo black have 240 from lock-to-lock?
GeForz
S3 licensed
i doubt the "press budget" is big enough
GeForz
S3 licensed
very nice devil. any high res available?
GeForz
S3 licensed
Quote from RMachucaA :looks like birds on the wire to me

i agree
GeForz
S3 licensed
tztz don't spread my links all over the world
GeForz
S3 licensed
Quote from dawesdust_12 :OSX has had very few, and the ones that have been patched, weren't exploited.

Probably because there were much more people trying to find security issues on windows
GeForz
S3 licensed
ah sorry must have overread this

overlay code is taken from the c# example found here: http://nexe.gamedev.net/directKnowledge/
for insim/outgauge wait for sdether to release the next version of his library

well i included the code snippets in the attached text file as i don't have a running version right now (as it was just an experiment)

hope it helps
GeForz
S3 licensed
You cannot install it as it's only in an ascii file on my computer ;p
And no, currently there is no release planned.
FGED GREDG RDFGDR GSFDG